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The Beginner Guide to Animation in Unity (v5 to v2020+)

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  • May 11, 2025
SynopsisThe Beginners Guide to Animation in Unity (v5 to v2020+ , ava...
The Beginner Guide to Animation in Unity (v5 v2020+)  No.1

The Beginners Guide to Animation in Unity (v5 to v2020+), available at $99.99, has an average rating of 4.73, with 132 lectures, 1 quizzes, based on 1998 reviews, and has 15719 subscribers.

You will learn about create animations from scratch using the Unity Mecanim system and place them onto game objects. import third party animated assets into Unity and set up animation controllers. write C# code to dynamically control animations through user interaction. explore the use of inverse kinematics in humanoid rigs. create complex animation sequences and blends dynamically controlled by the user at runtime. This course is ideal for individuals who are This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games. or This course is not for those wanting to learn to program in Unity. It is particularly useful for This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games. or This course is not for those wanting to learn to program in Unity.

Enroll now: The Beginners Guide to Animation in Unity (v5 to v2020+)

Summary

Title: The Beginners Guide to Animation in Unity (v5 to v2020+)

Price: $99.99

Average Rating: 4.73

Number of Lectures: 132

Number of Quizzes: 1

Number of Published Lectures: 64

Number of Curriculum Items: 133

Number of Published Curriculum Objects: 64

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • create animations from scratch using the Unity Mecanim system and place them onto game objects.
  • import third party animated assets into Unity and set up animation controllers.
  • write C# code to dynamically control animations through user interaction.
  • explore the use of inverse kinematics in humanoid rigs.
  • create complex animation sequences and blends dynamically controlled by the user at runtime.
  • Who Should Attend

  • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
  • This course is not for those wanting to learn to program in Unity.
  • Target Audiences

  • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
  • This course is not for those wanting to learn to program in Unity.
  • The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time. 

    In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

    Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:

  • new challenges and projects

  • blending animations to create strafe sets

  • adjusting curves

  • designing a character and the placing of motion capture with free third-party tools


  • Learn how to animate and work with:

  • the mecanim timeline

  • curve and keyframe editors

  • animation events that trigger code

  • root motion

  • imported animations created in third party packages

  • animation state machines


  • Contents and Overview

    The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome

    Lecture 2: Join the H3D Student Community

    Lecture 3: Contacting H3D

    Lecture 4: FAQs

    Lecture 5: Installation

    Lecture 6: Unitys Windows

    Lecture 7: 3D Navigation

    Lecture 8: External Resources

    Lecture 9: Fixing Model Issues

    Lecture 10: Physics Bounce

    Chapter 2: Press Play

    Lecture 1: Why Animation Works

    Lecture 2: The Principles of Animation

    Lecture 3: Keyframes

    Lecture 4: The Animation Window Part 1

    Lecture 5: The Animation Window Part 2

    Lecture 6: Curves

    Lecture 7: Local and World Space

    Lecture 8: Squash Challenge

    Chapter 3: States and Transitions

    Lecture 1: The Animator

    Lecture 2: Triggering Animation States Part 1

    Lecture 3: Triggering Animation States Part 2

    Lecture 4: Trigger Challenge Part 1

    Lecture 5: Trigger Challenge Part 2

    Chapter 4: The Bare Bones

    Lecture 1: Bones, Joints and Rigs

    Lecture 2: Importing Animations from 3D Software

    Lecture 3: Generic Animations

    Lecture 4: Animation Cycles

    Lecture 5: Generic Animations and Avatars

    Lecture 6: Making a Humanoid

    Lecture 7: Animating a Humanoid

    Lecture 8: Animating and Rigging with Mixamo

    Lecture 9: Importing Mixamo to Unity

    Chapter 5: Runtime Control

    Lecture 1: A Simple Character Controller

    Lecture 2: Transitioning Between Walking and Idle Animations

    Lecture 3: Walking In a Straight Line

    Lecture 4: Jumping

    Lecture 5: Simple Blending of Animation Transitions

    Lecture 6: Humanoid Root Motion Challenge Part 1

    Lecture 7: Humanoid Root Motion Challenge Part 2

    Chapter 6: Triggering Animations

    Lecture 1: Triggering Animations with Colliders

    Lecture 2: Triggering Animations By Clicking Part 1

    Lecture 3: Triggering Animations By Clicking Part 2

    Lecture 4: Triggering Animations By Clicking Part 3

    Lecture 5: Jumping and Climbing Part 1

    Lecture 6: Editing Read Only Animations

    Lecture 7: Jumping and Climbing Part 2

    Lecture 8: Jumping and Climbing Part 3

    Lecture 9: Jumping and Climbing Part 4

    Lecture 10: Jumping and Climbing Part 5

    Chapter 7: Blend Shapes

    Lecture 1: Introducing Blendshapes

    Lecture 2: Creating Blendshapes

    Lecture 3: Blendshapes for Facial Animation

    Lecture 4: Blend Tree Basics

    Lecture 5: Strafe Sets Part 1

    Lecture 6: Strafe Sets Part 2

    Chapter 8: Inverse Kinematics

    Lecture 1: Using Inverse Kinematics

    Lecture 2: Making A Dynamic Animated Character

    Lecture 3: Using IK to Pickup and Hold an Object

    Chapter 9: Final Project

    Lecture 1: Project Specifications

    Lecture 2: Project Solution Part 1

    Lecture 3: Project Solution Part 2

    Lecture 4: Project Solution Part 3

    Chapter 10: Final Words

    Lecture 1: Final Words

    Lecture 2: Where to now?

    Instructors

  • The Beginner Guide to Animation in Unity (v5 v2020+)  No.2
    Penny de Byl
    International Award Winning Professor & Best Selling Author
  • The Beginner Guide to Animation in Unity (v5 v2020+)  No.3
    Penny Holistic3D
    Academic, Author & Game Development Enthusiast
  • Rating Distribution

  • 1 stars: 18 votes
  • 2 stars: 18 votes
  • 3 stars: 122 votes
  • 4 stars: 517 votes
  • 5 stars: 1323 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!