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Unity Visual Scripting- Learn Game Coding The Easy Way

  • Development
  • Dec 06, 2024
SynopsisUnity Visual Scripting: Learn Game Coding The Easy Way, avail...
Unity Visual Scripting- Learn Game Coding The Easy Way  No.1

Unity Visual Scripting: Learn Game Coding The Easy Way, available at $79.99, has an average rating of 4.72, with 98 lectures, based on 184 reviews, and has 1792 subscribers.

You will learn about Build 2D and 3D games in Unity using visual scripting– no coding required! Create graphs using drag-and-drop nodes to visualize and implement game logic Understand the fundamentals of game development in Unity Build a solid foundation for future projects using visual scripting Navigate the Unity interface with ease This course is ideal for individuals who are Beginner (no previous Unity or coding experience required) or Ideal if youre looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity or Perfect if you prefer a more visual way of representing game logic or Great if youre after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine It is particularly useful for Beginner (no previous Unity or coding experience required) or Ideal if youre looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity or Perfect if you prefer a more visual way of representing game logic or Great if youre after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine.

Enroll now: Unity Visual Scripting: Learn Game Coding The Easy Way

Summary

Title: Unity Visual Scripting: Learn Game Coding The Easy Way

Price: $79.99

Average Rating: 4.72

Number of Lectures: 98

Number of Published Lectures: 97

Number of Curriculum Items: 98

Number of Published Curriculum Objects: 97

Original Price: $84.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build 2D and 3D games in Unity using visual scripting– no coding required!
  • Create graphs using drag-and-drop nodes to visualize and implement game logic
  • Understand the fundamentals of game development in Unity
  • Build a solid foundation for future projects using visual scripting
  • Navigate the Unity interface with ease
  • Who Should Attend

  • Beginner (no previous Unity or coding experience required)
  • Ideal if youre looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity
  • Perfect if you prefer a more visual way of representing game logic
  • Great if youre after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine
  • Target Audiences

  • Beginner (no previous Unity or coding experience required)
  • Ideal if youre looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity
  • Perfect if you prefer a more visual way of representing game logic
  • Great if youre after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine
  • Ready to build 2D & 3D games in Unity with no coding? Welcome to the wonderful world of Visual Scripting!

    If you feel intimidated by coding, or don’t know where to start with game development, this is the course for you!

    You’ll make 2D & 3D games from scratch, without writing a single line of code using Unity’s built in visual scripting tool, a visual alternative to C#. Create graphs, using drag-and-drop nodes to visualise and implement game logic.

    Learn the fundamentals of game development, while learning to navigate the Unity interface, to build a solid foundation for future projects .

    You’ll learn all aboutBasic Player Movement and Game Physics, as well as Asset and Graph Management, Player Input and UI. And we’ll take you through Game Design.

    This course is beginner friendly,no previous Unity or coding experience is needed. It’s perfect if you want to break into Unity game development but are intimidated by coding, or you want to explore an alternate way of scripting games in Unity.

    It’s also ideal if you prefer a more visual way of representing game logic, or you’re looking for a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine.

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way.

    All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

    So dive in now and create games in Unity with no programming!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Promo Video

