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Create your own 2D art for games.

  • Development
  • Jan 17, 2025
SynopsisCreate your own 2D art for games., available at $19.99, has a...
Create your own 2D art for games.  No.1

Create your own 2D art for games., available at $19.99, has an average rating of 4.5, with 42 lectures, based on 13 reviews, and has 273 subscribers.

You will learn about Build simple game props/items Build complex/compound props/items Learn the basic interface/tools within the DrawPlus X6 vector application Learn the basics of shading, to give your objects depth Learn the basics on adding detail to your objects to make them stand out Learn the basics of animation to allow your objects to come to life in game Understand how to export your artwork in a format used for your game/app This course is ideal for individuals who are This course designed for beginners, and non-artists looking to learn the skills necessary to create their own art for video games and applications. or This course can also be used with the current version of DrawPlus X8, as we introduce only the basic tools, which have not changed in the newer version. It is particularly useful for This course designed for beginners, and non-artists looking to learn the skills necessary to create their own art for video games and applications. or This course can also be used with the current version of DrawPlus X8, as we introduce only the basic tools, which have not changed in the newer version.

Enroll now: Create your own 2D art for games.

Summary

Title: Create your own 2D art for games.

Price: $19.99

Average Rating: 4.5

Number of Lectures: 42

Number of Published Lectures: 42

Number of Curriculum Items: 42

Number of Published Curriculum Objects: 42

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build simple game props/items
  • Build complex/compound props/items
  • Learn the basic interface/tools within the DrawPlus X6 vector application
  • Learn the basics of shading, to give your objects depth
  • Learn the basics on adding detail to your objects to make them stand out
  • Learn the basics of animation to allow your objects to come to life in game
  • Understand how to export your artwork in a format used for your game/app
  • Who Should Attend

  • This course designed for beginners, and non-artists looking to learn the skills necessary to create their own art for video games and applications.
  • This course can also be used with the current version of DrawPlus X8, as we introduce only the basic tools, which have not changed in the newer version.
  • Target Audiences

  • This course designed for beginners, and non-artists looking to learn the skills necessary to create their own art for video games and applications.
  • This course can also be used with the current version of DrawPlus X8, as we introduce only the basic tools, which have not changed in the newer version.
  • This course will teach you the process I use to create basic game art, objects and props, needed for games. The course will focus on a Vector generated cartoon stylized format seen in many games.

    Learn to build assets in a simple format, by breaking objects down into individual components and building up the details of each component to a final result.

    This course will take several hours to complete, if you follow along step by step in the process. We will begin with very simple objects, and then move along into more and more complex designs as we progress.

    By the end of this course, you will have created several small props, along with multiple fantasy swords, shields, a treasure chest, and a detailed guillotine as the final project

    This course is structured to teach you the basics of the DrawplusX6 application although other vector programs like inkscape can work just as well. If you are familiar or more comfortable with a different vector application then following the steps should be easily transferable to that application.

    Once you understand the basics of how to build objects, and add details and shading to them, you will be able to create most any game component you require in your games.

    What this course will teach you:

    What is a vector and how to use vector shapes to build art for games.

    How to navigate the interface and use the primary tools within the DrawPlusX6 application.

    How to view reference photos, and rough in general shapes, to gradually build up a complete object.

    How to use existing shapes, to create the necessary shading to add detail and depth to your objects.

    How to create several objects, walking through the process from concept/reference to completed, exported image file.

    What this course will not teach you:

    This course will not go into details on creating characters or monsters or entire game levels, as it will be focused on individual objects/props.

    Course Curriculum

    Chapter 1: Starting Out

    Lecture 1: About this course

    Lecture 2: Detailed course overview

    Lecture 3: System requirements

    Lecture 4: What is vector art

    Lecture 5: DrawPlus X6 overview

    Lecture 6: Visualizing and making shapes

    Lecture 7: Reference materials

    Lecture 8: Review of common controls and commands

    Lecture 9: Preparing your workspace

    Chapter 2: Building Simple Objects With Shapes

    Lecture 1: Creating simple game objects

    Lecture 2: Shading and detailing simple objects

    Chapter 3: Expanding Our Skills, Building More Objects

    Lecture 1: Our first fantasy sword

    Lecture 2: Applying the shadows and highlights

    Lecture 3: Kicking it up a notch, making a complex sword

    Lecture 4: We begin to add in some details

    Lecture 5: Continuing to refine our sword

    Lecture 6: Completing the sword project

    Lecture 7: Lets make a very basic shield

    Lecture 8: Quickly generating our shading effects

    Lecture 9: Blocking out the base shapes for our second shield

    Lecture 10: A whole lot of fine detailing efforts going on

    Lecture 11: We continue to modify our shield into a piece of art

    Lecture 12: After all that effort, finally the end result

    Chapter 4: Quick Review Before We Move Ahead

    Lecture 1: Review of what we accomplished so far

    Chapter 5: Continuing To Advance Our Skills, Building Objects

    Lecture 1: There be, a Treasure Chest!

    Lecture 2: We continue the evolution of the chest

    Lecture 3: Small portions at a time we add in details

    Lecture 4: Additional manipulation and modifications

    Lecture 5: A treasure to be proud of

    Chapter 6: Our Final Project

    Lecture 1: The Guillotine project, so it begins

    Lecture 2: Construction continues

    Lecture 3: Beginning to bring out the details

    Lecture 4: Continuing to add the features

    Lecture 5: Yet another round of fine tuning and tweaking our work

    Lecture 6: The finishing touches, and were done

    Chapter 7: Odds, Ends and Extras

    Lecture 1: Introduction to animating objects

    Lecture 2: 3D and special FX

    Lecture 3: Exporting your images

    Lecture 4: Where to go from here

    Chapter 8: In Closing

    Lecture 1: Final Thoughts

    Chapter 9: Bonus Content

    Lecture 1: Collection of additional game objects

    Chapter 10: Course Files

    Lecture 1: Archive of the source files created throughout the course

    Instructors

  • Create your own 2D art for games.  No.2
    Sam Leoncini
    Game Developer & Digital Artist, and Engineer
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  • 5 stars: 8 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!