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Unreal Engine 5- Soulslike Melee Combat System

  • Development
  • Jan 09, 2025
SynopsisUnreal Engine 5: Soulslike Melee Combat System, available at...
Unreal Engine 5- Soulslike Melee Combat System  No.1

Unreal Engine 5: Soulslike Melee Combat System, available at $94.99, has an average rating of 3.93, with 51 lectures, based on 916 reviews, and has 7955 subscribers.

You will learn about How to program in Unreal Engine with Blueprint Learn how to create a complete Action RPG Combat System from scratch Create enemy combat AI using Behavior Trees Enemy Boss AI using Behavior Trees Different Enemy types such as mobs, heavy mobs, & Bosses Different types of enemy attacks (Distance based attacks, rare attacks, etc) Create enemy combat behavior, patrol path behavior, etc. Hit Detection System using Raycasts How to use Gameplay tags system State management & how to manage multiple states in a combat system Balance the player and enemy stats (e.g. Health, damage, movement speed, etc) More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags Learn how to use & manage different states within a combat system Directional dodging system Multiple Attack types Multiple Combat Styles (Light sword, Dual Swords, etc) Hit Reaction System Blocking & heal mechanic Targeting System Different hit reactions based on attack ( e.g. Knockdown) Equipment (E.g. weapons, armor, etc) How to setup Visual effects, sound effects, etc This course is ideal for individuals who are intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system It is particularly useful for intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system.

Enroll now: Unreal Engine 5: Soulslike Melee Combat System

Summary

Title: Unreal Engine 5: Soulslike Melee Combat System

Price: $94.99

Average Rating: 3.93

Number of Lectures: 51

Number of Published Lectures: 51

Number of Curriculum Items: 51

Number of Published Curriculum Objects: 51

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to program in Unreal Engine with Blueprint
  • Learn how to create a complete Action RPG Combat System from scratch
  • Create enemy combat AI using Behavior Trees
  • Enemy Boss AI using Behavior Trees
  • Different Enemy types such as mobs, heavy mobs, & Bosses
  • Different types of enemy attacks (Distance based attacks, rare attacks, etc)
  • Create enemy combat behavior, patrol path behavior, etc.
  • Hit Detection System using Raycasts
  • How to use Gameplay tags system
  • State management & how to manage multiple states in a combat system
  • Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)
  • More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags
  • Learn how to use & manage different states within a combat system
  • Directional dodging system
  • Multiple Attack types
  • Multiple Combat Styles (Light sword, Dual Swords, etc)
  • Hit Reaction System
  • Blocking & heal mechanic
  • Targeting System
  • Different hit reactions based on attack ( e.g. Knockdown)
  • Equipment (E.g. weapons, armor, etc)
  • How to setup Visual effects, sound effects, etc
  • Who Should Attend

  • intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system
  • Target Audiences

  • intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system
  • IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you’ll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine.

    If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!

    Using Unreal Engine 5, you’ll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!

    So what sort of mechanics will I be teaching in this course?

    You’ll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.

    By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.

    If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!

    Ready to create your own souls-like combat system? Come join the course now!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome To The Course

    Lecture 2: Community & Support

    Lecture 3: Links & Resources

    Lecture 4: Initial Setup

    Chapter 2: Weapons and Equipment

    Lecture 1: Creating base equipment

    Lecture 2: Equip & Unequip Weapon

    Lecture 3: Creating the pickup Actor

    Lecture 4: Different Weapon Styles

    Lecture 5: Fixing Bugs

    Chapter 3: Basic Combat

    Lecture 1: Creating the Combat Component

    Lecture 2: Attack Combinations

    Lecture 3: Directional Dodge

    Lecture 4: Combat Reset

    Lecture 5: Hit Detection System

    Lecture 6: Character Death

    Lecture 7: Fixing Bugs & Improving Gameplay

    Chapter 4: Advanced Combat

    Lecture 1: State Manager System

    Lecture 2: Character Actions

    Lecture 3: Sprint Mechanic

    Lecture 4: Multiple Attack Types

    Lecture 5: Creating the Stats Component

    Lecture 6: Stats System Continued

    Lecture 7: Regeneratable Stats – Stamina System

    Lecture 8: Different Stat Costs for Different Weapons

    Lecture 9: Armor & Defense Stat

    Lecture 10: Gameplay Tags

    Lecture 11: Dual Wield Weapons

    Lecture 12: Targeting System

    Lecture 13: Targeting System Continued

    Lecture 14: Hit Reaction System

    Chapter 5: Enemy Combat AI

    Lecture 1: Introduction to Behavior Trees

    Lecture 2: Setting Up The Enemy AI

    Lecture 3: AI Patrol System

    Lecture 4: AI Perception

    Lecture 5: Enemy Combat

    Lecture 6: Enemy Combat Continued

    Lecture 7: Different Enemy Types

    Lecture 8: System & Gameplay Improvements

    Chapter 6: Creating an RPG Prototype

    Lecture 1: Initial Setup

    Lecture 2: Changing Character Mesh

    Lecture 3: Setting up Gruntling mob

    Lecture 4: Setting up Gruntling Mob Continued

    Lecture 5: Humanoid Mob Enemy

    Lecture 6: Setting Up Boss Enemies

    Lecture 7: Combat Effects

    Lecture 8: Blocking mechanic

    Lecture 9: Use Item (Heal)

    Lecture 10: Bug Fixes & Improvements

    Lecture 11: Bug fixes Continued

    Lecture 12: Block With Sword

    Lecture 13: Gruntling Patrol

    Instructors

  • Unreal Engine 5- Soulslike Melee Combat System  No.2
    Unreal RPG Mastery
    Programmer, Game Developer
  • Rating Distribution

  • 1 stars: 58 votes
  • 2 stars: 55 votes
  • 3 stars: 139 votes
  • 4 stars: 256 votes
  • 5 stars: 408 votes
  • Frequently Asked Questions

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