Game Dev Kickstart- 2D Game Development Using LibGDX Java
- Development
- Feb 02, 2025

Game Dev Kickstart: 2D Game Development Using LibGDX & Java, available at $79.99, has an average rating of 4.7, with 53 lectures, based on 28 reviews, and has 183 subscribers.
You will learn about Create stunning cross-platform 2D games with LibGDX and Java Learn best practices for using LibGDX Handle keyboard and touch input from the player Create a games with multi-screen functionality Create a fully functional game from the ground up Render and animate game characters Add sounds and music to a game This course is ideal for individuals who are Beginner game developers or Anyone who wants to master LibGDX for 2D game development or Anyone who wants to learn how to create a complete 2D game It is particularly useful for Beginner game developers or Anyone who wants to master LibGDX for 2D game development or Anyone who wants to learn how to create a complete 2D game.
Enroll now: Game Dev Kickstart: 2D Game Development Using LibGDX & Java
Summary
Title: Game Dev Kickstart: 2D Game Development Using LibGDX & Java
Price: $79.99
Average Rating: 4.7
Number of Lectures: 53
Number of Published Lectures: 53
Number of Curriculum Items: 53
Number of Published Curriculum Objects: 53
Original Price: $54.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Do you want to learn how to create amazing video games for FREE with LibGDX?
I’m Brandon and I’m going to help you master LibGDX by creating a complete and fully functional cross-platform 2D video game.
LibGDX is a free and open-source game development framework. Game development frameworks are collections of libraries and tools that provide building blocks that developers can use to create their own games, and are more lightweight and flexible than game engines, like Unity 3D, Unreal Engine, and Godot.
LibGDX also provides cross-platform deployment, meaning that a game created with LibGDX can be run on multiple platforms, including Windows, Mac, Linux, Android, iOS, and web browsers.
(NOTE: Please be aware that you will need to know some Java in order to get the most out of this course. Taking a short 2-3 hour Java course on YouTube should be more than enough.)
The Game Dev Kickstart course is very comprehensiveand is full of extremely valuable information for creating incredible 2D games using LibGDX. We’ll begin by installing the JDK (Java Development Kit) and the IntelliJ IDEA IDE, which we’ll be using to write the code for our game. After that, we’ll jump right into learning all about LibGDX by creating a complete 2D fighting game called Stick Figure Showdown. Among the dozens of topics we will be covering throughout the course, we’ll learn how to:
draw images to the screen and animate them
manage assets (images, audio, etc.) using an asset manager
work with cameras and viewports for full control over how our game appears on different screen resolutions
handle keyboard and touch input from the player
generate fonts using the Freetype extension
display a HUD (Heads-Up Display)
create and use texture atlases for enhanced performance
add text and clickable buttons to the screen
add sound and music to our game
add AI (Artificial Intelligence) for the opponent fighter
create and switch between various types of screens (main menu, settings, etc.)
use Scene2D for more efficient UI (User Interface) layout
allow the player to change and save various settings of the game (difficulty, fullscreen mode, etc.)
EXTRA: add Android functionality to our game!
You’ll also get access to all of the resources and code for the projects in this course!
So what are you waiting for? Join now and let’s start developing games today!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Chapter 2: The JDK & IntelliJ IDEA
Lecture 1: Install the JDK (Java Development Kit)
Lecture 2: Install IntelliJ IDEA
Lecture 3: Set a Java Home Environment Variable
Chapter 3: LibGDX
Lecture 1: What Is LibGDX?
Lecture 2: Setting Up LibGDX
Lecture 3: LibGDX Basics
Chapter 4: Stick Figure Showdown
Lecture 1: Create & Import the Project
Lecture 2: Import & Manage the Assets
Lecture 3: Create the Game Screen
Lecture 4: Window Size, Cameras & World Units
Lecture 5: Viewports
Lecture 6: Create the Fighter Class
Lecture 7: Draw & Animate the Fighters
Lecture 8: Update the Fighters Facing
Lecture 9: Handle Keyboard Input
Lecture 10: Define the Ring Bounds
Lecture 11: Attacking & Blocking
Lecture 12: Getting Hit
Lecture 13: Generate the Fonts
Lecture 14: HUD (Heads-Up Display) 1: Wins/Loss Ratio and Difficulty Text
Lecture 15: HUD (Heads-Up Display) 2: Fighter Health Bars
Lecture 16: Set Up the Rounds
Lecture 17: Improve the Round Timer
Lecture 18: Handle Touch Input
Lecture 19: Texture Filters
Lecture 20: Texture Atlases & Packing Textures
Lecture 21: Game Over
Lecture 22: Pausing the Game
Lecture 23: Add Sounds & Music
Lecture 24: Add Opponent AI
Lecture 25: Blood 1: Blood Splatters
Lecture 26: Blood 2: Blood Pools
Lecture 27: Main Menu Screen 1: Set Up the Widgets
Lecture 28: Main Menu Screen 2: Draw the Widgets
Lecture 29: Clicking the Buttons
Lecture 30: Changing the Fighters
Lecture 31: Manage the Settings
Lecture 32: Settings Screen 1: Set Up the Widgets
Lecture 33: Settings Screen 2: Draw the Widgets
Lecture 34: Changing the Settings
Lecture 35: Create the Loading Screen
Lecture 36: Conclusion
Chapter 5: EXTRA: Adding Android Functionality
Lecture 1: Install the Android SDK
Lecture 2: Create & Import a New Project
Lecture 3: Running LibGDX on Android
Lecture 4: Transfer the Code
Lecture 5: Fix the Audio
Lecture 6: Change the Settings Screen
Lecture 7: Fighter Controls 1: Set Up & Draw the Sprites
Lecture 8: Fighter Controls 2: Attacking & Blocking
Lecture 9: Fighter Controls 3: Joystick Movement
Chapter 6: Bonus
Lecture 1: Bonus Lecture
Instructors

Brandon Grant
Graphic Designer, Game Developer, and English Teacher
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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