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Unity 3D Game Development by Example

  • Development
  • Dec 05, 2024
SynopsisUnity 3D Game Development by Example , available at $19.99, h...
Unity 3D Game Development by Example  No.1

Unity 3D Game Development by Example , available at $19.99, has an average rating of 4.5, with 38 lectures, based on 2 reviews, and has 65 subscribers.

You will learn about Understand the basic project structure and the other core elements of a Unity Game Find out what it takes to build a “Scene” – a Unity3D game level Jump into Unity Scripting as you learn to implement basic Interactivity Discover the secrets of game audio (3D sounds and Music) in Unity3D Master the Unity3D GUI and GUISkin system to create your own UI Forge links between scenes to turn disparate levels into a cohesive game Create High Score Lists and other user retention systems using Unity3D Transform your PC or Mac game into an Android game using Unity3D’s multi-platform capabilities and Unity3D Pro for Android. This course is ideal for individuals who are Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for! It is particularly useful for Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for! .

Enroll now: Unity 3D Game Development by Example

Summary

Title: Unity 3D Game Development by Example

Price: $19.99

Average Rating: 4.5

Number of Lectures: 38

Number of Published Lectures: 38

Number of Curriculum Items: 38

Number of Published Curriculum Objects: 38

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the basic project structure and the other core elements of a Unity Game
  • Find out what it takes to build a “Scene” – a Unity3D game level
  • Jump into Unity Scripting as you learn to implement basic Interactivity
  • Discover the secrets of game audio (3D sounds and Music) in Unity3D
  • Master the Unity3D GUI and GUISkin system to create your own UI
  • Forge links between scenes to turn disparate levels into a cohesive game
  • Create High Score Lists and other user retention systems using Unity3D
  • Transform your PC or Mac game into an Android game using Unity3D’s multi-platform capabilities and Unity3D Pro for Android.
  • Who Should Attend

  • Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for!
  • Target Audiences

  • Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for!
  • Unity3D by example will arm you with the basic skills needed to take your beginner level programming skills and transform yourself into a full-fledged game developer capable of making games on the web, PC, Mac, iPhone or Android, using Unity3D and the C# language.

    With Unity3D by Example, you will go from beginning as a C# programmer to a published, multi-platform game developer with a course of a few hours.

    Along the way, you’ll learn a lot about the multi-platform game engine Unity3D, starting with simply understanding how it works and building on that knowledge with each segment until you know everything there is to know about basic game building. It doesn’t stop there. Along the way you’ll also learn a little bit about game AI, game publishing and even learn how to become a part of the Unity 3D Community itself.

    Where you go from there is up to you, but with Unity3D by Example, you will be armed with the knowledge of the pros and the skills you need to be your own game publisher!

    About the Author

    Adam Maxwell is the Co-Founder of Skyward* Corp., a premier provider of game development services with a focus on providing quality game design and Unity based development expertise. Skyward is also an independent game developer in its own right, developing mobile game for Android and iOS using the Unity3D platform. Prior to forming Skyward with his business partners, Mr. Maxwell has lead a storied career in the industry, working as a game designer, producer or developer for companies such as Blizzard Entertainment, Activision, Microsoft, Gazillion Entertainment and Trion Worlds. He has shipped over a dozen games in his career, including games in the popular Warcraft, Diablo and Starcraft Franchises and the MMO’s Auto Assault and Rift. In the 17 years that Mr. Maxwell has been a part of the video games industry, he is most proud of the work he has done building teams and introducing new game designers to the adventure of game development.

    Course Curriculum

    Chapter 1: Learn how Unity Thinks

    Lecture 1: Understanding Unity UI

    Lecture 2: Unity3D Project Structure

    Lecture 3: Game Objects and Components

    Lecture 4: Introducing Monodevelop

    Lecture 5: Creating Your First Component

    Lecture 6: Pro-Tips: Understanding a Monobehaviour

    Chapter 2: Building a Scene

    Lecture 1: Creating and Loading Scenes

    Lecture 2: Building and Manipulating GameObjects

    Lecture 3: Using Components in GameObjects

    Lecture 4: Building and Using Prefabs

    Lecture 5: Working with the Unity Camera

    Chapter 3: Scripting Interactivity

    Lecture 1: Component Basics

    Lecture 2: Built-in Components

    Lecture 3: Trapping Player Input

    Lecture 4: Communicating Between Game Objects

    Lecture 5: Researching Messaging Systems

    Chapter 4: Sound and Music

    Lecture 1: Unity Audio Basics

    Lecture 2: Building and Playing Game Music

    Lecture 3: Controlling Audio Sources

    Lecture 4: Setting Volume and Controlling Music Playback

    Lecture 5: Pro-Tips: Saving Player Preferences

    Chapter 5: Building UI

    Lecture 1: Unity GUI Basics

    Lecture 2: Skinning Your GUI

    Lecture 3: GameExperience as UI

    Lecture 4: Score and Time Displays

    Lecture 5: Pro-Tips: Pausing and Ending a Round

    Chapter 6: Title Screens and Menus

    Lecture 1: Building a Title Page

    Lecture 2: Building the Main Menu

    Lecture 3: Pro-Tips: Create a Pause Menu Reusing your Work

    Chapter 7: Taking it Further: High Score (Saving and Loading)

    Lecture 1: Tracking Player Score in your Game

    Lecture 2: Building the High Scores List UI

    Lecture 3: Displaying High Scores from the Main Menu

    Lecture 4: Pro-Tips: Building your Finished Game

    Chapter 8: Taking It Further – Where to go from here

    Lecture 1: Converting Score into Combo Scoring

    Lecture 2: The Unity Community

    Lecture 3: Unity3D Pro

    Lecture 4: Porting to Android

    Lecture 5: Publishing Your Android Game

    Instructors

  • Unity 3D Game Development by Example  No.2
    Packt Publishing
    Tech Knowledge in Motion
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!