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The All-in-One Developer Masterclass Learn Great Coding

  • Development
  • Dec 06, 2024
SynopsisThe All-in-One Developer Masterclass – Learn Great Codi...
The All-in-One Developer Masterclass Learn Great Coding  No.1

The All-in-One Developer Masterclass – Learn Great Coding, available at $79.99, has an average rating of 4.8, with 172 lectures, 1 quizzes, based on 40 reviews, and has 1371 subscribers.

You will learn about You will learn how to create programs, make games and solve programming problems. Understand all the fundamental programming principles. Understand complex programming topics. Learn to use coding to develop games! This course is ideal for individuals who are Anyone who wants to learn to code easily by creating a game. or Beginners who have never programmed before in Scratch. or Students that want to learn difficult programming concepts by having fun using their creativity. It is particularly useful for Anyone who wants to learn to code easily by creating a game. or Beginners who have never programmed before in Scratch. or Students that want to learn difficult programming concepts by having fun using their creativity.

Enroll now: The All-in-One Developer Masterclass – Learn Great Coding

Summary

Title: The All-in-One Developer Masterclass – Learn Great Coding

Price: $79.99

Average Rating: 4.8

Number of Lectures: 172

Number of Quizzes: 1

Number of Published Lectures: 169

Number of Published Quizzes: 1

Number of Curriculum Items: 173

Number of Published Curriculum Objects: 170

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • You will learn how to create programs, make games and solve programming problems.
  • Understand all the fundamental programming principles.
  • Understand complex programming topics.
  • Learn to use coding to develop games!
  • Who Should Attend

  • Anyone who wants to learn to code easily by creating a game.
  • Beginners who have never programmed before in Scratch.
  • Students that want to learn difficult programming concepts by having fun using their creativity.
  • Target Audiences

  • Anyone who wants to learn to code easily by creating a game.
  • Beginners who have never programmed before in Scratch.
  • Students that want to learn difficult programming concepts by having fun using their creativity.
  • * THIS COURSE COVERS GAME DEVELOPMENT IN SCRATCH 3.0, KODU AND CODING PRINCIPLES TO FILL THE GAP BETWEEN SCRATCH 3.0 AND REAL CODING *

    In this course you will be able to develop games in Scratch 3.0 programming language and 3D games in Kodu Game Lab. For the development of these games, is used Scratch 3.0 and Kodu Game Lab because they are educational programming environments that have an easy graphical interface that it will allow us to drag and drop the right blocks of coding.

    I promise you that it will be a funny and exciting course that it will motivate you to learn coding in more depth.

    Scratch 3.0 is a free programming language and online community where you can create your own interactive stories, games, and animations. Using Scratch, users can create online projects and develop them into almost anything by using a simple block-like interface. When they are ready, they then share, and also discuss their creations with each other. Scratch 3.0 was developed by the Lifelong Kindergarten group at the MIT Media Lab. Scratch 3.0 is designed to help children (ages 8 and up) learn to utilize their imaginations, practice common sense, and, most importantly, to interact with computers.

    From Game Development with Scratch and Kodu Game Lab to Real coding with Python

    1. Block #1: Basic Concepts

      Objectives covered by the block

    2. fundamental concepts: interpreting and the interpreter, compilation and the compiler, language elements, lexis, syntax and semantics, Python keywords, instructions, indenting

    3. literals: Boolean, integer, floating-point numbers, scientific notation, strings

    4. comments

    5. the print() function

    6. the input() function

    7. numeral systems (binary, octal, decimal, hexadecimal)

    8. numeric operators: ** * / % // + –

    9. string operators: * +

    10. assignments and shortcut operators

    11. Block #2: Data Types, Evaluations, and Basic I/O Operations

      Objectives covered by the block

    12. operators: unary and binary, priorities and binding

    13. bitwise operators: ~ & ^ | << >>

    14. Boolean operators: not and or

    15. Boolean expressions

    16. relational operators ( == != > >= < <=), building complex Boolean expressions

