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Intro to Unity 3D Physics- Helicopters

  • Development
  • Jan 09, 2025
SynopsisIntro to Unity 3D Physics: Helicopters, available at $99.99,...
Intro to Unity 3D Physics- Helicopters  No.1

Intro to Unity 3D Physics: Helicopters, available at $99.99, has an average rating of 4.5, with 131 lectures, 2 quizzes, based on 395 reviews, and has 2970 subscribers.

You will learn about You will have the experience to work with Rigidbodies in a controllable way You will have a complete code base to develop any type of Helicopter controller You will better understand why helicopters fly and the physics behind them. You will Learn the Beginnings of Editor Scripting You will learn how to set up a flexible Input System You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces You will gain a better understanding of Organizing your Unity projects You will gain an insight of how to begin to plan out a Unity Project or Unity System You will learn to build a re-usable Weapon System You will learn how to build two types of cameras with re-usable code This course is ideal for individuals who are A beginner to intermediate Unity user who would like to know more about Physics in Unity or A unity user who would like to gain a better understanding of Unitys Rigidbody or Anyone who is interested in wanting to build a Helicopter game in Unity or Anyone interested in learning how to make a Desert Strike type Game or A beginning Unity user who wants to know more about Project Organization and Editor Scripting It is particularly useful for A beginner to intermediate Unity user who would like to know more about Physics in Unity or A unity user who would like to gain a better understanding of Unitys Rigidbody or Anyone who is interested in wanting to build a Helicopter game in Unity or Anyone interested in learning how to make a Desert Strike type Game or A beginning Unity user who wants to know more about Project Organization and Editor Scripting.

Enroll now: Intro to Unity 3D Physics: Helicopters

Summary

Title: Intro to Unity 3D Physics: Helicopters

Price: $99.99

Average Rating: 4.5

Number of Lectures: 131

Number of Quizzes: 2

Number of Published Lectures: 131

Number of Published Quizzes: 2

Number of Curriculum Items: 133

Number of Published Curriculum Objects: 133

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • You will have the experience to work with Rigidbodies in a controllable way
  • You will have a complete code base to develop any type of Helicopter controller
  • You will better understand why helicopters fly and the physics behind them.
  • You will Learn the Beginnings of Editor Scripting
  • You will learn how to set up a flexible Input System
  • You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
  • You will gain a better understanding of Organizing your Unity projects
  • You will gain an insight of how to begin to plan out a Unity Project or Unity System
  • You will learn to build a re-usable Weapon System
  • You will learn how to build two types of cameras with re-usable code
  • Who Should Attend

  • A beginner to intermediate Unity user who would like to know more about Physics in Unity
  • A unity user who would like to gain a better understanding of Unitys Rigidbody
  • Anyone who is interested in wanting to build a Helicopter game in Unity
  • Anyone interested in learning how to make a Desert Strike type Game
  • A beginning Unity user who wants to know more about Project Organization and Editor Scripting
  • Target Audiences

  • A beginner to intermediate Unity user who would like to know more about Physics in Unity
  • A unity user who would like to gain a better understanding of Unitys Rigidbody
  • Anyone who is interested in wanting to build a Helicopter game in Unity
  • Anyone interested in learning how to make a Desert Strike type Game
  • A beginning Unity user who wants to know more about Project Organization and Editor Scripting
  • In this course you will learn how to create a helicopter controller from scratch.? You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics.? You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest.

    You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!?

    By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more!? Enroll today and start flying the friendly skies in you very own helicopter!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Pre-Reqs

    Lecture 2: Demo Flight

    Lecture 3: Helicopter Model Walkthrough

    Chapter 2: Getting Setup!

