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Learn Socket to Create Multiplayer Games with Unity

  • Development
  • Jan 15, 2025
SynopsisLearn Socket to Create Multiplayer Games with Unity, availabl...
Learn Socket to Create Multiplayer Games with Unity  No.1

Learn Socket to Create Multiplayer Games with Unity, available at $59.99, has an average rating of 3.8, with 79 lectures, based on 76 reviews, and has 597 subscribers.

You will learn about Developing own game server from scratch Serializing data structures and preparing for transfer over the network How data transfering between clients and server C# threading Reading and deserializing data from network Learn game server architecture design This course is ideal for individuals who are For everyone who wants to learn how to develop server applications for any kind of games It is particularly useful for For everyone who wants to learn how to develop server applications for any kind of games.

Enroll now: Learn Socket to Create Multiplayer Games with Unity

Summary

Title: Learn Socket to Create Multiplayer Games with Unity

Price: $59.99

Average Rating: 3.8

Number of Lectures: 79

Number of Published Lectures: 79

Number of Curriculum Items: 79

Number of Published Curriculum Objects: 79

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Developing own game server from scratch
  • Serializing data structures and preparing for transfer over the network
  • How data transfering between clients and server
  • C# threading
  • Reading and deserializing data from network
  • Learn game server architecture design
  • Who Should Attend

  • For everyone who wants to learn how to develop server applications for any kind of games
  • Target Audiences

  • For everyone who wants to learn how to develop server applications for any kind of games
  • Learn socket programming in C# .Net

    Get proficient in computer network socket programming using TCP/IP streaming sockets and become a better professional programmer.

    Perhaps you have already created some cool game and now you want your game to be multiplayer but you do not know how to do it? Creating games is hard but creating online games is even harder, especially if you do not know where to start. These days a lot of cool solutions that help achieve this or that purpose. However, I am sure that this does not suit you, either because these solutions are quite expensive or created to solve only certain tasks. Thanks to this course you will see how to program the real online games.

    Due to the fact that nowadays the resources of CPU have become easily accessible to everyone, C#is perfectly suitable for creating client-server applications and for network multithreaded programming. You will see how to create a multithreaded game server for your games in C# programming language that will receive and send data to your clients in real-time using the TCP protocol that is used in real game projects.

    With this course, you will see how event-driven and service-orientedapplications work. Understand how to use multi-threaded programming in Unity Game Engine and you will see how to serialize and transfer data from the clients on Unity with C# programming language to the server.

    At the end of this course, you will be able to create C# (Sharp) .Net software capable of sending and receiving data over TCP/IP sockets on peer to peer basis with async and await keywords. You will learn not only socket programming, but OOPas well. The course will make you a better programmer. you will have the source code of the complete production-ready event-driven service-oriented concurrent game server on C# and client for Unity Game Engine, which you can modify and freely use in your projects.

    Having completed the course you will have all the skills necessary to create 3D multi-player games of your own. With the 30 day money-back guarantee you can start the course today with complete confidence.

    Course Curriculum

    Chapter 1: Simple Chat Application

    Lecture 1: Synchronous Chat Server

    Lecture 2: Synchronous Chat Client

    Lecture 3: ASynchronous Chat Server-Client

    Chapter 2: Introduction to the Server-Side

    Lecture 1: Server Class Entrance

    Lecture 2: Client Class Entrance

    Lecture 3: Message Class Entrance

    Lecture 4: BaseController

    Lecture 5: Controller Manager

    Lecture 6: A Function for Sending Response To The Client

    Lecture 7: 007-Changing The Read Message Function For Encrypted Data

    Lecture 8: PackData(Encrypt The Data)

    Lecture 9: Connecting Mysql Database

    Chapter 3: Introduction to the Unity-Side

    Lecture 1: Unity Entrance

    Lecture 2: ClientManager

    Lecture 3: Message Class For the Client-Side

    Lecture 4: Creating a Function to Send Request to the Server

    Lecture 5: Receiving the Data

    Lecture 6: Accessing GameFacade Class from manager classes

    Lecture 7: Creating a dictionary for RequestCode and Request Classes-1

    Lecture 8: Creating a dictionary for RequestCode and Request Classes-2

    Lecture 9: Creating an Animation for the Camera

    Lecture 10: Login Button

    Lecture 11: Creating Login,Register and Message panel

    Lecture 12: Adding Path for each panel

    Lecture 13: Adding some features into the MessagePanel Class-1

    Lecture 14: Adding some features into the MessagePanel Class-2

    Lecture 15: Pushing The LoginPanel

    Lecture 16: Close Button

    Lecture 17: Creating Tables in Mysql

    Chapter 4: First Communication Between the Unity and Server

    Lecture 1: Showing an Error Message for the Wrong Password

    Lecture 2: Making changes for a future error

    Lecture 3: First Login Request

    Lecture 4: Reading the Login Request Coming From Unity on the Server

    Lecture 5: Reading the Login Request Coming From Unity on the Server-2

    Lecture 6: Reading the Login Response Coming From Server on the Unity

    Lecture 7: Fixing Some Errors

    Lecture 8: Login Succesfull

    Lecture 9: Pushing The RegisterPanel

    Lecture 10: Sending the Register Request

    Lecture 11: Registration Succeed

    Chapter 5: Introduction the Room

    Lecture 1: Designin the Room List Panel

    Lecture 2: Pushing Room List Panel

    Lecture 3: Creating animation for the Room List Panel

    Lecture 4: Animation Problems

    Lecture 5: Sending Player Result From Server

    Lecture 6: Reading Result From Client

    Lecture 7: Makes Result Appear on the BattleRes Side

    Lecture 8: Creating ScrollBar and Class for the Room Item

    Lecture 9: Designing the Room Panel

    Chapter 6: Requests For the Room

    Lecture 1: CreateRoom Request-1

    Lecture 2: CreateRoom Request-2

    Lecture 3: CreateRoom Request-3

    Lecture 4: Listing Room Request-1

    Lecture 5: Listing Room Request -2

    Lecture 6: Adding User ID and Moving the CreateRoomRequest()

    Lecture 7: Creating the RemoveRoom() and QuitRoom() functions

    Lecture 8: Join Room Request-1

    Lecture 9: Join Room Request-2

    Lecture 10: Join Room Request-3

    Chapter 7: Final

    Lecture 1: StartGame Request

    Lecture 2: Timer for Stating the Game

    Lecture 3: Adding Player Movement

    Lecture 4: Make the Player Shoot

    Lecture 5: Creating The RoleType And RoleData

    Lecture 6: Make the Camera Follow the Player

    Lecture 7: Make Camera Walk Through the Scene

    Lecture 8: Determining the Spawn Position of Players

    Lecture 9: Current Role Game Object

    Lecture 10: Enter Playing

    Lecture 11: Adding Control Script From Scratch

    Lecture 12: Move Request

    Lecture 13: Move Request-2

    Lecture 14: Move Request-3

    Lecture 15: Shoot Request

    Lecture 16: Shoot Request-2

    Lecture 17: Attack Request

    Lecture 18: Attack Request-2

    Lecture 19: Reading The GameOver From Client

    Lecture 20: Walk Through The Scene

    Instructors

  • Learn Socket to Create Multiplayer Games with Unity  No.2
    ?a?r? ?ahin
    Game Developer
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 9 votes
  • 3 stars: 14 votes
  • 4 stars: 10 votes
  • 5 stars: 39 votes
  • Frequently Asked Questions

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