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Oculus Quest- Create VR games using html and javascript

  • Development
  • Dec 13, 2024
SynopsisOculus Quest: Create VR games using html and javascript, avai...
Oculus Quest- Create VR games using html and javascript  No.1

Oculus Quest: Create VR games using html and javascript, available at $74.99, has an average rating of 4, with 39 lectures, based on 24 reviews, and has 2317 subscribers.

You will learn about using html and javascript to build VR games using the A-Frame library using Oculus Quest touch controllers in your game navigation using Oculus touch controllers in your games locomotion using the thumbsticks forward and backward movements and snap turns rapid terrain environment generation adding physics to your game adding sound effects and background music reusable game mechanics controller interactions raycasting and object selection distance grabbing of objects in the VR world instant publishing to the web using glitch testing and debugging using your Oculus Quest headset collision and intersection detection automatic object creation and removal adding cameras to the scene trigger button applications adding animations game project – beat saber clone adding haptic feedback creating 3D models using a-frame and more This course is ideal for individuals who are Web developers who want to leverage their existing skill to create VR games and experiences or Students who want to get started in HTML and Javascript by building VR apps or Anyone interested to learn how to create VR games using html and javascript It is particularly useful for Web developers who want to leverage their existing skill to create VR games and experiences or Students who want to get started in HTML and Javascript by building VR apps or Anyone interested to learn how to create VR games using html and javascript.

Enroll now: Oculus Quest: Create VR games using html and javascript

Summary

Title: Oculus Quest: Create VR games using html and javascript

Price: $74.99

Average Rating: 4

Number of Lectures: 39

Number of Published Lectures: 39

Number of Curriculum Items: 39

Number of Published Curriculum Objects: 39

Original Price: $59.99

Quality Status: approved

Status: Live

What You Will Learn

  • using html and javascript to build VR games
  • using the A-Frame library
  • using Oculus Quest touch controllers in your game
  • navigation using Oculus touch controllers in your games
  • locomotion using the thumbsticks
  • forward and backward movements and snap turns
  • rapid terrain environment generation
  • adding physics to your game
  • adding sound effects and background music
  • reusable game mechanics
  • controller interactions
  • raycasting and object selection
  • distance grabbing of objects in the VR world
  • instant publishing to the web using glitch
  • testing and debugging using your Oculus Quest headset
  • collision and intersection detection
  • automatic object creation and removal
  • adding cameras to the scene
  • trigger button applications
  • adding animations
  • game project – beat saber clone
  • adding haptic feedback
  • creating 3D models using a-frame
  • and more
  • Who Should Attend

  • Web developers who want to leverage their existing skill to create VR games and experiences
  • Students who want to get started in HTML and Javascript by building VR apps
  • Anyone interested to learn how to create VR games using html and javascript
  • Target Audiences

  • Web developers who want to leverage their existing skill to create VR games and experiences
  • Students who want to get started in HTML and Javascript by building VR apps
  • Anyone interested to learn how to create VR games using html and javascript
  • Interest in the metaverse and rapid adoption of Oculus Quest headsets has spawned a lot of interest in VR applications and games. If you are looking for a quick and easy way to build VR games and experiences, then this course is for you. In this course we will use just html and javascript to create immersive VR games and experiences. There exists a VR javascript library called A-Frame which is specially created for making VR applications.  lt is fast and easy to use. You can create an immersive VR scene in just 10 lines of code. Building VR apps using A-Frame is just like adding lego blocks components together to create an experience.  And it is totally free. If you already know html, then this will be right at home with you. You an create a VR experience for A-Frame simply by using html tags.

    In this course, I will only be using free tools:

    1. chrome browser

    2. glitch website

    3. free assets

    The glitch website allows you to build and publish on the web in one go. No vetting or approval needed. Just upload and share your links with anyone you like. Using the Oculus Quest’s browser, just visit your website and select VR mode and you will enter the immersive experience instantly. No need to build any apk files to sideload to your Oculus headset, nor do you need to use any link cable to connect to your PC. This is possible because most web browsers, eg, Chrome and Firefox are already VR capable (WebVR). The immersive VR experience is no different from a native VR appcreated by Unity and Unreal.

