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C# 1000- Object Oriented Frameworks For Polyglots

  • Development
  • Jan 17, 2025
SynopsisC# 1000: Object Oriented Frameworks For Polyglots, available...
C# 1000- Object Oriented Frameworks For Polyglots  No.1

C# 1000: Object Oriented Frameworks For Polyglots, available at $74.99, has an average rating of 2.5, with 78 lectures, based on 2 reviews, and has 10 subscribers.

You will learn about Use C# Classes, Structures, & Interfaces to begin the creation of a cross-platform gaming framework Learn how to debug modern C# programs using Microsoft Programming Tools Understand how to navigate between active & debugging windows Review scope of class / namespace / assembly relationships Practice distinguishing .NET paradigms such as getters, setters, static, dynamic, and enumerated content generation Create code from requirement specifications, diagrams, & testing techniques Discover standard, as well as alternative, coding styles & naming conventions Discover the differences between reference, as well as value, types Learn how to create Object-Oreinted Accessors , Mutators, and Object Factories Review C# lists & arrays, as well as advanced data creation & initialization strategies Discover how to research, design, as well as to apply Interfaces to an evolving framework design Understand how to choose between using a `struct,` and a `class,` when managing Interfaces and new objects Discover how to create a highly re-usable navigational computer Use the navigational computer to to plot random on-course movements, at game-relative speeds This course is ideal for individuals who are Students who know how to use programming variables / data types (strings, integers, etc.) or Students who have used conditional programming patterns / control flows (e.g if and while statements) or Students who have used classes to manage their code creation activities or Students who need to become savvy C# software developers A.S.A.P! or Students wanting to add N.P.C / AI movements to their Objects! or Students who need to understand the need for Object Oriented, object relationships or Students who need to add arrow keys, controls, modifiers, and more keyboard events to their programs It is particularly useful for Students who know how to use programming variables / data types (strings, integers, etc.) or Students who have used conditional programming patterns / control flows (e.g if and while statements) or Students who have used classes to manage their code creation activities or Students who need to become savvy C# software developers A.S.A.P! or Students wanting to add N.P.C / AI movements to their Objects! or Students who need to understand the need for Object Oriented, object relationships or Students who need to add arrow keys, controls, modifiers, and more keyboard events to their programs.

Enroll now: C# 1000: Object Oriented Frameworks For Polyglots

Summary

Title: C# 1000: Object Oriented Frameworks For Polyglots

Price: $74.99

Average Rating: 2.5

Number of Lectures: 78

Number of Published Lectures: 78

Number of Curriculum Items: 78

Number of Published Curriculum Objects: 78

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Use C# Classes, Structures, & Interfaces to begin the creation of a cross-platform gaming framework
  • Learn how to debug modern C# programs using Microsoft Programming Tools
  • Understand how to navigate between active & debugging windows
  • Review scope of class / namespace / assembly relationships
  • Practice distinguishing .NET paradigms such as getters, setters, static, dynamic, and enumerated content generation
  • Create code from requirement specifications, diagrams, & testing techniques
  • Discover standard, as well as alternative, coding styles & naming conventions
  • Discover the differences between reference, as well as value, types
  • Learn how to create Object-Oreinted Accessors , Mutators, and Object Factories
  • Review C# lists & arrays, as well as advanced data creation & initialization strategies
  • Discover how to research, design, as well as to apply Interfaces to an evolving framework design
  • Understand how to choose between using a `struct,` and a `class,` when managing Interfaces and new objects
  • Discover how to create a highly re-usable navigational computer
  • Use the navigational computer to to plot random on-course movements, at game-relative speeds
  • Who Should Attend

  • Students who know how to use programming variables / data types (strings, integers, etc.)
  • Students who have used conditional programming patterns / control flows (e.g if and while statements)
  • Students who have used classes to manage their code creation activities
  • Students who need to become savvy C# software developers A.S.A.P!
  • Students wanting to add N.P.C / AI movements to their Objects!
  • Students who need to understand the need for Object Oriented, object relationships
  • Students who need to add arrow keys, controls, modifiers, and more keyboard events to their programs
  • Target Audiences

