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Unity Ability System

  • Development
  • Jan 15, 2025
SynopsisUnity Ability System, available at $44.99, has an average rat...
Unity Ability System  No.1

Unity Ability System, available at $44.99, has an average rating of 3.7, with 49 lectures, based on 20 reviews, and has 300 subscribers.

You will learn about How to implement an ability system How to create user interfaces using the UI Toolkit How to work with Unity’s GraphView API How to implement a save system This course is ideal for individuals who are Indie game developers or Programmers It is particularly useful for Indie game developers or Programmers.

Enroll now: Unity Ability System

Summary

Title: Unity Ability System

Price: $44.99

Average Rating: 3.7

Number of Lectures: 49

Number of Published Lectures: 49

Number of Curriculum Items: 49

Number of Published Curriculum Objects: 49

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to implement an ability system
  • How to create user interfaces using the UI Toolkit
  • How to work with Unity’s GraphView API
  • How to implement a save system
  • Who Should Attend

  • Indie game developers
  • Programmers
  • Target Audiences

  • Indie game developers
  • Programmers
  • In this course, we will implement an ability system in Unity.

    Unlike the Unreal Engine, Unity does not have an ability system package.

    Who is this course for?

    This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement an ability system using SOLID design principles.

    Are there any course requirements?

  • A solid understanding of C#

  • Previous experience using Unity

  • Previously taken the stat system course

  • What you will learn:

  • How to implement ability costs

  • How to implement ability cooldowns

  • How to implement healing abilities

  • How to implement passive abilities

  • How to implement status effects

  • How to create ability buffs

  • How to create ability de-buffs

  • How to build a user interface to view ability data using the Unity’s UI Toolkit

  • How to scale ability effects off of the player’s stats

  • How to level up abilities and scale their effects based on the ability level

  • How to save changes to the ability system components

  • How to create custom editors using Unity’s UI Toolkit

  • How to create custom controls using Unity’s UI Toolkit

  • How to write Play Mode tests

  • How to use C# assembly definitions

  • How to work with Unity’s GraphView API

  • How to work with ParticleSystems

  • If all this sounds appealing to you, please join me, and I’ll see you inside the course.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Unreal Gameplay Ability System

    Lecture 3: Architecture

    Chapter 2: GameplayEffects

    Lecture 1: Stat System

    Lecture 2: GameplayEffect Stat Modifiers

    Lecture 3: Magnitude Formula

    Lecture 4: Gameplay Effect

    Lecture 5: Gameplay Effect Editor

    Lecture 6: Gameplay Effect Tests

    Chapter 3: Gameplay Persistent Effects

    Lecture 1: Gameplay Persistent Effect

    Lecture 2: Gameplay Persistent Effect Tests

    Lecture 3: Starting Effects

    Lecture 4: Starting Effects Test

    Chapter 4: Abilities

    Lecture 1: Passive Abilities

    Lecture 2: Passive Abilities Test

    Lecture 3: Active Abilities

    Lecture 4: Active Abilities Test

    Lecture 5: Ability Animation

    Lecture 6: Ability Cost

    Lecture 7: Ability Cost Test

    Lecture 8: Granted Tags

    Lecture 9: Granted Tags Test

    Lecture 10: Ability Cooldown

    Lecture 11: Ability Cooldown Test

    Lecture 12: Special Effects

    Lecture 13: Heal Ability

    Lecture 14: Periodic Gameplay Effects

    Lecture 15: Periodic Gameplay Effect Tests

    Lecture 16: Regeneration Ability

    Lecture 17: Stackable Gameplay Effects

    Lecture 18: Stackable Gameplay Effect Tests

    Lecture 19: Poison Ability

    Lecture 20: Malediction Ability

    Lecture 21: Ability Level

    Lecture 22: Ability Points

    Lecture 23: Ability Points Test

    Chapter 5: User Interface

    Lecture 1: Ability Element

    Lecture 2: Abilities UI

    Lecture 3: Abilities UI Tests

    Lecture 4: Ability Tooltip

    Lecture 5: Ability Effects

    Chapter 6: Abilities

    Lecture 1: Save System

    Lecture 2: Projectile Ability

    Lecture 3: Remove Effect With Tags – Cleanse

    Lecture 4: Granted Application Immunity Tags – Shield Aura

    Lecture 5: Conditional Effects – Burning

    Lecture 6: Application Must Be Present Tags – Combustion

    Lecture 7: Uninhibited Must Be Present Tags – Frost Armor

    Lecture 8: Persist Must Be Present Tags – Frost Aura

    Instructors

  • Unity Ability System  No.2
    Cory Maklin
    Software Engineer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 4 votes
  • 4 stars: 7 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

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