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Math for 3DGames Programmers 1. Trigonometry (Unity 3D)

  • Development
  • Jan 04, 2025
SynopsisMath for 3D/Games Programmers – 1. Trigonometry (Unity...
Math for 3DGames Programmers 1. Trigonometry (Unity 3D)  No.1

Math for 3D/Games Programmers – 1. Trigonometry (Unity 3D), available at Free, with 9 lectures, and has 3 subscribers.

You will learn about What are trigonometric functions How to use a generic sine function for animation What are polar and spherical coordinates How to generate points on a cricle and sphere This course is ideal for individuals who are Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics It is particularly useful for Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics.

Enroll now: Math for 3D/Games Programmers – 1. Trigonometry (Unity 3D)

Summary

Title: Math for 3D/Games Programmers – 1. Trigonometry (Unity 3D)

Price: Free

Number of Lectures: 9

Number of Published Lectures: 9

Number of Curriculum Items: 9

Number of Published Curriculum Objects: 9

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • What are trigonometric functions
  • How to use a generic sine function for animation
  • What are polar and spherical coordinates
  • How to generate points on a cricle and sphere
  • Who Should Attend

  • Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics
  • Target Audiences

  • Students, junior and mid software developers who work in the field of video games or related, who want to get a solid understanding of mathematics
  • The “Math for 3D/Games Programmers” course is the result of my many months of work on a video course which, on the one hand, is intended to be very practical, and on the other hand explains how the theoretical background of the topics discussed, including from time to time delving a little deeper into derivation of some mathematical formulas important for game/3D programmers.

    On the one hand, there are a lot of very solid and often voluminous books on 3D mathematics for programmers available on the market (requiring a lot of time to work through them), although they contain few practical examples – reading dry formulas without observing them in action can make them very difficult to understand. On the other hand, we have plenty of free mathematical programming libraries for solving specific programming problems, but whose inner workings can be “dark magic” to us. This course is in the middle – we learn as much theory as needed to understand a given topic, and at the same time we learn this theory on specific sample programs.

    This course, which talks about Trigonometry, is the first in the series of courses that comprehensivelycover all the fundamental, and some more advanced topics that every programmer of video games and all types of 3D simulations and applications must be familiar with.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Math for 3D/Games Programmers (Unity 3D)

    Chapter 2: Trigonometry

    Lecture 1: Intro

    Lecture 2: Trigonometric Functions

    Lecture 3: Generic Sine Function

    Lecture 4: Polar Coordinates

    Lecture 5: Generating Points on Circle

    Lecture 6: Spherical Coordinates

    Lecture 7: Generating Points on Sphere

    Lecture 8: Exercises

    Instructors

  • Math for 3DGames Programmers 1. Trigonometry (Unity 3D)  No.2
    Wojciech Sterna
    Principal Engine Programmer
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  • Frequently Asked Questions

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