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Create a Space Shoot 'Em Up With Unity

  • Development
  • Feb 03, 2025
SynopsisCreate a Space Shoot Em Up With Unity, available at $59.99, h...
Create a Space Shoot 'Em Up With Unity  No.1

Create a Space Shoot Em Up With Unity, available at $59.99, has an average rating of 4.75, with 61 lectures, based on 350 reviews, and has 1802 subscribers.

You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 2D games. or Please who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or Please who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.

Enroll now: Create a Space Shoot Em Up With Unity

Summary

Title: Create a Space Shoot Em Up With Unity

Price: $59.99

Average Rating: 4.75

Number of Lectures: 61

Number of Published Lectures: 61

Number of Curriculum Items: 61

Number of Published Curriculum Objects: 61

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language.
  • Understand the capabilities of 2D development in Unity.
  • Develop strong and transferrable problem solving skills.
  • Gain an understanding of the game development process.
  • Learn how object oriented programming works in practice.
  • Who Should Attend

  • Anyone who wants to make their own 2D games.
  • Please who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Target Audiences

  • Anyone who wants to make their own 2D games.
  • Please who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Learn how to create and program your very own side-scrolling Space Shooter game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to create such game elements as:

  • Full movement and firing mechanics

  • Scrolling Backgrounds

  • Enemies with multiple movement patterns

  • Spawning waves of enemies and space debris

  • Power Ups

  • Music &?Sound Effects

  • A Fully-featured Boss Battle

  • Fully interactive menus

  • Tracking scores and high scores

  • and more

  • Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Asset Files

    Chapter 2: Setup

    Lecture 1: Setting Up The Project

    Lecture 2: Quick Guide To the Unity Layout

    Chapter 3: The Player & Backgrounds

    Lecture 1: Importing Assets

    Lecture 2: Moving The Ship

    Lecture 3: Keeping The Player On Screen

    Lecture 4: Saving The Scene

    Lecture 5: Adding a Background

    Lecture 6: Scrolling the Background

    Lecture 7: Adding Depth & Moving Objects

    Lecture 8: Making Solid Meteors

    Chapter 4: Shots & Explosions

    Lecture 1: Creating a Laser Shot

    Lecture 2: Firing Shots

    Lecture 3: Auto firing

    Lecture 4: Shot Impact Effects

    Lecture 5: Destroying Meteors

    Lecture 6: Particle Explosion Effect

    Lecture 7: CHALLENGE – Create Player Explosion Effect

    Chapter 5: Health

    Lecture 1: Player Health System

    Chapter 6: Enemies

    Lecture 1: Making Enemies

    Lecture 2: Enemy Movement

    Lecture 3: Better Movement

    Lecture 4: Creating Enemy Shot

    Lecture 5: Making Enemies Fire

    Lecture 6: Giving Enemies Health

    Lecture 7: CHALLENGE – More Enemies

    Chapter 7: Enemy Waves & Lives

    Lecture 1: Making Waves

    Lecture 2: Spawning Waves

    Lecture 3: CHALLENGE – Making More Waves

    Lecture 4: Dying & Extra Lives

    Lecture 5: Respawn Invincibility

    Chapter 8: UI

    Lecture 1: Setting up Game Over Screen

    Lecture 2: Activating & Using Game Over Screen

    Lecture 3: Showing Lives

    Lecture 4: Showing Health

    Lecture 5: Score Tracking

    Lecture 6: High Score

    Chapter 9: Power Ups

    Lecture 1: Creating a Shield

    Lecture 2: Picking up shield

    Lecture 3: Speed Boost

    Lecture 4: Double Shot

    Lecture 5: Enemies dropping PowerUps

    Chapter 10: Music & Menus

    Lecture 1: Adding Music

    Lecture 2: Ending Level

    Lecture 3: Controlling The Player After Level End

    Lecture 4: Adding EndScreen Info

    Lecture 5: Pause Menu

    Lecture 6: Reusing Objects in new scenes

    Lecture 7: Main Menu

    Chapter 11: The Boss

    Lecture 1: Bringing in the Boss

    Lecture 2: Hurting the Boss

    Lecture 3: Showing Boss Damage

    Lecture 4: Boss Attacking

    Lecture 5: Setting up battle phase

    Lecture 6: Completing Boss Battle Phases

    Lecture 7: Setting up a Big Explosion (& Fixing Animation Bug)

    Lecture 8: Defeating the Boss

    Chapter 12: Finishing The Game

    Lecture 1: Game Complete Screen

    Lecture 2: Building The Game

    Chapter 13: BONUS: COMPLETE PROJECT FILES

    Lecture 1: Completed Project Files

    Instructors

  • Create a Space Shoot 'Em Up With Unity  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 4 votes
  • 3 stars: 18 votes
  • 4 stars: 85 votes
  • 5 stars: 238 votes
  • Frequently Asked Questions

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