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Game Dev Kickstart- 2D Game Development Using LibGDX Java

  • Development
  • Feb 02, 2025
SynopsisGame Dev Kickstart: 2D Game Development Using LibGDX & Ja...
Game Dev Kickstart- 2D Development Using LibGDX Java  No.1

Game Dev Kickstart: 2D Game Development Using LibGDX & Java, available at $79.99, has an average rating of 4.7, with 53 lectures, based on 28 reviews, and has 183 subscribers.

You will learn about Create stunning cross-platform 2D games with LibGDX and Java Learn best practices for using LibGDX Handle keyboard and touch input from the player Create a games with multi-screen functionality Create a fully functional game from the ground up Render and animate game characters Add sounds and music to a game This course is ideal for individuals who are Beginner game developers or Anyone who wants to master LibGDX for 2D game development or Anyone who wants to learn how to create a complete 2D game It is particularly useful for Beginner game developers or Anyone who wants to master LibGDX for 2D game development or Anyone who wants to learn how to create a complete 2D game.

Enroll now: Game Dev Kickstart: 2D Game Development Using LibGDX & Java

Summary

Title: Game Dev Kickstart: 2D Game Development Using LibGDX & Java

Price: $79.99

Average Rating: 4.7

Number of Lectures: 53

Number of Published Lectures: 53

Number of Curriculum Items: 53

Number of Published Curriculum Objects: 53

Original Price: $54.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create stunning cross-platform 2D games with LibGDX and Java
  • Learn best practices for using LibGDX
  • Handle keyboard and touch input from the player
  • Create a games with multi-screen functionality
  • Create a fully functional game from the ground up
  • Render and animate game characters
  • Add sounds and music to a game
  • Who Should Attend

  • Beginner game developers
  • Anyone who wants to master LibGDX for 2D game development
  • Anyone who wants to learn how to create a complete 2D game
  • Target Audiences

  • Beginner game developers
  • Anyone who wants to master LibGDX for 2D game development
  • Anyone who wants to learn how to create a complete 2D game
  • Do you want to learn how to create amazing video games for FREE with LibGDX?

    I’m Brandon and I’m going to help you master LibGDX by creating a complete and fully functional cross-platform 2D video game.

    LibGDX is a free and open-source game development framework. Game development frameworks are collections of libraries and tools that provide building blocks that developers can use to create their own games, and are more lightweight and flexible than game engines, like Unity 3D, Unreal Engine, and Godot.

    LibGDX also provides cross-platform deployment, meaning that a game created with LibGDX can be run on multiple platforms, including Windows, Mac, Linux, Android, iOS, and web browsers.

    (NOTE: Please be aware that you will need to know some Java in order to get the most out of this course. Taking a short 2-3 hour Java course on YouTube should be more than enough.)

    The Game Dev Kickstart course is very comprehensiveand is full of extremely valuable information for creating incredible 2D games using LibGDX. We’ll begin by installing the JDK (Java Development Kit) and the IntelliJ IDEA IDE, which we’ll be using to write the code for our game. After that, we’ll jump right into learning all about LibGDX by creating a complete 2D fighting game called Stick Figure Showdown. Among the dozens of topics we will be covering throughout the course, we’ll learn how to:

  • draw images to the screen and animate them

  • manage assets (images, audio, etc.) using an asset manager

  • work with cameras and viewports for full control over how our game appears on different screen resolutions

  • handle keyboard and touch input from the player

  • generate fonts using the Freetype extension

  • display a HUD (Heads-Up Display)

  • create and use texture atlases for enhanced performance

  • add text and clickable buttons to the screen

  • add sound and music to our game

  • add AI (Artificial Intelligence) for the opponent fighter

  • create and switch between various types of screens (main menu, settings, etc.)

  • use Scene2D for more efficient UI (User Interface) layout

  • allow the player to change and save various settings of the game (difficulty, fullscreen mode, etc.)

  • EXTRA: add Android functionality to our game!

  • You’ll also get access to all of the resources and code for the projects in this course!

    So what are you waiting for? Join now and let’s start developing games today!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Introduction

    Chapter 2: The JDK & IntelliJ IDEA

    Lecture 1: Install the JDK (Java Development Kit)

    Lecture 2: Install IntelliJ IDEA

    Lecture 3: Set a Java Home Environment Variable

    Chapter 3: LibGDX

    Lecture 1: What Is LibGDX?

    Lecture 2: Setting Up LibGDX

    Lecture 3: LibGDX Basics

    Chapter 4: Stick Figure Showdown

    Lecture 1: Create & Import the Project

    Lecture 2: Import & Manage the Assets

    Lecture 3: Create the Game Screen

    Lecture 4: Window Size, Cameras & World Units

    Lecture 5: Viewports

    Lecture 6: Create the Fighter Class

    Lecture 7: Draw & Animate the Fighters

    Lecture 8: Update the Fighters Facing

    Lecture 9: Handle Keyboard Input

    Lecture 10: Define the Ring Bounds

    Lecture 11: Attacking & Blocking

    Lecture 12: Getting Hit

    Lecture 13: Generate the Fonts

    Lecture 14: HUD (Heads-Up Display) 1: Wins/Loss Ratio and Difficulty Text

    Lecture 15: HUD (Heads-Up Display) 2: Fighter Health Bars

    Lecture 16: Set Up the Rounds

    Lecture 17: Improve the Round Timer

    Lecture 18: Handle Touch Input

    Lecture 19: Texture Filters

    Lecture 20: Texture Atlases & Packing Textures

    Lecture 21: Game Over

    Lecture 22: Pausing the Game

    Lecture 23: Add Sounds & Music

    Lecture 24: Add Opponent AI

    Lecture 25: Blood 1: Blood Splatters

    Lecture 26: Blood 2: Blood Pools

    Lecture 27: Main Menu Screen 1: Set Up the Widgets

    Lecture 28: Main Menu Screen 2: Draw the Widgets

    Lecture 29: Clicking the Buttons

    Lecture 30: Changing the Fighters

    Lecture 31: Manage the Settings

    Lecture 32: Settings Screen 1: Set Up the Widgets

    Lecture 33: Settings Screen 2: Draw the Widgets

    Lecture 34: Changing the Settings

    Lecture 35: Create the Loading Screen

    Lecture 36: Conclusion

    Chapter 5: EXTRA: Adding Android Functionality

    Lecture 1: Install the Android SDK

    Lecture 2: Create & Import a New Project

    Lecture 3: Running LibGDX on Android

    Lecture 4: Transfer the Code

    Lecture 5: Fix the Audio

    Lecture 6: Change the Settings Screen

    Lecture 7: Fighter Controls 1: Set Up & Draw the Sprites

    Lecture 8: Fighter Controls 2: Attacking & Blocking

    Lecture 9: Fighter Controls 3: Joystick Movement

    Chapter 6: Bonus

    Lecture 1: Bonus Lecture

    Instructors

  • Game Dev Kickstart- 2D Development Using LibGDX Java  No.2
    Brandon Grant
    Graphic Designer, Game Developer, and English Teacher
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 2 votes
  • 4 stars: 7 votes
  • 5 stars: 18 votes
  • Frequently Asked Questions

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