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Create Stunning Vertical Shoot 'Em Up for Mobile with Unity

  • Development
  • Jan 03, 2025
SynopsisCreate Stunning Vertical Shoot Em Up for Mobile with Unity, a...
Create Stunning Vertical Shoot 'Em Up for Mobile with Unity  No.1

Create Stunning Vertical Shoot Em Up for Mobile with Unity, available at $69.99, has an average rating of 4.75, with 61 lectures, based on 138 reviews, and has 5906 subscribers.

You will learn about Create a complete SHMUP game like Skyforce Upgrade (include timed upgrades) and Save features. Mobile Optimization (Touch, Object Pooling) This course is ideal for individuals who are Intermediate Unity Developer. It is particularly useful for Intermediate Unity Developer.

Enroll now: Create Stunning Vertical Shoot Em Up for Mobile with Unity

Summary

Title: Create Stunning Vertical Shoot Em Up for Mobile with Unity

Price: $69.99

Average Rating: 4.75

Number of Lectures: 61

Number of Published Lectures: 58

Number of Curriculum Items: 61

Number of Published Curriculum Objects: 58

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a complete SHMUP game like Skyforce
  • Upgrade (include timed upgrades) and Save features.
  • Mobile Optimization (Touch, Object Pooling)
  • Who Should Attend

  • Intermediate Unity Developer.
  • Target Audiences

  • Intermediate Unity Developer.
  • Course updated to be compatible with Unity 2019.4!

    Ready to take your game development skills to the next level? Join us in this exciting course where we will teach you how to create a fully functional Shoot Em Up game (think Skyforce or Raiden) from scratch using Unity.

    Whether you’re an experienced Unity developer looking to expand your skill set or a newcomer to the world of game development, this course is for you. We’ll guide you through the entire process of creating a game, starting with object oriented programming and delving deep into Unity’s C# API.

    But we won’t just stop there. We’ll provide you with all the assets you need to bring your game to life, including 3D models and audio. And you’ll have the freedom to use these assets in your own games as well.

    Throughout the course, we’ll also introduce you to advanced concepts such as Component Based Design, Movement, Shooting Patterns, Curved Movement with Nodes, Scene Transitions, Saving and Loading, Unity’s Scriptable Objects, Coins & Human Rescue, and Medal Achievements – all the features you need to create a game that stands out from the rest.

    With our guidance, you’ll gain a deeper understanding of Unity’s API and how to leverage it to create games that are engaging, fun, and challenging. So why wait? Sign up now and get ready to unleash your creativity and build the game of your dreams!

    Note: Basic knowledge of Unity’s C# API is recommended.

    Who is the target audience?

  • Game developers who want to expand their skill set and learn how to create a fully functional Shoot Em Up game using Unity.

  • Programmers who want to improve their knowledge of Unity’s C# API and learn how to leverage it to create games.

  • Designers who want to learn how to bring their game ideas to life using Unity’s powerful game engine and tools.

  • Hobbyists and enthusiasts who are interested in game development and want to learn how to create their own Shoot Em Up games.

  • Students who are studying game development or computer science and want to gain practical experience in game development using Unity.

  • What they say about this course:

    Jamie Lowe –“Course is mainly for more intermediate/advanced developers but even if you attempt this as a beginner then you will still learn some valuable stuff, reason for my 5 star rating is for the fact Romi is always on hand to help with any problem and most other courses I have taken on Udemy I find it sometimes have to wait a long time for help and that’s not good when needing to solve issues, Romi still updates this course to fix any bugs that arise and that is exactly what students need so you are not left with a broken project at the end of the course, I will still be hanging around making adjustments to my project, thank you”

    Lance Spence –“I learned a lot from this course and learned new things that I have not seen covered in other Unity courses such as implementing a pooling system, using platform directives and making use of the Gizmos to visualize objects moving along a path. the instructor is knowledgeable and very responsive to students questions. This is one of the primary reasons he has earned a 5 star rating from me. I highly recommend this course if you’ve ever wanted to learn how to create an awesome SHMUP.”

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Scripting Concept

    Lecture 3: Unity Project Setup

    Chapter 2: Game Play Programming

    Lecture 1: Player Movement

    Lecture 2: Temporary Pooling Setup

    Lecture 3: Scriptable Objects for Weapon Setup

    Lecture 4: Bullet Prefabs Setup

    Lecture 5: Shooting Script Setup

    Lecture 6: Health System pt. 1

    Lecture 7: Health System pt. 2 (Hit Effects)

    Lecture 8: Death System

    Lecture 9: Spawn Objects & Health Bar

    Lecture 10: Nodes Based Movement Setup

    Lecture 11: Nodes Based Movement Editor Scripting

    Lecture 12: Nodes Based Movement – Moving Objects

    Lecture 13: Nodes Based Movement – World to Local Position

    Lecture 14: Nodes Based Movement – Rotate Objects

    Lecture 15: Enemy Waves

    Lecture 16: Rotating Turret

    Lecture 17: Missile Turret

    Lecture 18: Auto Move

    Lecture 19: Designing Boss

    Lecture 20: Boss Movement

    Lecture 21: Human Rescue Setup

    Lecture 22: Pooling System Continued

    Lecture 23: Level Design Part 1

    Lecture 24: Level Design Part 2

    Lecture 25: Enemy Activator

    Lecture 26: Coin Setup

    Lecture 27: Camera Movement

    Lecture 28: Boss to Level Integration

    Lecture 29: Enemy Waves Integration

    Lecture 30: Laser Power Up

    Lecture 31: Mega Bomb

    Lecture 32: Shield Power Up

    Lecture 33: Player Missile

    Chapter 3: Menu & Data Management

    Lecture 1: Level Manager

    Lecture 2: Stats & Upgrades pt. 1

    Lecture 3: Stats & Upgrades pt. 2

    Lecture 4: Stats & Upgrades pt. 3

    Lecture 5: Upgrade Item Continued

    Lecture 6: Dialog System

    Lecture 7: Save System

    Lecture 8: Scene Loader Progress

    Lecture 9: Level Menu pt.1

    Lecture 10: Level Menu pt.2

    Lecture 11: UI Transitions

    Lecture 12: Finishing Up UI

    Chapter 4: Final Adjustment

    Lecture 1: Audio Setup

    Lecture 2: Touch Control

    Lecture 3: Power Up Menu

    Lecture 4: Applying Stats

    Lecture 5: Scoring System

    Lecture 6: Weapon Upgrade Menu

    Lecture 7: Level Unlocking

    Lecture 8: Final Builds

    Lecture 9: Additional Lecture: Node Move Optimization

    Chapter 5: Bug Fixes

    Lecture 1: StatsManager Bug Fixes

    Instructors

  • Create Stunning Vertical Shoot 'Em Up for Mobile with Unity  No.2
    Romi Fauzi
    Game Developer & 3D Artist – Passionate Teacher
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 4 votes
  • 3 stars: 17 votes
  • 4 stars: 32 votes
  • 5 stars: 85 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!