    17. accuracy of floating-point numbers

    18. basic input and output operations using the input(), print(), int(), float(), str(), len() functions

    19. formatting print() output with end= and sep= arguments

    20. type casting

    21. basic calculations

    22. simple strings: constructing, assigning, indexing, immutability

    23. Block #3: Flow Control – loops and conditional blocks

      Objectives covered by the block

    24. conditional statements: if, if-else, if-elif, if-elif-else

    25. multiple conditional statements

    26. the pass instruction

    27. building loops: while, for, range(), in

    28. iterating through sequences

    29. expanding loops: while-else, for-else

    30. nesting loops and conditional statements

    31. controlling loop execution: break, continue

    32. Block #4: Data Collections – Lists, Tuples, and Dictionaries

      Objectives covered by the block(7 items)

    33. simple lists: constructing vectors, indexing and slicing, the len() function

    34. lists in detail: indexing, slicing, basic methods (append(), insert(), index()) and functions (len(), sorted(), etc.), del instruction, iterating lists with the for loop, initializing, in and not in operators, list comprehension, copying and cloning

    35. lists in lists: matrices and cubes

    36. tuples: indexing, slicing, building, immutability

    37. tuples vs. lists: similarities and differences, lists inside tuples and tuples inside lists

    38. dictionaries: building, indexing, adding and removing keys, iterating through dictionaries as well as their keys and values, checking key existence, keys(), items() and values() methods

    39. strings in detail: escaping using the character, quotes and apostrophes inside strings, multiline strings, basic string functions.

    40. Block #5: Functions (20%)

      Objectives covered by the block(6 items)

    41. defining and invoking your own functions and generators

    42. return and yield keywords, returning results,

    43. the None keyword,

    44. recursion

    45. parameters vs. arguments,

    46. positional keyword and mixed argument passing,

    47. default parameter values

    48. converting generator objects into lists using the list() function

    49. name scopes, name hiding (shadowing), the global keyword

    So What Are You Waiting For?

    Enroll Today!

    Course Curriculum

    Chapter 1: Starting from Scratch Programming and Game Development

    Lecture 1: Getting Introduced in Scratch 3.0 Environment

    Lecture 2: 3 Tips to Get More Value Out of this Course

    Lecture 3: Blocks and Commands in Scratch 3.0

    Lecture 4: Sequential Programming with Scratch 3.0

    Lecture 5: Learn Loops with Scratch 3.0, Building the Ghost Effect

    Lecture 6: Building a Helicopter Game in Scratch 3.0

    Lecture 7: Developing the Super Space Invaders Game in Scratch 3.0

    Lecture 8: Coding the Ship

    Lecture 9: Coding the GunFire

    Lecture 10: Coding the Invader

    Lecture 11: Finalizing the Game and some Minor Improvements

    Lecture 12: Snake Game Overview in Scrach 3.0

    Lecture 13: Coding the Head of the Snake Game in Scratch 3.0

    Lecture 14: Coding the Body of the Snake Game in Scratch 3.0

    Lecture 15: Coding the Apples of the Snake Game in Scratch 3.0

    Lecture 16: Coding the Game over functionality of the Snake Game is Scratch 3.0

    Lecture 17: Introducing the Great Pac-Man in Scratch 3.0

    Lecture 18: Coding Pac-Man in Scratch 3.0

    Lecture 19: Coding the Dots

    Lecture 20: Coding the Ghosts

    Lecture 21: Coding the Messages and Finalizing Pac-Man

    Lecture 22: Developing Scary Shark Game in Scratch 3.0

    Lecture 23: Adding more functionalities in Scary Shark Game and finishing the Game