    Lecture 1: Introduction

    Lecture 2: Setting up the Indie-Pixel Framework

    Lecture 3: Preparing the Development Scene

    Lecture 4: Preparing the Helicopter – Part 1

    Lecture 5: Preparing the Helicopter – Part 2

    Lecture 6: Setting up our Post Effects

    Chapter 3: Designing our Code Structure

    Lecture 1: Introduction

    Lecture 2: Getting Comfy with Draw.io

    Lecture 3: Helicopter System – Code Review

    Chapter 4: Introduction to the Rigidbody in Unity

    Lecture 1: Introduction

    Lecture 2: Introduction to the Rigidbody in Unity

    Lecture 3: Using the Force

    Lecture 4: Torque Forces

    Lecture 5: Utilizing Drag

    Lecture 6: Understanding Weight

    Lecture 7: Making a Hovering Object

    Lecture 8: Using Inheritance to Create Modular Code

    Chapter 5: Creating User Input

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Input Scripts

    Lecture 3: Hooking up Keyboard Inputs – Part 1

    Lecture 4: Hooking up Keyboard Inputs – Part 2

    Lecture 5: Hooking up Keyboard Inputs – Part 3

    Lecture 6: Hooking up Keyboard Inputs – Part 4

    Lecture 7: Hooking up Keyboard Inputs – Part 5

    Lecture 8: Hooking up Xbox Inputs – Part 1

    Lecture 9: Hooking up Xbox Inputs – Part 2

    Lecture 10: Hooking up Xbox Inputs – Part 3

    Lecture 11: Clamping Inputs

    Lecture 12: Creating the Input Controller

    Chapter 6: Creating the Helicopter Controller

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Controller Script

    Lecture 3: Requiring Components

    Lecture 4: Updating The Base Rigibody Class

    Lecture 5: Automation with Menu Items

    Chapter 7: Creating the Engine Component

    Lecture 1: Introduction

    Lecture 2: Understanding the Four Forces Acting on a Helicopter

    Lecture 3: Stubbing in the Engine Script

    Lecture 4: Hooking the Engine up to the Controller

    Lecture 5: Calculating Horsepower and RPMs

    Lecture 6: Using Animation Curves to model Power Efficiency

    Lecture 7: Implementing a Sticky Throttle

    Chapter 8: Handling the Rotor Blades

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Scripts

    Lecture 3: Using C# Interfaces

    Lecture 4: Calculating Degrees per Second from RPMs

    Lecture 5: Modifying the Blade Pitch

    Lecture 6: Blurring the Rotors – Part 1

    Lecture 7: Blurring the Rotors – Part 2

    Lecture 8: Blurring the Rotors – Part 3

    Lecture 9: Blurring the Rotors – Part 4

    Lecture 10: Blurring the Tail Rotor

    Chapter 9: Blurring Textures with Houdini

    Lecture 1: Introduction

    Lecture 2: Capturing the Default Rotor

    Lecture 3: Setting up the Houdini Network

    Lecture 4: Automatic Render Button

    Chapter 10: Flight Characteristics

    Lecture 1: Introduction

    Lecture 2: Theory of Lift

    Lecture 3: Creating a Sticky Collective

    Lecture 4: Stub in the Characteristics Script

    Lecture 5: Creating Lift – Part 1

    Lecture 6: Creating Lift – Part 2

    Lecture 7: Creating Tail Rotor Torque

    Lecture 8: Creating Cyclic Torque Force

    Lecture 9: Auto Leveling – Part 1

    Lecture 10: Auto Leveling – Part 2

    Lecture 11: Adding Cyclic Force

    Chapter 11: Building the Helicopter Camera

    Lecture 1: Introduction

    Lecture 2: Stub In the Scripts

    Lecture 3: Basic Follow Camera

    Lecture 4: Wrap Up!

    Chapter 12: Building a Better Heli Camera

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Script

    Lecture 3: Creating a Base Camera Class

    Lecture 4: Following within a Range

    Lecture 5: Rotating within a Range and Speed

    Lecture 6: Visualizing the Min/Max Range

    Lecture 7: Ground Height

    Chapter 13: Creating a Camera Controller

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Script

    Lecture 3: Adding to our Inputs

    Lecture 4: Camera Switching

    Lecture 5: Creating the Cockpit Camera

    Instructors

  • Intro to Unity 3D Physics- Helicopters  No.2
    Indie – Pixel
    Technical Artist / Programmer / 3D Artist
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 5 votes
  • 3 stars: 25 votes
  • 4 stars: 101 votes
  • 5 stars: 260 votes
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