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Build 5 iPhone Games with Xcode 8 and Swift 3

  • Development
  • May 10, 2025
SynopsisBuild 5 iPhone Games with Xcode 8 and Swift 3, available at $...
Build 5 iPhone Games with Xcode 8 and Swift 3  No.1

Build 5 iPhone Games with Xcode 8 and Swift 3, available at $19.99, has an average rating of 4.5, with 62 lectures, based on 6 reviews, and has 4633 subscribers.

You will learn about Build 2D Games with SpriteKit Deal with Collisions and Physics Organize Project And Animate Sprites Program And Solve Complicated Problems Using Swift SpriteKit Fundamentals Create Scenes In The Scene Editor Create and Work with Game Scenes This course is ideal for individuals who are Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit It is particularly useful for Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit.

Enroll now: Build 5 iPhone Games with Xcode 8 and Swift 3

Summary

Title: Build 5 iPhone Games with Xcode 8 and Swift 3

Price: $19.99

Average Rating: 4.5

Number of Lectures: 62

Number of Published Lectures: 62

Number of Curriculum Items: 62

Number of Published Curriculum Objects: 62

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build 2D Games with SpriteKit
  • Deal with Collisions and Physics
  • Organize Project And Animate Sprites
  • Program And Solve Complicated Problems Using Swift
  • SpriteKit Fundamentals
  • Create Scenes In The Scene Editor
  • Create and Work with Game Scenes
  • Who Should Attend

  • Complete Beginners
  • Anyone Who Wants To Learn iOS Game Development Using SpriteKit
  • Target Audiences

  • Complete Beginners
  • Anyone Who Wants To Learn iOS Game Development Using SpriteKit
  • Learn to build 5 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.

    You will build this app from scratch! You don’t have to have any prior experience in game development.

    The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.

    This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

    Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.

    One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

    Course Curriculum

    Chapter 1: Avoid Spikes Game

    Lecture 1: Avoid Spikes Game preview

    Lecture 2: Setting up the game

    Lecture 3: Adding sprites to the title screen

    Lecture 4: Adding in the angles to the game

    Lecture 5: Setting up the buttons

    Lecture 6: Finishing up the TitleScene

    Lecture 7: Spawning the objects

    Lecture 8: Adding in the controls and the spike logic

    Lecture 9: Setting up the physics

    Lecture 10: Resetting the game

    Lecture 11: Making a cool tech circle and spike

    Lecture 12: Adding the art to Xcode

    Lecture 13: Fixing the titlescene and adding score

    Lecture 14: Adding in the main sprite and the player rotation

    Chapter 2: Chroma Avoid Game

    Lecture 1: Chroma Avoid Game Preview

    Lecture 2: Starting the game

    Lecture 3: Setting up the player and the controls

    Lecture 4: Spawning the two blocks

    Lecture 5: Adding in the score labels and testing the app

    Lecture 6: Adding in the spawning timers

    Lecture 7: Setting up the color change logic

    Lecture 8: Adding in the countdown timer

    Lecture 9: Adding in the physics part 1

    Lecture 10: Adding in physics part 2

    Lecture 11: Adding in physics part 3

    Lecture 12: Adding in a title scene

    Lecture 13: Moving between scenes

    Lecture 14: Implementing the scene change logic and Timer

    Lecture 15: Making the dark Ship

    Lecture 16: Making the light ship and the collectibles

    Lecture 17: Importing the art

    Lecture 18: Setting up an animated title scene part 1

    Lecture 19: Setting up an animated title scene part 2

    Chapter 3: Block Spawn then collect Game

    Lecture 1: Block Spawn then collect Game Preview

    Lecture 2: Setting up the game

    Lecture 3: Setting up the floor

    Lecture 4: Setting up the blocks

    Lecture 5: Optimizing the drop logic

    Lecture 6: Adding in the labels

    Lecture 7: Setting up the countdown timer and physics bounds

    Lecture 8: Setting up the game over logic 1

    Lecture 9: Setting up the game over logic 2

    Lecture 10: Setting up the TitleScene

    Lecture 11: Optimizing the title page

    Lecture 12: Setting up a shadow

    Lecture 13: FInishing off the game

    Chapter 4: Click as fast as you can Game

    Lecture 1: Click as fast as you can Game Preview

    Lecture 2: Starting the game

    Lecture 3: Setting up the game objects

    Lecture 4: Setting up a game timer

    Lecture 5: Adding in the reset logic

    Lecture 6: Finishing the game and adding cycling colors

    Chapter 5: Collect squares game

    Lecture 1: Collect squares game preview

    Lecture 2: Starting the game

    Lecture 3: Setting up the start logic and the player

    Lecture 4: Setting up the collectibles and the timers

    Lecture 5: Setting up the player controls

    Lecture 6: Adding in the physics

    Lecture 7: Setting up the repeat logic

    Lecture 8: Finalizing the gameplay

    Lecture 9: Making the art in Photoshop and illustrator

    Lecture 10: Wrapping up the game

    Instructors

  • Build 5 iPhone Games with Xcode 8 and Swift 3  No.2
    Online Training Plus
    Succinct low-barrier courses for free
  • Build 5 iPhone Games with Xcode 8 and Swift 3  No.3
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Build 5 iPhone Games with Xcode 8 and Swift 3  No.4
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
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  • 1 stars: 0 votes
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  • 3 stars: 1 votes
  • 4 stars: 1 votes
  • 5 stars: 4 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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