    Lecture 2: Welcome To The Course

    Lecture 3: Installing Unity

    Lecture 4: Introducing Unity

    Lecture 5: Introducing Bolt

    Lecture 6: Community & Support

    Lecture 7: Accessing Our Projects

    Chapter 2: Microbe Mayhem

    Lecture 1: Section Intro – Microbe Mayhem

    Lecture 2: Project Setup

    Lecture 3: Using the Transform Tools

    Lecture 4: Using Graph Variables

    Lecture 5: Basic 2D Movement

    Lecture 6: Smooth Movement

    Lecture 7: Using Delta Time

    Lecture 8: Using Input: Get Axis

    Lecture 9: Normalizing Movement

    Lecture 10: Introducing Collision

    Lecture 11: Using Trigger Colliders

    Lecture 12: Using Object Variables

    Lecture 13: Introducing Conditionals

    Lecture 14: Creating a New Enemy

    Lecture 15: Using Random: Range

    Lecture 16: Making a Cooldown

    Lecture 17: Wrap Up – Microbe Mayhem

    Chapter 3: Arrows Away

    Lecture 1: Section Intro – Arrows Away

    Lecture 2: Game Design – Arrows Away

    Lecture 3: Project Setup

    Lecture 4: Rigidbody Movement

    Lecture 5: Finishing Player Movement

    Lecture 6: Camera Setup

    Lecture 7: Rotating The Camera

    Lecture 8: Using Mathf: Clamp

    Lecture 9: Adding A Reticle

    Lecture 10: Introducing Prefabs

    Lecture 11: Instantiating An Arrow

    Lecture 12: Adding Force To Arrows

    Lecture 13: Hiding The Cursor

    Lecture 14: Managing Arrow Instances

    Lecture 15: Using Null Checks

    Lecture 16: Making The Targets

    Lecture 17: Creating The Environment

    Lecture 18: Scoring Points

    Lecture 19: Hitting The Bullseye

    Lecture 20: Making A Particle Effect

    Lecture 21: Triggering A Particle Effect

    Lecture 22: Adding Player Score

    Lecture 23: Displaying Player Score

    Lecture 24: Charging Up Arrows

    Lecture 25: Clamping Arrow Power

    Lecture 26: Using A Slider

    Lecture 27: Setting Flight Orientation

    Lecture 28: Fixing The Launch Rotation

    Lecture 29: Decreasing Arrow Power

    Lecture 30: Adding A Timer

    Lecture 31: Making A Game Over Panel

    Lecture 32: Finishing The Game Loop

    Lecture 33: Wrap Up – Arrows Away

    Chapter 4: Icy Ascent

    Lecture 1: Section Intro – Icy Ascent

    Lecture 2: Icy Ascent – Game Design

    Lecture 3: Project Setup

    Lecture 4: Using Sorting Layers

    Lecture 5: Introducing Sprite Shapes

    Lecture 6: Refining Sprite Shapes

    Lecture 7: Using Edge Colliders

    Lecture 8: Setting Up The Player

    Lecture 9: Making Player Animations

    Lecture 10: Using The Animator

    Lecture 11: Setting Up The Input System

    Lecture 12: Introducing State Graphs

    Lecture 13: Activating Player Animations

    Lecture 14: Horizontal Player Movement

    Lecture 15: Refining Player Movement

    Lecture 16: Flipping The Player Sprite

    Lecture 17: Making The Player Jump

    Lecture 18: Refining The Jump

    Lecture 19: Adding A Jump Animation

    Lecture 20: Smoothing the Transitions

    Lecture 21: Cinemachine Follow Camera

    Lecture 22: Adding A Camera Confiner

    Lecture 23: Setting Up Moving Platforms

    Lecture 24: Finishing Moving Platforms

    Lecture 25: Adding A Ground Check

    Lecture 26: Adding A Fall State

    Lecture 27: Improving The Landing

    Lecture 28: Setting Up Hazards

    Lecture 29: Snowman Enemy States

    Lecture 30: Adding Snowman Projectiles

    Lecture 31: Changing Snowman Direction

    Lecture 32: Fixing Movement Bugs

    Lecture 33: Finishing The Death State

    Lecture 34: Adding Snow VFX

    Lecture 35: Finishing Game VFX

    Lecture 36: Decorating The Level

    Lecture 37: Creating Parallax Effect

    Lecture 38: Making The Game Loop

    Lecture 39: Wrap Up – Icy Ascent

    Instructors

  • Unity Visual Scripting- Learn Game Coding The Easy Way  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Unity Visual Scripting- Learn Game Coding The Easy Way  No.3
    Taryn McMillan
    GameDev.tv Instructor
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 2 votes
  • 3 stars: 7 votes
  • 4 stars: 45 votes
  • 5 stars: 130 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!