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The Complete Unity 5 Intro Learn to Build and Design Games

  • Development
  • Jan 16, 2025
SynopsisThe Complete Unity 5 Intro – Learn to Build and Design...
The Complete Unity 5 Intro Learn to Build and Design Games  No.1

The Complete Unity 5 Intro – Learn to Build and Design Games, available at $64.99, has an average rating of 4.4, with 83 lectures, based on 284 reviews, and has 2467 subscribers.

You will learn about Learn from start to finish out to begin building levels and game spaces with the latest version of Unity Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games This course is ideal for individuals who are Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built It is particularly useful for Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built.

Enroll now: The Complete Unity 5 Intro – Learn to Build and Design Games

Summary

Title: The Complete Unity 5 Intro – Learn to Build and Design Games

Price: $64.99

Average Rating: 4.4

Number of Lectures: 83

Number of Published Lectures: 83

Number of Curriculum Items: 83

Number of Published Curriculum Objects: 83

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn from start to finish out to begin building levels and game spaces with the latest version of Unity
  • Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games
  • Who Should Attend

  • Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built
  • Target Audiences

  • Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built
  • In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you’re completely new to game development. Through clear and concise examples, he will be exploring all of the necessary basics of Unity in a practical context and be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. If you’re ready to start making games, this course has everything you need!

    (Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

    More about the Instructor:

    Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

    Course Curriculum

    Chapter 1: Getting Started with Unity 5

    Lecture 1: Download Course Files Here!

    Lecture 2: Introduction

    Lecture 3: Downloading and Installing Unity

    Lecture 4: Creating Your First Project

    Lecture 5: Interface Layouts

    Lecture 6: The Asset Store

    Lecture 7: Viewport Navigation

    Lecture 8: Maximizing Panels

    Lecture 9: Transformations

    Lecture 10: GameObjects and the Object Inspector

    Lecture 11: Starting Your First Game

    Lecture 12: Floors and Materials

    Lecture 13: Mesh Snapping

    Lecture 14: Adding a Roller Ball

    Lecture 15: Camera Controls

    Lecture 16: Meshes and Collisions

    Lecture 17: Completing the Project

    Chapter 2: Adding Complexity and Sound to Your Level

    Lecture 1: Introduction

    Lecture 2: Complex Meshes

    Lecture 3: Content Creation Tools

    Lecture 4: Exporting 3d Models

    Lecture 5: Importing 3d Models

    Lecture 6: Terrain Overview

    Lecture 7: Creating Terrain

    Lecture 8: Terrain and Heightmaps

    Lecture 9: Importing Heightmaps

    Lecture 10: Sculpting Terrain

    Lecture 11: Importing Terrain Assets

    Lecture 12: Applying a Terrain Base Texture

    Lecture 13: Texture Painting

    Lecture 14: First Person Mode

    Lecture 15: Water

    Lecture 16: Trees and Collisions

    Lecture 17: Rocks and Grass

    Lecture 18: Day and Night Cycles

    Lecture 19: Audio Overview

    Lecture 20: Playing Music

    Lecture 21: Playing 3D Sound

    Lecture 22: The AudioMixer

    Lecture 23: Channels and Volumes

    Chapter 3: Adding Lights and Building Materials

    Lecture 1: Introduction

    Lecture 2: Getting Started with Lights

    Lecture 3: Spot Lights

    Lecture 4: Directional and Point Lights

    Lecture 5: Gamma and Linear Space

    Lecture 6: Pre-Computed Global Illumination

    Lecture 7: Light Baking

    Lecture 8: Light Probes

    Lecture 9: Physically Based Shading

    Lecture 10: Creating Materials

    Lecture 11: Reflection Probes

    Lecture 12: Emissive Lighting

    Chapter 4: Particles and FX

    Lecture 1: Introduction

    Lecture 2: Getting Started with Particle Systems

    Lecture 3: Sparks and Afterburners

    Lecture 4: Creating Particle Systems

    Lecture 5: Particle Emitters

    Lecture 6: System Properties

    Lecture 7: Particle Velocity

    Lecture 8: Particle Renderers

    Lecture 9: Completing the Particle System

    Lecture 10: GettingStartedwithImageEffects

    Lecture 11: Blur and Chromatic Aberration

    Lecture 12: Bloom and Edge Detection

    Lecture 13: Fog Anti-aliasing and Screen Space Ambient Occlusion

    Lecture 14: Transparency and the Standard Shader

    Chapter 5: Animation in Unity

    Lecture 1: Introduction

    Lecture 2: Getting Started with Animation

    Lecture 3: Configuring Door Animation

    Lecture 4: Using the Animation Window

    Lecture 5: Keyframes and Curves

    Lecture 6: Animating Push Buttons

    Lecture 7: Object Interaction

    Lecture 8: Animation Controllers

    Lecture 9: Animation Transitions

    Lecture 10: Animation State Machines

    Lecture 11: Event Triggers

    Lecture 12: Character Animation Overview

    Lecture 13: Character Rigging and Avatars

    Lecture 14: Blend Trees

    Lecture 15: Blend Trees and Parameters

    Lecture 16: Root Motion and Course Conclusion

    Lecture 17: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • The Complete Unity 5 Intro Learn to Build and Design Games  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 5 votes
  • 3 stars: 22 votes
  • 4 stars: 90 votes
  • 5 stars: 164 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!