Build 5 iPhone Games with Xcode 8 and Swift 3
- Development
- May 10, 2025

Build 5 iPhone Games with Xcode 8 and Swift 3, available at $19.99, has an average rating of 4.5, with 62 lectures, based on 6 reviews, and has 4633 subscribers.
You will learn about Build 2D Games with SpriteKit Deal with Collisions and Physics Organize Project And Animate Sprites Program And Solve Complicated Problems Using Swift SpriteKit Fundamentals Create Scenes In The Scene Editor Create and Work with Game Scenes This course is ideal for individuals who are Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit It is particularly useful for Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit.
Enroll now: Build 5 iPhone Games with Xcode 8 and Swift 3
Summary
Title: Build 5 iPhone Games with Xcode 8 and Swift 3
Price: $19.99
Average Rating: 4.5
Number of Lectures: 62
Number of Published Lectures: 62
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 62
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn to build 5 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.
You will build this app from scratch! You don’t have to have any prior experience in game development.
The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Course Curriculum
Chapter 1: Avoid Spikes Game
Lecture 1: Avoid Spikes Game preview
Lecture 2: Setting up the game
Lecture 3: Adding sprites to the title screen
Lecture 4: Adding in the angles to the game
Lecture 5: Setting up the buttons
Lecture 6: Finishing up the TitleScene
Lecture 7: Spawning the objects
Lecture 8: Adding in the controls and the spike logic
Lecture 9: Setting up the physics
Lecture 10: Resetting the game
Lecture 11: Making a cool tech circle and spike
Lecture 12: Adding the art to Xcode
Lecture 13: Fixing the titlescene and adding score
Lecture 14: Adding in the main sprite and the player rotation
Chapter 2: Chroma Avoid Game
Lecture 1: Chroma Avoid Game Preview
Lecture 2: Starting the game
Lecture 3: Setting up the player and the controls
Lecture 4: Spawning the two blocks
Lecture 5: Adding in the score labels and testing the app
Lecture 6: Adding in the spawning timers
Lecture 7: Setting up the color change logic
Lecture 8: Adding in the countdown timer
Lecture 9: Adding in the physics part 1
Lecture 10: Adding in physics part 2
Lecture 11: Adding in physics part 3
Lecture 12: Adding in a title scene
Lecture 13: Moving between scenes
Lecture 14: Implementing the scene change logic and Timer
Lecture 15: Making the dark Ship
Lecture 16: Making the light ship and the collectibles
Lecture 17: Importing the art
Lecture 18: Setting up an animated title scene part 1
Lecture 19: Setting up an animated title scene part 2
Chapter 3: Block Spawn then collect Game
Lecture 1: Block Spawn then collect Game Preview
Lecture 2: Setting up the game
Lecture 3: Setting up the floor
Lecture 4: Setting up the blocks
Lecture 5: Optimizing the drop logic
Lecture 6: Adding in the labels
Lecture 7: Setting up the countdown timer and physics bounds
Lecture 8: Setting up the game over logic 1
Lecture 9: Setting up the game over logic 2
Lecture 10: Setting up the TitleScene
Lecture 11: Optimizing the title page
Lecture 12: Setting up a shadow
Lecture 13: FInishing off the game
Chapter 4: Click as fast as you can Game
Lecture 1: Click as fast as you can Game Preview
Lecture 2: Starting the game
Lecture 3: Setting up the game objects
Lecture 4: Setting up a game timer
Lecture 5: Adding in the reset logic
Lecture 6: Finishing the game and adding cycling colors
Chapter 5: Collect squares game
Lecture 1: Collect squares game preview
Lecture 2: Starting the game
Lecture 3: Setting up the start logic and the player
Lecture 4: Setting up the collectibles and the timers
Lecture 5: Setting up the player controls
Lecture 6: Adding in the physics
Lecture 7: Setting up the repeat logic
Lecture 8: Finalizing the gameplay
Lecture 9: Making the art in Photoshop and illustrator
Lecture 10: Wrapping up the game
Instructors

Online Training Plus
Succinct low-barrier courses for free

Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students

John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
Frequently Asked Questions
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