Playmaker game development starting from Square One!
- Development
- May 12, 2025

Playmaker game development starting from Square One!, available at $19.99, has an average rating of 3.5, with 11 lectures, based on 13 reviews, and has 41 subscribers.
You will learn about Beginners that have never used Unity or Playmaker will create their own room adventure game, setting up the foundation to make anything they imagine This course is ideal for individuals who are Complete Unity and Playmaker novices will the desire to make games from scratch It is particularly useful for Complete Unity and Playmaker novices will the desire to make games from scratch.
Enroll now: Playmaker game development starting from Square One!
Summary
Title: Playmaker game development starting from Square One!
Price: $19.99
Average Rating: 3.5
Number of Lectures: 11
Number of Published Lectures: 11
Number of Curriculum Items: 11
Number of Published Curriculum Objects: 11
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
How is the Square One course structure better for novices?
Artists, storytellers, educators, or anyone will learn how to make a game with zero coding or development experience from start to finish. The course has been designed and paced for a complete programming novice that wants immediate hands-on instruction in a workshop-style presentation. Think a nerdy Bob Ross-type vibe without the hair. I’m bald. Something as complex as building a working video game can still be broken down to a “paint-by-numbers” pace in learning the daunting Unity production stage’s layout and features. But by the end of the second chapter “Modeling Basics”, you will be building walls, cubes, even an entire house floor layout without needing to look at the keyboard!
The core topic presented are:
High-level overview of the Unity interface and installation
Modeling Basics
Playmaker installation
Getting free models from the Unity Asset Store
Drag and Drop logic blocks, or FSM, introduction, and examples
Introduce FSM Jonathan’s “Shorthand”
Greyboxing – Building out our first game environment
Triggers / doors – Adding logic to things that move or bite!
Blender import and animate – How to get help from the design community and incorporate it into your game
AI and pathfinding – Fixed or random walking paths, let’s get creatures a brain!
Health System – Introducing the concept of variables to keep score or a health value
User Interface Panel – The fullscreen overlay that displays our new score and health values
Building for PC play and Export to play on the Web
all yielding a working multi-room adventure/puzzle game.
At the end of the series, you will be able to publish your game to play on the web or start your journey to becoming an Indie Game Developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Unity and Playmaker for Complete Beginners
Lecture 1: Unity and Playmaker installation
Lecture 2: Unity UI and basic modeling
Lecture 3: Playmaker Basics – First FSMs
Lecture 4: Documenting Playmaker FSMs
Lecture 5: Animating a Door
Lecture 6: Importing and Animating Free Models
Lecture 7: Greyboxing a Scene and AI NavMesh setup
Lecture 8: Import Animated Zombies and add AI
Lecture 9: 09-Game Logic and UI Scoring
Lecture 10: Build and Export your game for the PC and the Web
Instructors

Jonathan Santos
Interactive Development Instructor
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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