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Learning Path- Python GUI Projects

  • Development
  • Jan 29, 2025
SynopsisLearning Path: Python GUI Projects, available at $19.99, has...
Learning Path- Python GUI Projects  No.1

Learning Path: Python GUI Projects, available at $19.99, has an average rating of 3.39, with 79 lectures, based on 9 reviews, and has 254 subscribers.

You will learn about Create fully functional GUIs written in Python effortlessly Implement several design patterns in Python Create apps that can be scaled in size or complexity without breaking down the core Create apps that leverage resources from the network Understand the basics of 2D and 3D animation in GUI applications Gain hands-on knowledge of the various angles of Python tasks through insightful projects Build production ready projects using Pythons eco system. Conceptualize and build state-of-art GUI applications with Tkinter This course is ideal for individuals who are This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python. or With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications. It is particularly useful for This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python. or With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications. .

Enroll now: Learning Path: Python GUI Projects

Summary

Title: Learning Path: Python GUI Projects

Price: $19.99

Average Rating: 3.39

Number of Lectures: 79

Number of Published Lectures: 79

Number of Curriculum Items: 79

Number of Published Curriculum Objects: 79

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create fully functional GUIs written in Python effortlessly
  • Implement several design patterns in Python
  • Create apps that can be scaled in size or complexity without breaking down the core
  • Create apps that leverage resources from the network
  • Understand the basics of 2D and 3D animation in GUI applications
  • Gain hands-on knowledge of the various angles of Python tasks through insightful projects
  • Build production ready projects using Pythons eco system.
  • Conceptualize and build state-of-art GUI applications with Tkinter
  • Who Should Attend

  • This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python.
  • With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications.
  • Target Audiences

  • This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python.
  • With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications.
  • One cannot ignore the benefits of a well-designed architecture and graphical user interface for applications. Let’s see how one of the most powerful language–Python–aids us in creating powerful enterprise-ready applications.

    Packt’s Video Learning Paths are an amalgamation of multiple video courses that are logically tied together to provide you with a larger learning curve.

    This Learning Path teaches important programming concepts of Python along with giving you the step-by-step approach of creating applications.

    In the initial part of the Learning Path we will be focusing on creating applications. The latter part of the Learning Path focuses on a powerful GUI package—Tkinter—that comes with standard Python distributions. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications, such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, and port scanner. In every project, you will build on the skills acquired in the previous project and gain more expertise.

    After completing this Learning Path, you will have successfully created 14 high-end GUI applications, and will be capable of building many more powerful and scalable applications.

    About the authors:

    For this Learning Path, we have combined the best works of extremely esteemed authors: Burkhard A. Meier and Bhaskar Chaudhary.

    Burkhardhas more than 15 years of professional experience working in the software industry as a software tester and developer, specializing in software test automation development, execution, and analysis. He has a very strong background in SQL relational database administration, the development of stored procedures, and debugging code.

    Bhaskaris a professional programmer and information architect. He has an experience of almost 9 years in consulting, contracting, and educating in the field of software development. He has worked with a large set of programming languages on various platforms over the years.

    Course Curriculum

    Chapter 1: Python Projects

    Lecture 1: The Course Overview

    Lecture 2: Setting Up the Python Development Environment

    Lecture 3: Getting Started with Python

    Lecture 4: Setting Breakpoints

    Lecture 5: Using the Pydev Debugger

    Lecture 6: Creational Design patterns – The Maze Labyrinth Game in Python

    Lecture 7: Creating the Maze in Python Using the Abstract Factory Design Pattern

    Lecture 8: Creating the Maze in Python Using the Builder Design Pattern

    Lecture 9: Creating the Maze in Python Using the Factory Prototype Design Pattern

    Lecture 10: Introducing Tkinter

    Lecture 11: Simple_GUI

    Lecture 12: NOAA_Weather_Data

    Lecture 13: OpenWeatherMap

    Lecture 14: GettingDataHtml

    Lecture 15: EmailingViaGmail

    Lecture 16: Scheduling the Task

    Lecture 17: TaskSchedulerSvc

    Chapter 2: Tkinter GUI Application Development Projects

    Lecture 1: The Course Overview

    Lecture 2: Installing Python and Tkinter

    Lecture 3: Importing Tkinter

    Lecture 4: GUI Programming – the Big Picture

    Lecture 5: The Root Window – Your Drawing Board

    Lecture 6: Widgets – the Building Blocks of GUI Programs

    Lecture 7: The Tkinter Geometry Manager

    Lecture 8: Event and Callbacks – Adding Life to Programs

    Lecture 9: Handling Widgets – Specific Variables

    Lecture 10: Event Unbinding and Virtual Events

    Lecture 11: Platform-Based Styling for Our Widgets

    Lecture 12: Some Common Root Window Options

    Lecture 13: Setting Up the Editor Skeleton

    Lecture 14: Adding a Menu and Menu Items

    Lecture 15: Implementing the View Menu

    Lecture 16: Adding a Built-in Functionality

    Lecture 17: Indexing and Tagging

    Lecture 18: Implementing the Select All Feature

    Lecture 19: Implementing the Find Text Feature

    Lecture 20: Types of Top Level Windows

    Lecture 21: Working with Forms and Dialogs

    Lecture 22: Working with Message Boxes

    Lecture 23: The Icons Toolbar and View Menu Functions

    Lecture 24: Displaying the Line Number

    Lecture 25: Adding the Cursor Information Bar

    Lecture 26: Adding Themes

    Lecture 27: Creating the Context/Pop-Up Menu

    Lecture 28: Module Requirements for Programmable Drum Machine

    Lecture 29: Setting Up the GUI in OOP

    Lecture 30: Finalizing the Data Structure

    Lecture 31: Creating Broader Visual Elements

    Lecture 32: Loading Drum Samples

    Lecture 33: Playing the Drum Machine

    Lecture 34: Tkinter and Threading

    Lecture 35: Support for Multiple Beat Patterns

    Lecture 36: Saving Beat Patterns

    Lecture 37: Working with the ttk-themed Widgets

    Lecture 38: Structuring Our Program

    Lecture 39: Modeling the Data Structures

    Lecture 40: Creating a Piece Class

    Lecture 41: Making the Game Functional

    Lecture 42: Managing User Preferences

    Lecture 43: External Library Requirements

    Lecture 44: Program Structure and Broadview Skeleton

    Lecture 45: Deciding the Data Structure and Creating the Player class

    Lecture 46: Adding and Removing Items from a Playlist

    Lecture 47: Playing Audio and Adding Audio Controls

    Lecture 48: Creating a Seek Bar

    Lecture 49: One-Time Updates during audio playback

    Lecture 50: Managing Continuous Updates

    Lecture 51: Looping Over Tracks

    Lecture 52: Adding a Tooltip

    Lecture 53: Creating a Tiny Framework

    Lecture 54: Setting Up a Broad GUI Structure

    Lecture 55: Dealing with Mouse Events

    Lecture 56: Adding Toolbar Buttons

    Lecture 57: Drawing Items on the Canvas

    Lecture 58: Adding a Color Palette

    Lecture 59: Adding Top Bar Options for Draw Methods

    Lecture 60: Drawing Irregular Lines and Super Shapes

    Lecture 61: Adding Functionality to the Remaining Buttons

    Lecture 62: Adding Functionality to Menu Items

    Instructors

  • Learning Path- Python GUI Projects  No.2
    Packt Publishing
    Tech Knowledge in Motion
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 1 votes
  • 3 stars: 1 votes
  • 4 stars: 2 votes
  • 5 stars: 3 votes
  • Frequently Asked Questions

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