Create 3D Survival Game In Unity
- Development
- Feb 20, 2025

Create 3D Survival Game In Unity, available at $19.99, has an average rating of 4.25, with 66 lectures, based on 63 reviews, and has 406 subscribers.
You will learn about Build 3D Unity Game progarmming with C# Making Inventory Craft System This course is ideal for individuals who are Intermediate It is particularly useful for Intermediate.
Enroll now: Create 3D Survival Game In Unity
Summary
Title: Create 3D Survival Game In Unity
Price: $19.99
Average Rating: 4.25
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: 19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Are you looking for an intermediate Unity course where you will build a small 3d game, from scratch ? In this course we will create a survival game with first person camera, player movement system, animations, , inventory and crafting system and a Save&Load system to save&Load our progress
If you have completed few beginner courses on Unity and c# and you feel comfortable using them together I believe that you will benefit greatly from this course.
We will use multiple 3d models, animations and tools that are free to use.
My hope is that at the end of the course you will have a bigger picture on how to structure the code for your game and have a survival game template that you can reuse.
If you think that you could benefit from this course don’t hesitate to purchase it. Saying that I have really put a lot of effort to make sure that you will benefit from the course and learn some useful techniques from setting up a simple movement system using a character controller to creating a UI and serializing the data to save it to a JSON file.!
What you will learn at the end of this course
1)make player with first person camera look from scratch
2)Player Movement with new input system from unity
3)Pickup Items
4)Gathering Resource
5)Day and Night system
6)Making Inventory
7)Equip Items
8)Drop Items
9)Craft System
10)Interact with object
11)Making Enemies with 3 diffrent state(Scared,Passive,Agressive)
12)Saving The Game
13)Loading The Game
14)and more
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: New Project
Lecture 3: Project Setup
Chapter 2: Player
Lecture 1: Player Setup
Lecture 2: Player Input System
Lecture 3: Camera Look
Lecture 4: Player Movement
Lecture 5: Player Jump
Lecture 6: Jump bug fixed
Chapter 3: UI
Lecture 1: UI Setup
Lecture 2: Player Needs
Lecture 3: Player functions
Chapter 4: Player Take Damage
Lecture 1: Damaging the Player
Lecture 2: Damage Indicator
Chapter 5: Sun & Night Cycle
Lecture 1: Sun&Night Part 1
Lecture 2: Sun&Night Part 2
Chapter 6: Inventory
Lecture 1: Items
Lecture 2: Item Object
Lecture 3: Interaction Script
Lecture 4: Interaction UI Text
Lecture 5: Inventory UI Part 1
Lecture 6: Inventory UI Part 2
Lecture 7: Inventory Script Properties
Lecture 8: Slot UI Script
Lecture 9: Inventory Functions Part 1
Lecture 10: Inventory Functions Part 2 Add Item
Lecture 11: Inventory Functions Part 3
Lecture 12: Inventory Functions Part 4
Lecture 13: Inventory Functions Part 5
Lecture 14: Inventory Functions Part 6 Use Items
Chapter 7: Equip & Resource Gathering System
Lecture 1: Equip Weapon
Lecture 2: Equip Weapon Script Part 1
Lecture 3: Equip Weapon Script Part 2&& bug fixed
Lecture 4: Equip Item Script
Lecture 5: Equip Item Animation
Lecture 6: Tree & Stone Resource Script
Lecture 7: Resource Gathering
Chapter 8: Craft Item System
Lecture 1: Crafting UI
Lecture 2: Crafting Recepe Scriptable Object
Lecture 3: Crafting Window Script
Lecture 4: Crafting Table
Chapter 9: Building
Lecture 1: Building Setup
Lecture 2: Building Prefabs
Lecture 3: Building Recipe
Lecture 4: Building Reipe UI
Lecture 5: Placing down puilding Part 1
Lecture 6: Placing down puilding Part 2
Lecture 7: Placing down puilding Bug Fixed
Lecture 8: Placing down puilding Part 3
Lecture 9: Firecamp
Lecture 10: Sleep in bed
Chapter 10: Enemy
Lecture 1: NPC
Lecture 2: Navmesh Movement
Lecture 3: NPC Wandering
Lecture 4: NPC Fleeing
Lecture 5: NPC Taking Damage
Lecture 6: NPC Attacking
Lecture 7: NPC Animations
Chapter 11: Save&Load System
Lecture 1: Objects IDs
Lecture 2: Game Manager
Lecture 3: Save Data
Lecture 4: Saving the game part 1
Lecture 5: Saving the game part 2
Lecture 6: Loading Game
Lecture 7: Menu Scene
Chapter 12: How To change this input system to mobile system
Lecture 1: Mobile Controller
Instructors

Paul Hadizad
Developer
Rating Distribution
Frequently Asked Questions
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