Learn Socket to Create Multiplayer Games with Unity
- Development
- Jan 15, 2025

Learn Socket to Create Multiplayer Games with Unity, available at $59.99, has an average rating of 3.8, with 79 lectures, based on 76 reviews, and has 597 subscribers.
You will learn about Developing own game server from scratch Serializing data structures and preparing for transfer over the network How data transfering between clients and server C# threading Reading and deserializing data from network Learn game server architecture design This course is ideal for individuals who are For everyone who wants to learn how to develop server applications for any kind of games It is particularly useful for For everyone who wants to learn how to develop server applications for any kind of games.
Enroll now: Learn Socket to Create Multiplayer Games with Unity
Summary
Title: Learn Socket to Create Multiplayer Games with Unity
Price: $59.99
Average Rating: 3.8
Number of Lectures: 79
Number of Published Lectures: 79
Number of Curriculum Items: 79
Number of Published Curriculum Objects: 79
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn socket programming in C# .Net
Get proficient in computer network socket programming using TCP/IP streaming sockets and become a better professional programmer.
Perhaps you have already created some cool game and now you want your game to be multiplayer but you do not know how to do it? Creating games is hard but creating online games is even harder, especially if you do not know where to start. These days a lot of cool solutions that help achieve this or that purpose. However, I am sure that this does not suit you, either because these solutions are quite expensive or created to solve only certain tasks. Thanks to this course you will see how to program the real online games.
Due to the fact that nowadays the resources of CPU have become easily accessible to everyone, C#is perfectly suitable for creating client-server applications and for network multithreaded programming. You will see how to create a multithreaded game server for your games in C# programming language that will receive and send data to your clients in real-time using the TCP protocol that is used in real game projects.
With this course, you will see how event-driven and service-orientedapplications work. Understand how to use multi-threaded programming in Unity Game Engine and you will see how to serialize and transfer data from the clients on Unity with C# programming language to the server.
At the end of this course, you will be able to create C# (Sharp) .Net software capable of sending and receiving data over TCP/IP sockets on peer to peer basis with async and await keywords. You will learn not only socket programming, but OOPas well. The course will make you a better programmer. you will have the source code of the complete production-ready event-driven service-oriented concurrent game server on C# and client for Unity Game Engine, which you can modify and freely use in your projects.
Having completed the course you will have all the skills necessary to create 3D multi-player games of your own. With the 30 day money-back guarantee you can start the course today with complete confidence.
Course Curriculum
Chapter 1: Simple Chat Application
Lecture 1: Synchronous Chat Server
Lecture 2: Synchronous Chat Client
Lecture 3: ASynchronous Chat Server-Client
Chapter 2: Introduction to the Server-Side
Lecture 1: Server Class Entrance
Lecture 2: Client Class Entrance
Lecture 3: Message Class Entrance
Lecture 4: BaseController
Lecture 5: Controller Manager
Lecture 6: A Function for Sending Response To The Client
Lecture 7: 007-Changing The Read Message Function For Encrypted Data
Lecture 8: PackData(Encrypt The Data)
Lecture 9: Connecting Mysql Database
Chapter 3: Introduction to the Unity-Side
Lecture 1: Unity Entrance
Lecture 2: ClientManager
Lecture 3: Message Class For the Client-Side
Lecture 4: Creating a Function to Send Request to the Server
Lecture 5: Receiving the Data
Lecture 6: Accessing GameFacade Class from manager classes
Lecture 7: Creating a dictionary for RequestCode and Request Classes-1
Lecture 8: Creating a dictionary for RequestCode and Request Classes-2
Lecture 9: Creating an Animation for the Camera
Lecture 10: Login Button
Lecture 11: Creating Login,Register and Message panel
Lecture 12: Adding Path for each panel
Lecture 13: Adding some features into the MessagePanel Class-1
Lecture 14: Adding some features into the MessagePanel Class-2
Lecture 15: Pushing The LoginPanel
Lecture 16: Close Button
Lecture 17: Creating Tables in Mysql
Chapter 4: First Communication Between the Unity and Server
Lecture 1: Showing an Error Message for the Wrong Password
Lecture 2: Making changes for a future error
Lecture 3: First Login Request
Lecture 4: Reading the Login Request Coming From Unity on the Server
Lecture 5: Reading the Login Request Coming From Unity on the Server-2
Lecture 6: Reading the Login Response Coming From Server on the Unity
Lecture 7: Fixing Some Errors
Lecture 8: Login Succesfull
Lecture 9: Pushing The RegisterPanel
Lecture 10: Sending the Register Request
Lecture 11: Registration Succeed
Chapter 5: Introduction the Room
Lecture 1: Designin the Room List Panel
Lecture 2: Pushing Room List Panel
Lecture 3: Creating animation for the Room List Panel
Lecture 4: Animation Problems
Lecture 5: Sending Player Result From Server
Lecture 6: Reading Result From Client
Lecture 7: Makes Result Appear on the BattleRes Side
Lecture 8: Creating ScrollBar and Class for the Room Item
Lecture 9: Designing the Room Panel
Chapter 6: Requests For the Room
Lecture 1: CreateRoom Request-1
Lecture 2: CreateRoom Request-2
Lecture 3: CreateRoom Request-3
Lecture 4: Listing Room Request-1
Lecture 5: Listing Room Request -2
Lecture 6: Adding User ID and Moving the CreateRoomRequest()
Lecture 7: Creating the RemoveRoom() and QuitRoom() functions
Lecture 8: Join Room Request-1
Lecture 9: Join Room Request-2
Lecture 10: Join Room Request-3
Chapter 7: Final
Lecture 1: StartGame Request
Lecture 2: Timer for Stating the Game
Lecture 3: Adding Player Movement
Lecture 4: Make the Player Shoot
Lecture 5: Creating The RoleType And RoleData
Lecture 6: Make the Camera Follow the Player
Lecture 7: Make Camera Walk Through the Scene
Lecture 8: Determining the Spawn Position of Players
Lecture 9: Current Role Game Object
Lecture 10: Enter Playing
Lecture 11: Adding Control Script From Scratch
Lecture 12: Move Request
Lecture 13: Move Request-2
Lecture 14: Move Request-3
Lecture 15: Shoot Request
Lecture 16: Shoot Request-2
Lecture 17: Attack Request
Lecture 18: Attack Request-2
Lecture 19: Reading The GameOver From Client
Lecture 20: Walk Through The Scene
Instructors

?a?r? ?ahin
Game Developer
Rating Distribution
Frequently Asked Questions
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