  • Students who know how to use programming variables / data types (strings, integers, etc.)
  • Students who have used conditional programming patterns / control flows (e.g if and while statements)
  • Students who have used classes to manage their code creation activities
  • Students who need to become savvy C# software developers A.S.A.P!
  • Students wanting to add N.P.C / AI movements to their Objects!
  • Students who need to understand the need for Object Oriented, object relationships
  • Students who need to add arrow keys, controls, modifiers, and more keyboard events to their programs
  • Welcome to our second C# training opportunity!

    Since we created our first educational opportunity for C# Builder back in 2004, the C# programming language has much changed. I created this educational opportunuty after  COVID interrupted my teaching C# for The State Of Florida.

    Modernly never a Microsoft-Windows-only ‘tech, professionals interested in discovering cross-platform software creation techniques will also enjoy C# 1000: Object Oriented Frameworks For Polyglots.

    If you are interested in supporting, creating, automating, and testing DevOps solutions you will find this DevOps IPCeducational opportunity critically important, as well.

    Known as “C# 1000” this modern educational opportunity has been designed for students who are either are already familiar with another modern programming language.

    Great for accelerated concept reviews, or to fast-track your learning, topics in “Frameworks For Polyglots” are ordered so as to rocket students into writing reusable, real-world C# .Net Core and .NET Framework Applications, as quickly as possible.

    C# keywords, operators and concepts will be covered in this training series. The accelerated learning process spends far less time forcing students to re-type under-related examples, to instead focus upon demonstrating what students will need to use to create ready-to-re-use programming solutions. Focusing upon using C# to create an event driven, cross-platform console game, there are few unrelated programming examples here.

    So if you are tired of writing “throw away” code or if you find yourself skipping – or sleeping – your way through so many silly & sophomoric programming examples, then our “For Polyglots” training is designed for you.

    Course Curriculum

    Chapter 1: Common Types, Tips, & Techniques

    Lecture 1: CS_1020: Educational Overview

    Lecture 2: CS_1025: Compiling C# Programs

    Lecture 3: CS_1030: The C# Programming Landscape

    Lecture 4: CS_1040: (Activity) Mastering Basic Debugging!

    Lecture 5: CS_1050: Accepting User Input

    Lecture 6: CS_1060: (Activity) Data Collection Basics

    Lecture 7: CS_1070: Spelunking Objects & Strings

    Lecture 8: CS_1080: TryParse, Out & Bool

    Lecture 9: CS_1090: (Activity) Data Conversion: Design & Practice

    Lecture 10: CS_1100: Code Standards & Hungarian Refactoring

    Lecture 11: CS_1110: (Activity) Refactoring Practice

    Lecture 12: CS_1120: (Activity) Morphing What We Have Learned

    Lecture 13: CS_1130: R&D Program Re-Purposing

    Lecture 14: CS_1140: What We Have Learned

    Chapter 2: Classes, Factories, Properties, and Scopes

    Lecture 1: CS_2010: Factories – Assisted Object Construction

    Lecture 2: CS_2020: (Activity) Assisted Object Constructions

    Lecture 3: CS_2030: Managing Object Properties

    Lecture 4: CS_2040: (Activity) Adding Properties

    Lecture 5: CS_2050: Classic Object Factories

    Lecture 6: CS_2060: (Activity) Adding Factories

    Chapter 3: Object Ref for Value Types

    Lecture 1: CS_3010: Mutilators & Enumerations

    Lecture 2: CS_3020: (Activity) Create your own!

    Lecture 3: CS_3030: Accessors & Enumerations

    Lecture 4: CS_3040: (Activity) Value Management

    Lecture 5: CS_3050: Introduction to `struct` – and the faster `ref` way!

