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Vehicle Modeling in Houdini 16.5 SciFi Dropship

  • Development
  • Feb 19, 2025
SynopsisVehicle Modeling in Houdini 16.5 – SciFi Dropship, avai...
Vehicle Modeling in Houdini 16.5 SciFi Dropship  No.1

Vehicle Modeling in Houdini 16.5 – SciFi Dropship, available at Free, has an average rating of 4.9, with 73 lectures, based on 1175 reviews, and has 21281 subscribers.

You will learn about You will learn how to create Vehicles in Houdini 16.5 Understand how to insert Proceduralism into your Modeling Workflows Gain a solid foundation in creating Houdini Digital Assets Look at a complete Workflow for building models inside of Houdini 16.5 You will learn how to set up UVs and Vertex Colors for Substance Painter We will look at how to import the Dropship into Unity and Unreal This course is ideal for individuals who are A beginning Houdini user who wants to see how to model vehicles inside of Houdini or Someone who would like to see how Houdinis proceduralism can speed up their modeling workflows or A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini or A modeler who is interested in learning how Houdini can be used to create vehicles It is particularly useful for A beginning Houdini user who wants to see how to model vehicles inside of Houdini or Someone who would like to see how Houdinis proceduralism can speed up their modeling workflows or A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini or A modeler who is interested in learning how Houdini can be used to create vehicles.

Enroll now: Vehicle Modeling in Houdini 16.5 – SciFi Dropship

Summary

Title: Vehicle Modeling in Houdini 16.5 – SciFi Dropship

Price: Free

Average Rating: 4.9

Number of Lectures: 73

Number of Published Lectures: 73

Number of Curriculum Items: 73

Number of Published Curriculum Objects: 73

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • You will learn how to create Vehicles in Houdini 16.5
  • Understand how to insert Proceduralism into your Modeling Workflows
  • Gain a solid foundation in creating Houdini Digital Assets
  • Look at a complete Workflow for building models inside of Houdini 16.5
  • You will learn how to set up UVs and Vertex Colors for Substance Painter
  • We will look at how to import the Dropship into Unity and Unreal
  • Who Should Attend

  • A beginning Houdini user who wants to see how to model vehicles inside of Houdini
  • Someone who would like to see how Houdinis proceduralism can speed up their modeling workflows
  • A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini
  • A modeler who is interested in learning how Houdini can be used to create vehicles
  • Target Audiences

  • A beginning Houdini user who wants to see how to model vehicles inside of Houdini
  • Someone who would like to see how Houdinis proceduralism can speed up their modeling workflows
  • A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini
  • A modeler who is interested in learning how Houdini can be used to create vehicles
  • Throughout? this course we will look at ways in which we can begin to insert? procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we? can speed up our traditional vehicle modeling tasks using Houdini? Digital Assets, procedural techniques, and Houdini’s surface operators.? By the end of the course, we will have walked through how to create the? Dropship model, how to generate the terrain seen in the demo, and how to? get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course, the course is? free!?

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Dropship Demo

    Chapter 2: Getting setup in Houdini 16.5

    Lecture 1: Introduction

    Lecture 2: Creating Houdini Projects

    Lecture 3: Setting up the Orthgraphic Grid Graph

    Lecture 4: Assigning Materials to the Orthographic Grids

    Lecture 5: Creating a Houdini Digital Asset for the Orthographic Grids

    Lecture 6: Exploring HDA Properties – Bonus Video!

    Chapter 3: Blocking in the Dropship

    Lecture 1: Introduction

    Lecture 2: Blocking – Part 1

    Lecture 3: Blocking – Part 2

    Lecture 4: Blocking – Part 3

    Lecture 5: Creating a Mirror and Clip HDA

    Chapter 4: Blockin in the Top of the Dropship

    Lecture 1: Introduction

    Lecture 2: Major Shapes – Part 1

    Lecture 3: Major Shapes – Part 2

    Lecture 4: Blocking in the Engine Mounts

    Chapter 5: Blocking in the Engines

    Lecture 1: Introduction

    Lecture 2: Major Shapes – Part 1

    Lecture 3: Major Shapes – Part 2

    Lecture 4: Using Booleans for Complex Shapes

    Lecture 5: Placing the Engines

    Lecture 6: Copying to Points

    Chapter 6: Blocking in the Landing Gear

    Lecture 1: Introduction

    Lecture 2: Creating the Main Strut

    Lecture 3: Creating the Pivot Widget

    Lecture 4: Creating the Suspension Arms

    Lecture 5: Completing the Suspension Arms

    Lecture 6: Creating the Foot

    Lecture 7: Creating an HDA to Handle Cable Creation

    Lecture 8: Cable Creation – Part 2

    Chapter 7: Detailing the Lower Body

    Lecture 1: Introduction

    Lecture 2: Adding Panel Lines with Booleans

    Lecture 3: Panel Lines – Part 2

    Lecture 4: Panel Lines – Part 3

    Lecture 5: Compound Booleans

    Lecture 6: VDBs and Smoothing

    Chapter 8: Detailing the Upper Body

    Lecture 1: Introduction

    Lecture 2: Creating the Cockpit

    Lecture 3: Detailing Continued

    Lecture 4: Creating Sci-Fi Piping

    Lecture 5: Sci-Fi Piping HDA

    Lecture 6: Procedural Piping

    Lecture 7: Creating Sci-Fi Widgets and Placement

    Chapter 9: Detailing the Engine

    Lecture 1: Introduction

    Lecture 2: Outer Casing – Part 1

    Lecture 3: Jets – Part 1

    Lecture 4: Jets – Part 2

    Lecture 5: Engine Mounts

    Chapter 10: Retopology in Houdini

    Lecture 1: Introduction

    Lecture 2: Understanding the TopoBuild Node – Part 1

    Lecture 3: Understanding the TopoBuild Node – Part 2

    Lecture 4: Re-using Topology

    Lecture 5: Jet Engine Re-Topo

    Lecture 6: Final Results

    Chapter 11: UVs in Houdini

    Lecture 1: Introduction

    Lecture 2: Using the UV Flatten Node – Part 1

    Lecture 3: Using the UV Flatten Node – Part 2

    Lecture 4: Layout and Packing

    Lecture 5: Automatic UVs

    Chapter 12: Setting up Vertex Colors for Texturing

    Lecture 1: Introduction

    Lecture 2: Grouping Primitives by Material Type

    Lecture 3: Assigning Vertex Colors

    Lecture 4: Exporting to FBX and OBJ

    Chapter 13: Assembling the Dropship in Unity 3D 2018

    Lecture 1: Introduction

    Lecture 2: Importing te Geometry

    Lecture 3: Creating Materials in Unity 3D

    Lecture 4: Terrain Overview

    Lecture 5: Working with the Post Processing Stack in Unity 3D

    Chapter 14: Assembling the Dropship in Unreal

    Lecture 1: Introduction

    Lecture 2: Importing the Geometry

    Lecture 3: Creating the Materials in Unreal

    Lecture 4: Working with the Post Processing Volume in Unreal

    Instructors

  • Vehicle Modeling in Houdini 16.5 SciFi Dropship  No.2
    Indie – Pixel
    Technical Artist / Programmer / 3D Artist
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 14 votes
  • 3 stars: 80 votes
  • 4 stars: 435 votes
  • 5 stars: 643 votes
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