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Ultimate Rust 2- Intermediate Concepts

  • Development
  • Feb 11, 2025
SynopsisUltimate Rust 2: Intermediate Concepts, available at $84.99,...
Ultimate Rust 2- Intermediate Concepts  No.1

Ultimate Rust 2: Intermediate Concepts, available at $84.99, has an average rating of 4.61, with 40 lectures, based on 1814 reviews, and has 21535 subscribers.

You will learn about How to write idiomatic, well-tested, documented Rust code Threads, channels, closures, iterators, code documentation, std library traits, error handling, testing, benchmarks, logging, attributes, turbofish and more! Rust concepts beyond the fundamentals taught in the Ultimate Rust Crash Course How to use Rust to make video game prototypes This course is ideal for individuals who are Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits or Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs. or Anyone planning to use Rust frequently It is particularly useful for Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits or Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs. or Anyone planning to use Rust frequently.

Enroll now: Ultimate Rust 2: Intermediate Concepts

Summary

Title: Ultimate Rust 2: Intermediate Concepts

Price: $84.99

Average Rating: 4.61

Number of Lectures: 40

Number of Published Lectures: 40

Number of Curriculum Items: 40

Number of Published Curriculum Objects: 40

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to write idiomatic, well-tested, documented Rust code
  • Threads, channels, closures, iterators, code documentation, std library traits, error handling, testing, benchmarks, logging, attributes, turbofish and more!
  • Rust concepts beyond the fundamentals taught in the Ultimate Rust Crash Course
  • How to use Rust to make video game prototypes
  • Who Should Attend

  • Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits
  • Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs.
  • Anyone planning to use Rust frequently
  • Target Audiences

  • Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits
  • Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs.
  • Anyone planning to use Rust frequently
  • Join Nathan Stocks for a fast-paced, entertaining, curiously-informative, hands-on even deeper dive into the Rust programming language. This is the second course in the Ultimate Rust series following the Ultimate Rust Crash Course. If you like that course, you’ll love this one!

    This is a hands-on course! Not only are there targeted exercise for each topic discussed, there are also a series of project scenarios that walk you through using what you’ve learned to put together playable game prototypes that work on macOS, Linux, and Windows!  These projects will make use of Rusty Engine, a game engine developed specifically for this course to keep game engine concepts to a minimum so you can focus on using exactly what you learned in this course.

    Rust is a systems programming language that eliminates entire classes of bugs and security vulnerabilities, has zero-cost abstractions like C and C++, is fun to program in, and lets systems programmers have nice things. No wonder Rust is gaining traction in spaces as diverse as game engines, high-performance computing, embedded devices, and web programming! Learn how to write high-performance code without the worry of crashes or security vulnerabilities. Join a vibrant community of developers where diversity, inclusion, and just plain being nice are all first-class objectives.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Exercises Overview

    Chapter 2: Lectures & Exercises

    Lecture 1: Idiomatic Code

    Lecture 2: Exercise – Idiomatic Code

    Lecture 3: Documentation

    Lecture 4: Exercise – Documentation

    Lecture 5: Publishing

    Lecture 6: Exercise – Publishing

    Lecture 7: Closures

    Lecture 8: Iterators

    Lecture 9: Exercise – Closures & Iterators

    Lecture 10: Common Traits

    Lecture 11: Exercise – Traits

    Lecture 12: Creating Errors

    Lecture 13: Handling Errors

    Lecture 14: Exercise – Errors

    Lecture 15: Unit Tests

    Lecture 16: Integration Tests

    Lecture 17: Benchmarks

    Lecture 18: Exercise – Testing

    Lecture 19: Logging

    Lecture 20: Exercise – Logging

    Lecture 21: Multithreading

    Lecture 22: Channels

    Lecture 23: Exercise – Threads & Channels

    Chapter 3: Project: Game Prototype with Rusty Engine

    Lecture 1: Project Overview

    Lecture 2: Tutorial: Configuration

    Lecture 3: Tutorial: Engine Initialization

    Lecture 4: Tutorial: Game State

    Lecture 5: Tutorial: Game Logic Function

    Lecture 6: Tutorial: Sprites

    Lecture 7: Tutorial: Colliders

    Lecture 8: Tutorial: Keyboard Input

    Lecture 9: Tutorial: Mouse Input

    Lecture 10: Tutorial: Text

    Lecture 11: Tutorial: Audio

    Lecture 12: Tutorial: Timer

    Lecture 13: Tutorial: Engine & Game Structs

    Lecture 14: Game Walkthrough: Common Setup

    Lecture 15: Game Walkthrough: Road Race

    Instructors

  • Ultimate Rust 2- Intermediate Concepts  No.2
    Nathan Stocks
    Rust, Pickleball, Indie Games
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 16 votes
  • 3 stars: 89 votes
  • 4 stars: 568 votes
  • 5 stars: 1134 votes
  • Frequently Asked Questions

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