    Lecture 6: CS_3060: (Activity) Practical Application

    Lecture 7: CS_3070: Nouns Arrays & Mutation Test Cases

    Lecture 8: CS_3080: (Activity) Testing Success

    Lecture 9: CS_3090: Passing By Value

    Lecture 10: CS_3100: (Activity) Reference Removal

    Lecture 11: CS_3110: Data `struct` Case Studies

    Lecture 12: CS_3120: Warnings, #pragma, Initializers, & struct Params

    Lecture 13: CS_3130: (Activity) Guess That Enum!

    Lecture 14: CS_3140: (Solution) Guess That Enum!

    Chapter 4: Interfaces & Frameworks

    Lecture 1: CS_4010: Floating Points & More Integral Types

    Lecture 2: CS_4020: Nullable References

    Lecture 3: CS_4030: (Activity) New Namespace Migrations

    Lecture 4: CS_4040: Introduction To Standard Interfaces

    Lecture 5: CS_4050: R&D and the DIY Interface?

    Lecture 6: CS_4060: (Activity) Interface Update

    Lecture 7: CS_4070: Gamework Events

    Lecture 8: CS_4080: (Activity) Adding Events

    Lecture 9: CS_4090: Basic Console Rendering

    Lecture 10: CS_4100: (Activity) Console Rendering

    Lecture 11: CS_4110: Going To

    Lecture 12: CD_4115: (Activity) Screen Location

    Chapter 5: Object Events, Player States, and Movements

    Lecture 1: CS_5010: Waiting For . Death?

    Lecture 2: CS_5015: (Activity) The Player Object

    Lecture 3: CD_5020: Undead Processing!

    Lecture 4: CS_5025: (Activity) Deathwatch

    Lecture 5: CS_5030: Get User Screen

    Lecture 6: CS_5035: (Activity) Encapsulating Screen Sizes

    Lecture 7: CS_5040: Game-Play Initialization & Lifecycle

    Lecture 8: CS_5045: (Activity) Internal Framework Life-cycles

    Lecture 9: CS_5050: Active State Maintenance

    Lecture 10: CS_5060: Encapsulating Move Requests

    Lecture 11: CS_5063: Keyboard Case Study

    Lecture 12: CS_5065: (Activity) Enumerated Move Requests

    Lecture 13: CD_5070: Flat-Earth – Game Over!

    Lecture 14: CS_5075: (Activity) Flat-World Management

    Lecture 15: CS_5080: More Player Types (Stage One!)

    Lecture 16: CS_5085: (Activity) More Character Types

    Chapter 6: Polymorphic Player Possibilities!

    Lecture 1: CS_6010: A Player to Noun Relationship

    Lecture 2: CS_6015: (Activity) Player Object Management

    Lecture 3: CS_6020: Things -v- Players

    Lecture 4: CS_6025: (Activity) Thing Colorization

    Lecture 5: CS_0630: Basic Alien Motion

    Lecture 6: CS_6035: (Activity) Alien Random

    Lecture 7: CS_6040: Re-Using Random

    Lecture 8: CS_6045: (Activity) Reusing Random

    Lecture 9: CS_6050: A Fully-Integrated .NET Object

    Lecture 10: CS_6055: (Activity) Full Object / .NET Integrations

    Lecture 11: CS_6060: The Alien Navigation Calculator

    Lecture 12: CS_6065: (Activity) The Complete Navigational Computer

    Lecture 13: CS_6070: Testing The Alien AI

    Lecture 14: CS_6075: (Activity) Alien A.I Nav

    Chapter 7: Final & Upcoming Features

    Lecture 1: CS_7010: Rogueish.NET

    Lecture 2: CS_7020: Upcoming Enhancements

    Instructors

  • C# 1000- Object Oriented Frameworks For Polyglots  No.2
    Randall Nagy
    Software Engineer & Educator
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