    8 Special Features of this course:

    1. Created with beginners in mind

    2. Build experiences in small bite-sized chunks, then gradually add more components

    3. Minimalist, i.e. simplicity in coding and design

    4. Free tools and assets – nothing to install

    5. Apps are instantly deployed on the web – not controlled by vendor specific app stores.

    6. No need to install  or sideload  the games you created onto your Oculus headset

    7. Just visit your published website (game) using the Oculus Browser and enter VR mode.

    8. Each section teaches a specific game mechanic. Combine them in different ways to create your unique game.

    Suitable for:

    1. Web developers who want to leverage their existing skill to create VR games and experiences

    2. Students who want to get started in HTML and Javascript by building VR apps

    3. Anyone interested to learn how to create VR games using html and javascript

    4. Those who have tried Unity or Unreal, and want something simpler and faster to develop

    5. Schools and academia looking to introduce VR concepts into the curriculum

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Setting up your development environment

    Lecture 1: Creating a glitch account for games development

    Lecture 2: Accessing your games from the oculus headset

    Lecture 3: Using a local webserver with xampp

    Chapter 3: Creating a VR World

    Lecture 1: What are entities

    Lecture 2: Adding a camera to the scene

    Lecture 3: Adding Oculus Touch Controllers to the scene

    Chapter 4: Adding locomotion

    Lecture 1: How to create components using javascript

    Lecture 2: Adding atext for debugging and hud

    Lecture 3: Detecting thumbstick movements

    Lecture 4: Snap-turns and forwards-backwards movements

    Chapter 5: Physics and interactions

    Lecture 1: Adding physics

    Lecture 2: Adding raycasters

    Lecture 3: Detecting the grip button presses

    Lecture 4: Distance grabbing

    Chapter 6: Collision detection and entity removal

    Lecture 1: Introduction to collision detection and entity removal

    Lecture 2: Example of collision detection and entity removal

    Chapter 7: Trigger button detection and its applications

    Lecture 1: Detecting trigger button presses

    Lecture 2: Object removal with trigger press and raycasting

    Chapter 8: Playing sounds

    Lecture 1: Adding sound effects

    Lecture 2: Adding background music

    Chapter 9: Animations

    Lecture 1: Position animations

    Lecture 2: Auto-generating objects

    Chapter 10: A game project

    Lecture 1: Introduction to the game project

    Lecture 2: Example of a game project: music fencing (inspired by beat saber)

    Chapter 11: Haptic feedback

    Lecture 1: Introduction to haptic feedback

    Lecture 2: An example of adding haptic feedback to a game

    Chapter 12: How to move physics bodies using animation

    Lecture 1: Why use animation on physics bodies

    Lecture 2: An example of using animation on physics bodies

    Chapter 13: Creating 3D models using A-Frame

    Lecture 1: Introduction to creating 3D models using A-Frame

    Lecture 2: A-Frame geometries and color coding

    Lecture 3: Visual inspector and creating 3D models

    Lecture 4: Importing your 3D glb models in your games

    Chapter 14: Shooting projectiles (bullets) and gaze-interactions

    Lecture 1: Introduction to shooting projectiles and gaze-interactions

    Lecture 2: PC game gaze-based shooter

    Lecture 3: Oculus quest gaze-based controller-shooter

    Lecture 4: Oculus quest raycast-aim and trigger-shooter game

    Chapter 15: Resources for further study

    Lecture 1: Resources for further study

    Lecture 2: Bonus Lecture

    Instructors

  • Oculus Quest- Create VR games using html and javascript  No.2
    Paul Chin
    College lecturer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 3 votes
  • 4 stars: 4 votes
  • 5 stars: 15 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!