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Unreal 5 Materials Part 3 VFX Materials

  • Development
  • May 12, 2025
SynopsisUnreal 5 Materials – Part 3 VFX Materials, available at...
Unreal 5 Materials Part 3 VFX  No.1

Unreal 5 Materials – Part 3 VFX Materials, available at $19.99, has an average rating of 4.5, with 49 lectures, based on 25 reviews, and has 530 subscribers.

You will learn about Understand the basic and advanced setups for building VFX materials in UE5 from scratch Deep dive into various topics such as Combustion and Water materials with worked examples Learn industry standard best practices for tools and workflows for VFX materials Learn where and how we can optimise our materials for best performance in realtime This course is ideal for individuals who are Anyone wanting to learn more about advanced VFX materials in UE5 It is particularly useful for Anyone wanting to learn more about advanced VFX materials in UE5.

Enroll now: Unreal 5 Materials – Part 3 VFX Materials

Summary

Title: Unreal 5 Materials – Part 3 VFX Materials

Price: $19.99

Average Rating: 4.5

Number of Lectures: 49

Number of Published Lectures: 49

Number of Curriculum Items: 49

Number of Published Curriculum Objects: 49

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the basic and advanced setups for building VFX materials in UE5 from scratch
  • Deep dive into various topics such as Combustion and Water materials with worked examples
  • Learn industry standard best practices for tools and workflows for VFX materials
  • Learn where and how we can optimise our materials for best performance in realtime
  • Who Should Attend

  • Anyone wanting to learn more about advanced VFX materials in UE5
  • Target Audiences

  • Anyone wanting to learn more about advanced VFX materials in UE5
  • Welcome to Part 3 of my complete Unreal Engine 5 Materials Course, here on Udemy.  Following on from Part 1 – Environmental Materials and Part 2 – Animated Foliage Materials with World Position Offset, this course looks at Visual Effects Materials – using Textures and Shader Math to replicate real world effects.  Over the course of 8.5 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Atmospherics, such as Light Shafts and Fog materials, to Fire and Smoke and Water and Magic. 

    Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why – so you’re learning both the techniques and building up a base of  background knowledge of first principal concepts, allowing you to build up your own shaders in future.

    With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Textures, Shader Maths based off UVs, Parameters, and Animation – this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5. 

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Atmospherics

    Lecture 1: Lightshafts – Texture Settings

    Lecture 2: Lightshafts – Panning Textures

    Lecture 3: Lightshaft – UV Gradient

    Lecture 4: Lightshaft – Depth Fade

    Lecture 5: Lightshaft – Fresnel

    Lecture 6: Dust Motes

    Lecture 7: Fog Planes

    Chapter 3: Combustion

    Lecture 1: UV Distortion

    Lecture 2: Stylised Fire

    Lecture 3: Candle Flame – Texture

    Lecture 4: Candle Flame – WPO

    Lecture 5: Candle Flame – Smoke

    Lecture 6: Smoke WPO – Setup

    Lecture 7: Smoke WPO – Shader

    Lecture 8: 6d Lightmap – Setup

    Lecture 9: 6D Lightmap Shader

    Lecture 10: Campfire – Shaders

    Lecture 11: Campfire – Fake Lighting

    Lecture 12: Lightning Mesh Flipbook

    Chapter 4: Water Materials

    Lecture 1: Simple Opaque Water

    Lecture 2: Transparent Water

    Lecture 3: Opacity and Fresnel

    Lecture 4: Refraction

    Lecture 5: Depth Fade

    Lecture 6: SSR and Planar Reflections

    Lecture 7: Cubemaps

    Lecture 8: Reflections Recap

    Lecture 9: WPO

    Lecture 10: Fixed Depth Setup

    Lecture 11: Fixed Depth Shader

    Lecture 12: Flowmap Setup

    Lecture 13: Flowmap Vertex Painting

    Lecture 14: Single Layer Water

    Lecture 15: Flowmap Comparison

    Chapter 5: Oceans

    Lecture 1: Gerstner Waves

    Lecture 2: Ocean VAT

    Lecture 3: Ocean Height Flipbook

    Lecture 4: Ocean Combined

    Chapter 6: Rain

    Lecture 1: Rain – WPO

    Lecture 2: Rain – Splashes and Ripples

    Chapter 7: Magic Portal

    Lecture 1: Portal Timing

    Lecture 2: Portal Sphere

    Lecture 3: Portal Arcs

    Lecture 4: Portal Tunnel

    Lecture 5: Portal Plane

    Lecture 6: Portal Firey

    Chapter 8: Snap Card

    Lecture 1: Snap Card

    Lecture 2: Wrap up and Conclusion

    Instructors

  • Unreal 5 Materials Part 3 VFX  No.2
    Thomas Harle
    Realtime VFX Artist
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
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  • 4 stars: 4 votes
  • 5 stars: 20 votes
  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

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    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!