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Game Dev- BomberMan with Python, Pygame and Oop!

  • Development
  • Jan 11, 2025
SynopsisGame Dev: BomberMan with Python, Pygame and Oop!, available a...
Game Dev- BomberMan with Python, Pygame and Oop!  No.1

Game Dev: BomberMan with Python, Pygame and Oop!, available at $54.99, has an average rating of 4.63, with 55 lectures, based on 8 reviews, and has 70 subscribers.

You will learn about Expand your understanding and use of variables, lists, dictionaries, for loops and while loops. Expand your understanding and use of object oriented programming Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects. Work on importing various modules into your program, as well as importing data between various python files Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc. Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development. This course is ideal for individuals who are Beginner Python Developers and enthusiasts or Game Developers, Beginners and Hobbyists. It is particularly useful for Beginner Python Developers and enthusiasts or Game Developers, Beginners and Hobbyists.

Enroll now: Game Dev: BomberMan with Python, Pygame and Oop!

Summary

Title: Game Dev: BomberMan with Python, Pygame and Oop!

Price: $54.99

Average Rating: 4.63

Number of Lectures: 55

Number of Published Lectures: 55

Number of Curriculum Items: 55

Number of Published Curriculum Objects: 55

Original Price: R599.99

Quality Status: approved

Status: Live

What You Will Learn

  • Expand your understanding and use of variables, lists, dictionaries, for loops and while loops.
  • Expand your understanding and use of object oriented programming
  • Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges
  • Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects.
  • Work on importing various modules into your program, as well as importing data between various python files
  • Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage
  • Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc.
  • Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development.
  • Who Should Attend

  • Beginner Python Developers and enthusiasts
  • Game Developers, Beginners and Hobbyists.
  • Target Audiences

  • Beginner Python Developers and enthusiasts
  • Game Developers, Beginners and Hobbyists.
  • I have done so many of the regular projects out there, such as a tic tac toe, chess, hangman, asteroids, connect 4, but all of these projects felt small and I found there to not be much variety when it comes to game tutorials.

    Most tutorials all cover the same games, with only variations in how they are coded. I also found that most tutorials, do not go through every element of a game, such as the start screen, all of the power ups, the score screens, etc.

    They usually only take you as far as the basic building blocks, and then leave you to create the rest, should you wish to continue.
    Most of these tutorials, have left me with a directory filled with what would be deemed as unfinished games.
    Hence I thought it would be great to put together a course on creating a game, with all of the game elements created and implemented in a step by step process, that leaves you at the end of the course, with a fully functional, and complete game.

    My hope is that you are able to understand how each element of this game is created and implemented, so that you gain further insight when deciding to tackle a challenge of your own.

    I also find the old games from the 80’s and 90’s as fantastic coding challenges, in particular when it comes to trying to understand how something may have been implemented.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: BomberMan Class

    Lecture 3: Assets Class

    Lecture 4: Game Class

    Chapter 2: Creating the Player Character

    Lecture 1: Creating the Player Class

    Lecture 2: Moving the Player Character

    Lecture 3: Getting the Player Images

    Lecture 4: Animating the Player Character

    Chapter 3: Creating the Level

    Lecture 1: Creating the Level Matrix

    Lecture 2: Creating the Block and Hard Block Class

    Lecture 3: Creating the Soft block Class.

    Lecture 4: Filling in the background, and Refactoring

    Chapter 4: Player Movement Restrictions and Camera Movement

    Lecture 1: Performing Collision Detection

    Lecture 2: Easier Navigation through the Game Area

    Lecture 3: Creating the Camera and scrolling around the screen

    Chapter 5: Setting the Bombs, Bomb Animations, Explosions, Explosion animations.

    Lecture 1: Creating the Bombs

    Lecture 2: Inserting the Bombs into the level matrix, and Animating the Bombs

    Lecture 3: Updating the Bomb Timer, exploding the Bomb, Updating the Player bomb count

    Lecture 4: Limitng the Bomb Count, and Detonating the bomb at will

    Chapter 6: Creating the Explosions and Fireballs

    Lecture 1: The Explosions

    Lecture 2: Creating and Animating the Explosion

    Lecture 3: Calculating the Flame Path 1

    Lecture 4: Calculating the Flame Path 2

    Lecture 5: Calculating the Flame Path 3

    Lecture 6: Creating the Fireball Element

    Lecture 7: Destroying the Soft Blocks in Game

    Chapter 7: Creating Enemies, Enemy animation, Enemy Movement, Enemy Destruction

    Lecture 1: Creating the First Enemy – Ballom

    Lecture 2: Moving the Enemy Character

    Lecture 3: Changing Movement Direction after a Collision Detection

    Lecture 4: Incorporating random Direction changes

    Lecture 5: Animating the Enemy

    Lecture 6: Populating the stage with Enemies

    Chapter 8: Creating the More Advanced Enemies, Player Death and Respawn

    Lecture 1: Creating the Line Of Sight for Enemy Characters

    Lecture 2: Refactoring the Enemy Class, loading in the Onil Enemy Character

    Lecture 3: Chasing the Player Character

    Lecture 4: Loading in the Remaining Enemies, adding the Enemy Specials

    Lecture 5: Refactoring the Player Code

    Lecture 6: Regenerating the Stage, Structuring the Enemy Load order

    Chapter 9: Creating and Implementing the Special Power Up Items

    Lecture 1: Creating the Power Up Class

    Lecture 2: Creating the Special Soft Blocks, Inserting them into the level matrix

    Lecture 3: Creating each of the Special Power Up Methods, and calling them when needed.

    Lecture 4: Ensuring all of the Power Abilities Work.

    Lecture 5: Making the Invincibility Power up work, and Additional Collision detection.

    Lecture 6: Implementing the Stage Exit item, and generating a New Stage

    Lecture 7: Spawning new Enemies if exploding the special Items

    Chapter 10: Creating the Information Panel

    Lecture 1: Importing the necessary images for the Info Panel

    Lecture 2: Creating and Updating the Level Timer, and ensuring the countdown takes place

    Lecture 3: Creating and updating the Player Lives info, and the player Score info

    Lecture 4: Implementing Scoring into the game

    Chapter 11: Setting up the Start Screen, Creating the Level Transitions, and Sounds

    Lecture 1: Implementing the Game Start Screen

    Lecture 2: Implementing the Level Transition Screen

    Lecture 3: Implementing Sounds and Background Music

    Lecture 4: Implementing Character Sounds and Sound Effects

    Lecture 5: Implementing Explosion and Power Up Sound Effects, Implementing the Top Score

    Lecture 6: Finishing Up

    Instructors

  • Game Dev- BomberMan with Python, Pygame and Oop!  No.2
    Harry Van Der Schyff
    Project Guide
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