Create a Space Shoot 'Em Up With Unity
- Development
- Feb 03, 2025

Create a Space Shoot Em Up With Unity, available at $59.99, has an average rating of 4.75, with 61 lectures, based on 350 reviews, and has 1802 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 2D games. or Please who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or Please who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.
Enroll now: Create a Space Shoot Em Up With Unity
Summary
Title: Create a Space Shoot Em Up With Unity
Price: $59.99
Average Rating: 4.75
Number of Lectures: 61
Number of Published Lectures: 61
Number of Curriculum Items: 61
Number of Published Curriculum Objects: 61
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to create and program your very own side-scrolling Space Shooter game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
Full movement and firing mechanics
Scrolling Backgrounds
Enemies with multiple movement patterns
Spawning waves of enemies and space debris
Power Ups
Music &?Sound Effects
A Fully-featured Boss Battle
Fully interactive menus
Tracking scores and high scores
and more
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Asset Files
Chapter 2: Setup
Lecture 1: Setting Up The Project
Lecture 2: Quick Guide To the Unity Layout
Chapter 3: The Player & Backgrounds
Lecture 1: Importing Assets
Lecture 2: Moving The Ship
Lecture 3: Keeping The Player On Screen
Lecture 4: Saving The Scene
Lecture 5: Adding a Background
Lecture 6: Scrolling the Background
Lecture 7: Adding Depth & Moving Objects
Lecture 8: Making Solid Meteors
Chapter 4: Shots & Explosions
Lecture 1: Creating a Laser Shot
Lecture 2: Firing Shots
Lecture 3: Auto firing
Lecture 4: Shot Impact Effects
Lecture 5: Destroying Meteors
Lecture 6: Particle Explosion Effect
Lecture 7: CHALLENGE – Create Player Explosion Effect
Chapter 5: Health
Lecture 1: Player Health System
Chapter 6: Enemies
Lecture 1: Making Enemies
Lecture 2: Enemy Movement
Lecture 3: Better Movement
Lecture 4: Creating Enemy Shot
Lecture 5: Making Enemies Fire
Lecture 6: Giving Enemies Health
Lecture 7: CHALLENGE – More Enemies
Chapter 7: Enemy Waves & Lives
Lecture 1: Making Waves
Lecture 2: Spawning Waves
Lecture 3: CHALLENGE – Making More Waves
Lecture 4: Dying & Extra Lives
Lecture 5: Respawn Invincibility
Chapter 8: UI
Lecture 1: Setting up Game Over Screen
Lecture 2: Activating & Using Game Over Screen
Lecture 3: Showing Lives
Lecture 4: Showing Health
Lecture 5: Score Tracking
Lecture 6: High Score
Chapter 9: Power Ups
Lecture 1: Creating a Shield
Lecture 2: Picking up shield
Lecture 3: Speed Boost
Lecture 4: Double Shot
Lecture 5: Enemies dropping PowerUps
Chapter 10: Music & Menus
Lecture 1: Adding Music
Lecture 2: Ending Level
Lecture 3: Controlling The Player After Level End
Lecture 4: Adding EndScreen Info
Lecture 5: Pause Menu
Lecture 6: Reusing Objects in new scenes
Lecture 7: Main Menu
Chapter 11: The Boss
Lecture 1: Bringing in the Boss
Lecture 2: Hurting the Boss
Lecture 3: Showing Boss Damage
Lecture 4: Boss Attacking
Lecture 5: Setting up battle phase
Lecture 6: Completing Boss Battle Phases
Lecture 7: Setting up a Big Explosion (& Fixing Animation Bug)
Lecture 8: Defeating the Boss
Chapter 12: Finishing The Game
Lecture 1: Game Complete Screen
Lecture 2: Building The Game
Chapter 13: BONUS: COMPLETE PROJECT FILES
Lecture 1: Completed Project Files
Instructors

James Doyle
Teaching The Basics of Making Games
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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