Create a Scratch and Win Game in Unity
- Development
- May 12, 2025

Create a Scratch and Win Game in Unity, available at $44.99, has an average rating of 4.35, with 39 lectures, based on 13 reviews, and has 10115 subscribers.
You will learn about Learn lot of Unity 3D programming tips and tricks Learn how to use advanced C# with LINQ, Lambda Expressions, Coroutines and Generic Methods Learn How To Create UI Shaders with Unity Shader Graph Create simple custom animation system witch C# without using Animator Learn How To Use Unity UI Events Learn How To build your Game Effectively even without using Update Loop Create playable game project for your portfolio, or just for your own sense of achievement Build your game to your mobile phone This course is ideal for individuals who are Intermediate Unity developers with a basic working knowledge of C# scripting or This course is NOT for complete beginners having never touched Unity or C#. You should have understood the basics of both Unity and C# if you wish to properly follow along and get the most out of this course. It is particularly useful for Intermediate Unity developers with a basic working knowledge of C# scripting or This course is NOT for complete beginners having never touched Unity or C#. You should have understood the basics of both Unity and C# if you wish to properly follow along and get the most out of this course.
Enroll now: Create a Scratch and Win Game in Unity
Summary
Title: Create a Scratch and Win Game in Unity
Price: $44.99
Average Rating: 4.35
Number of Lectures: 39
Number of Published Lectures: 38
Number of Curriculum Items: 39
Number of Published Curriculum Objects: 38
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to create and program your very own Scratch and Win Game with Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
The course begins with a creation of basic systems and building blocks which are later connected to work together in a maintainable way. One of the interesting parts of this course is creating your own animation system, which does not need any animator or animation controller overhead, and is completely driven by coroutines. Also, entire game is written without use of an update method, so you will learn how to create your games without it. Just keep in mind that the course does not include finished project files, so you can have more motivation to finish it by yourself.
What you’ll learn
How to develop your game for your Mobile Phone
How To Create UI Shader Graph Shader inside Unity
How to use Unity UI Events
How to properly Raycast UI images even if they are overlapped
How to Draw lines with Unity LineRenderer
Saving and Loading your game progress
How to Work with Nested Prefabs inside Unity
How to work with Coroutines inside Unity
How to Create a simple Animation System from scratch
How To create Advanced UI for your game
Advanced C# programming with Class Constructors, LINQ, Lambda Expressions, Generic Methods, and other tips and tricks
How To use C# attributed like ContextMenu, System.Serializable and others
How to use static references with C#
How to use OnValidate Method inside your C# scripts
How to create a powerful Button Manager
How to create an entire game without using Update Loop
and much more
Why learn from me?
I created this course to share my passion for making games and help others to create them. I am always trying to find effective and fast ways to solve various problems, so I hope you will find some of my tips and tricks useful also for your projects and games.
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Course Introduction
Chapter 2: Basic Building Blocks
Lecture 1: Shader Graph UI Shader: Vignette
Lecture 2: Shader Graph UI Shader: Tileable Pattern
Lecture 3: Line Drawing
Lecture 4: Shader Graph UI Shader: Scratching Material
Lecture 5: Sampling
Chapter 3: Putting Blocks Together
Lecture 1: Creating Board Image
Lecture 2: Creating Ticket Section
Lecture 3: Creating Ticket
Lecture 4: Scratching Integration Part 1
Lecture 5: Scratching Integration Part 2
Chapter 4: Winning Managers
Lecture 1: Win Settings
Lecture 2: Winning Panel Manager
Lecture 3: Button Manager
Lecture 4: Filling Board Images Part 1
Lecture 5: Filling Board Images Part 2
Lecture 6: Finish by Winning Images
Chapter 5: Creating Basic Game
Lecture 1: Game Loop
Lecture 2: Creating Scoreboard
Lecture 3: Creating Save and Load Manager
Chapter 6: Advanced Scratching and Winning Options
Lecture 1: Ticket Section Group One By One Ticket
Lecture 2: Ticket Section Group All At Once Ticket
Lecture 3: Any Sprite
Chapter 7: Finishing the Game
Lecture 1: Section Random Color
Lecture 2: Ticket Provider
Lecture 3: Creating Main Menu
Chapter 8: Creating custom Animation System
Lecture 1: Custom Animation System Part 1
Lecture 2: Custom Animation System Part 2
Chapter 9: Creating Game Animations
Lecture 1: Main Menu Animation
Lecture 2: Sections Animation
Lecture 3: Scoreboard Animation
Lecture 4: Winning Sprites Animation
Lecture 5: Scratching Finished Animation
Lecture 6: Winning Panel Animation
Chapter 10: Building your game
Lecture 1: Build the game For Mobile Phone
Chapter 11: Initial Scratching
Lecture 1: Initial Scratching Animation
Chapter 12: Extras
Lecture 1: Unity Hub Overview
Lecture 2: Unity Basics
Instructors

Alexander Urik
Unity Programmer, Movie VFX Artist, Entrepreneur
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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