    Lecture 24: Introducing the game A Lovebug in my Plate

    Lecture 25: Coding the Ready Event

    Lecture 26: Coding the Start Event

    Lecture 27: Coding the Take Event

    Lecture 28: Coding the Lovebug

    Lecture 29: Testing and Finishing the Lovebug Game in Scratch 3.0

    Chapter 2: Kodu

    Lecture 1: Kodu Game Lab Installation

    Lecture 2: Setting up the environment in Kodu Game Lab

    Lecture 3: Programming the Players in Kodu

    Lecture 4: Adding Points, Score & Game Winners in Kodu

    Chapter 3: From Game Development to Real Coding

    Lecture 1: Introduction to Visual Studio Code Editor

    Lecture 2: Installing Visual Studio Code Editor

    Lecture 3: Variables

    Lecture 4: Data Types

    Lecture 5: Variable Operators

    Lecture 6: If-Statements and Conditional Logic

    Lecture 7: Loops and Iteration

    Lecture 8: Arrays

    Lecture 9: Introductions to 2-Dimensional Arrays

    Lecture 10: Multidimensional Arrays & Examples

    Lecture 11: Functions

    Lecture 12: File Input/Output

    Chapter 4: Coding Exercises #1

    Chapter 5: Advanced Programming Concepts

    Lecture 1: Introduction to Object-oriented Programming

    Lecture 2: Objects and Classes

    Lecture 3: Methods

    Lecture 4: Encapsulation and Data Hiding

    Lecture 5: Message Passing

    Lecture 6: Inheritance

    Lecture 7: Polymorphism

    Lecture 8: Generalization and Specification

    Lecture 9: Links and Associations

    Chapter 6: Python

    Lecture 1: What is Visual Studio Code?

    Lecture 2: Installing Visual Studio Code

    Lecture 3: Introduction to Python

    Lecture 4: Python Variables

    Lecture 5: Python Data Type Conversion

    Lecture 6: If-Statements and Conditional Logic in Python

    Lecture 7: Loops in Python – Part 1

    Lecture 8: Loops in Python – Part 2

    Lecture 9: Input/ Output and Files in Python

    Lecture 10: Functions in Python

    Lecture 11: Sending Emails to multiple receivers with Python

    Lecture 12: XML Parsing

    Lecture 13: Multithreading in Python

    Chapter 7: C#

    Lecture 1: Installing Visual Studio

    Lecture 2: First Webapp with Visual Studio

    Lecture 3: Developing My First Desktop Project in C#

    Lecture 4: Finishing My First Desktop Project in C#

    Lecture 5: Understanding Web Applications

    Lecture 6: Creating HTML with an Example

    Lecture 7: Creating your First Web App with ASP.NET

    Lecture 8: Adding More Tags in your First Web App

    Lecture 9: Adding Styling with CSS in you ASP.NET Web App

    Lecture 10: Adding Javascript in your ASP.NET Web App

    Lecture 11: More Javascript and Styling to your ASP.NET Web App

    Lecture 12: Adding New Styling Buttons with CSS and Actions with Javascript

    Lecture 13: Adding Dynamic Images with Javascript

    Lecture 14: Understanding Web App Development

    Lecture 15: Web Application Execution with ASP.NET

    Lecture 16: Example on Web Page Execution using ASP.NET

    Lecture 17: Understanding Webpage Application Life Cycle and Event Modeling

    Lecture 18: Understanding State Management

    Lecture 19: Client Side State Management

    Lecture 20: Server Side State Management

    Lecture 21: 5 Essential Tips for Preparing for Microsoft Certifications as the Next Step

    Chapter 8: Java

    Lecture 1: IDE Installation

    Lecture 2: 1st Java application with a main method

    Lecture 3: Declaration Rules in Java

    Instructors

  • The All-in-One Developer Masterclass Learn Great Coding  No.2
    Dr. Chris Mall ? 35,000+ Students Worldwide
    Scratch | C# | GDPR | Java | Python | C++ | Flutter | CySA+
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  • 4 stars: 12 votes
  • 5 stars: 25 votes
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