Build A Drawing AppPaint App With Tkinter and Python_1
- Development
- Dec 14, 2024

Build A Drawing App/Paint App With Tkinter and Python, available at $49.99, with 50 lectures, and has 108 subscribers.
You will learn about Tkinter Python GUIsDevelopment How to build a Drawing/Paint app with Tkinter and Python How to handle keyboard and mouse events in the Tkinter app How to work with canvas widget and how to draw a different shapes in the canvas widget How to create a 2D Animations in canvas Integrate all functionalities of a Paint app This course is ideal for individuals who are All level Python GUI Developer or Python Developer who wants to make interactive GUI Apps It is particularly useful for All level Python GUI Developer or Python Developer who wants to make interactive GUI Apps.
Enroll now: Build A Drawing App/Paint App With Tkinter and Python
Summary
Title: Build A Drawing App/Paint App With Tkinter and Python
Price: $49.99
Number of Lectures: 50
Number of Published Lectures: 50
Number of Curriculum Items: 50
Number of Published Curriculum Objects: 50
Original Price: ?799
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Welcome to the “Build A Drawing App/Paint App With Tkinter and Python” course, a Tkinter is the standard Python interface for developing GUI. Python with Tkinter is the fastest and easiest way to create GUI applications.
In this course first, you will learn about Tkinter widgets that we will use in our application. You will learn how to use widgets, how to customize them, how to change their properties, and a lot more, additionally we will also learn how to handle keyboard and mouse events in canvas and we will see how to move objects using a keyboard and mouse.
I will start by helping you to get your setup done, which includes Python, pip, and, PyCharm IDE installation
Then after I will teach you how to make GUI for the drawing/paint app in Python using Tkinter and then we will integrate the functionality.
You will be surprised just how quickly you can create any GUIs.
Throughout the course, we will be building out a Paint/Drawing app.
We are going to learn about
How to draw shapes like lines, rectangles, squares, arcs, ovals, circles & polygons on canvas.
How to create simple 2D animations in canvas
How to change the color of the canvas and the brush
How to change the type and the size of the brush
How to add undo facility to delete the shape which we had added recently
How to add erase functionality
How to fill color in created shapes
How to save our drawing as an image
In the end, I will show you how to package your app as a .exe file that you can share with others!
So what are you waiting for? Let’s start creating a Paint/Drawing App with Python now.
Course Curriculum
Chapter 1: What you are you going to learn?
Lecture 1: What are you going to learn in this course ?
Chapter 2: Let`s make your Setup Ready
Lecture 1: Links to install Python, PIP, PyCharm
Lecture 2: Python Installation
Lecture 3: PIP Installation
Lecture 4: PyCharm Installation
Lecture 5: Important Note
Chapter 3: Tkinter Widgets Needed to make a Paint App
Lecture 1: Create a Mainwindow
Lecture 2: PhotoImage
Lecture 3: Set Icon to main window
Lecture 4: Label
Lecture 5: Display Methods (pack, place and grid)
Lecture 6: Button
Lecture 7: Combobox
Lecture 8: Entry
Lecture 9: Scale
Lecture 10: Text
Lecture 11: colorchooser
Lecture 12: LabelFrame
Chapter 4: Canvas widget & 2D Animations
Lecture 1: How to create a line in canvas
Lecture 2: How to create a circle/ellipse in canvas
Lecture 3: How to create a rectangle in canvas
Lecture 4: How to create an image in canvas
Lecture 5: How to create an arc in canvas
Lecture 6: How to create Polygon(Triange and Diamond) in canvas
Lecture 7: 2D Animation by using arc
Lecture 8: 2D Animation by using move method of canvas
Chapter 5: Keboard & Mouse Events
Lecture 1: Keyboard events
Lecture 2: Move widgets by Keyboard keys
Lecture 3: Mouse events
Lecture 4: Drag & drop widgets by MouseEvents
Chapter 6: Drawing/Paint App
Lecture 1: Paint App Preview
Lecture 2: Make a UI of a Paint App
Lecture 3: Select canvas color
Lecture 4: Add Free hand drawing functionality
Lecture 5: Add clear canvas functionality
Lecture 6: Choose brush color
Lecture 7: Choose brush type
Lecture 8: Change brush thickness
Lecture 9: Select shape and show info to draw it
Lecture 10: Draw line
Lecture 11: Draw rectangle
Lecture 12: Draw circle
Lecture 13: Fill color in shape
Lecture 14: Undo shape
Lecture 15: Save the drawing as an image
Lecture 16: Add Eraser functionality in the app
Lecture 17: Assignment-01
Lecture 18: Assignement-02
Chapter 7: Convert Python file to Executable file (.py to .exe)
Lecture 1: Convert python file to standalone exe file, share with friends
Chapter 8: Wrapping up: Thank You!
Lecture 1: Bonus Lecture
Instructors

Rohit Dharaviya
Senior Software Engineer
Rating Distribution
Frequently Asked Questions
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