Fantastic Worlds iOS Starter Kit Setup Guide
- Development
- Jan 31, 2025

Fantastic Worlds iOS Starter Kit Setup Guide, available at Free, has an average rating of 3.95, with 21 lectures, based on 24 reviews, and has 7768 subscribers.
You will learn about Learn how to make an app with zero coding This course is ideal for individuals who are App developers It is particularly useful for App developers.
Enroll now: Fantastic Worlds iOS Starter Kit Setup Guide
Summary
Title: Fantastic Worlds iOS Starter Kit Setup Guide
Price: Free
Average Rating: 3.95
Number of Lectures: 21
Number of Published Lectures: 21
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This free video documentation is coming to Udemy’s great platform to give users of CartoonSmart’s Fantastic Worlds iOS Starter Kit, a virtual home to ask questions on the course board and have them answered by the kit’s author (great questions deserving of a video response will get one).
Learn how to make an iOS app for either the iPad or iPhone, without writing ANY code. You’ll see how to design levels graphically with Tiled, and enter simple values to setup the parameters of your own top-down view, side scrolling or isometric world. Features include: a team of players, physics based worlds, animated enemies, weapons, equitable inventory, collectibles, in-game currency, In-App Purchase and Parental Gates, and much more. The kit is not provided with this free documentation.
Kit modifiers should also be sure to download the free iBooks format documentation, available here. This gorgeous format is 170 pages long, includes details on every property, and has links within the book to related reading.
Course Curriculum
Chapter 1: iBook Documentation
Lecture 1: Where to get the iBook
Chapter 2: The Basics
Lecture 1: Using Tiled from Scratch
Lecture 2: Integrating Tiled (early version, still applies just not as recent)
Lecture 3: Introduction and Root Dictionaries / Arrays in the Property List
Lecture 4: Collectibles, In-Game Currency and Inventory
Lecture 5: Characters
Lecture 6: Weapons
Lecture 7: Portals
Lecture 8: Objects (or Platforms, Enemies, Villagers, anything really)
Lecture 9: Control Pad with Joy Stick
Chapter 3: Playback Demos
Lecture 1: Playback Demo of a Platform / Side Scrolling Game
Lecture 2: Playback Demo of a Top Down Game
Lecture 3: Playback Demo of a Kids App Game
Chapter 4: Short Level Ideas
Lecture 1: Weighing Down Platforms
Lecture 2: Timing the Jump Juuuust Right
Chapter 5: Level Design Workshops
Lecture 1: Weighing Down Platforms with Things Like Rocks
Chapter 6: Weapon Ideas
Lecture 1: Flame Throwers
Lecture 2: Laser Obstacles
Chapter 7: Objects
Lecture 1: Switches
Lecture 2: Time-Based Breaking of Objects
Lecture 3: Spring Platforms and Ghostly Bad Guys
Instructors

Justin Dike
CartoonSmart / Owner / Leader Developer and Instructor
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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