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Build your first mobile game for iPhone SwiftiOS having fun

  • Development
  • May 10, 2025
SynopsisBuild your first mobile game for iPhone Swift/iOS having fun,...
Build your first mobile game for iPhone SwiftiOS having fun  No.1

Build your first mobile game for iPhone Swift/iOS having fun, available at $49.99, has an average rating of 4.5, with 27 lectures, 2 quizzes, based on 13 reviews, and has 158 subscribers.

You will learn about Create a fully functional game Have a deeper understand of the problems that can happen while coding and how to solve it Student will be able to create code easy to understand, test and scale This course is ideal for individuals who are Anyone looking to learn or deeper its knowledged in Swift, iOS or SpriteKit or Anyone that want to learn while having fun making a game or Anyone open minded that want to be leading and not following It is particularly useful for Anyone looking to learn or deeper its knowledged in Swift, iOS or SpriteKit or Anyone that want to learn while having fun making a game or Anyone open minded that want to be leading and not following.

Enroll now: Build your first mobile game for iPhone Swift/iOS having fun

Summary

Title: Build your first mobile game for iPhone Swift/iOS having fun

Price: $49.99

Average Rating: 4.5

Number of Lectures: 27

Number of Quizzes: 2

Number of Published Lectures: 27

Number of Published Quizzes: 2

Number of Curriculum Items: 29

Number of Published Curriculum Objects: 29

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a fully functional game
  • Have a deeper understand of the problems that can happen while coding and how to solve it
  • Student will be able to create code easy to understand, test and scale
  • Who Should Attend

  • Anyone looking to learn or deeper its knowledged in Swift, iOS or SpriteKit
  • Anyone that want to learn while having fun making a game
  • Anyone open minded that want to be leading and not following
  • Target Audiences

  • Anyone looking to learn or deeper its knowledged in Swift, iOS or SpriteKit
  • Anyone that want to learn while having fun making a game
  • Anyone open minded that want to be leading and not following
  • Have you ever imagine yourself as a spy, breaking codes, picking?locks? In this game you will have to crack the secret code to pop the lock, and more you will have to build this game from scratch if you want to play it and learn a lot about Swift, SpriteKit and iOS?while doing so.

    The game is fun to play and watch others playing,?however it?is just a fun way for me to teach you all you need to know to be a excellent Swift/iOS developer.

    Trougth the course of this course we will learn about:

  • SpriteKit Framework and its boiled plate code
  • Extensions, what is and how to use
  • How to encapsulate our code and use private variables, getters and setter and why
  • How to refectory your code as you go, what is refectory and why you should always do it
  • Loops, different kinds of loops, with one to use for different scenarios and why
  • Inheritance, including initializers, convenience, required, overriden how to do it right
  • Properties, including property observers and computed properties, what it is and how to use
  • Protocols, I?know you hear about it before, but do you really understand what it is and how to use?
  • In this course we will cover one topic at the time?as we need we will discuss itm examine the options and add to our game to make it more and more awesome

    Course Curriculum

    Chapter 1: Start Here

    Lecture 1: Introduction

    Lecture 2: Stay hungry, Stay foolish

    Lecture 3: Introduction to the course

    Chapter 2: Introduction to SpriteKit

    Lecture 1: Create a SpriteKit project and understand the boiled plate code

    Chapter 3: Creating Extensions

    Lecture 1: Creating UIColor Extensions to make developing and specially changes easier

    Chapter 4: Starting the game, initializers and new classes

    Lecture 1: Creating PadLoackSKShapeNode class

    Lecture 2: Using PadLoackSKShapeNode class

    Lecture 3: Adding a pin class to the PadLockSKShape

    Chapter 5: Add animation to our game

    Lecture 1: Add rotatition to the pin

    Chapter 6: Add helper functions

    Lecture 1: A little maths in the getNewTarget function

    Chapter 7: Creating a target and make it fun

    Lecture 1: Setup the target first and just call the getNewTarget function later

    Lecture 2: Create new targets on demand

    Lecture 3: Setup the target first and just call the getNewTarget function later

    Lecture 4: Creating some space between two given targets

    Chapter 8: Lets see now how easily we can change your game

    Lecture 1: Minute of appreciation for what we build so far

    Chapter 9: The game cycle

    Lecture 1: Creating some space between the targets

    Lecture 2: Create a SKNode to keep our target as children

    Lecture 3: Collision detection setting up PhysicsBody

    Lecture 4: Using booleans to create a switch in part of the expressions

    Chapter 10: Making the code more useful, more reliable and expandable

    Lecture 1: Refactoring, creating a GameController to isolate the game logic

    Chapter 11: More enhancements

    Lecture 1: Game Over, calling events in the Game Controller as it happens in the game cycle

    Lecture 2: Shake the scene and changing inheritance in the GameController

    Lecture 3: Add new features and improving the game

    Chapter 12: Working with Physics

    Lecture 1: Checking if the pin is in contact with the target on tap

    Chapter 13: Adding a HUD (heads up display)

    Lecture 1: Creating a HUD – Head up Display

    Lecture 2: Making use of our new HUD Class

    Chapter 14: Have fun playing a Q&A game to see what you learned now

    Chapter 15: Students deals

    Lecture 1: Visit our website and check out the latest deals

    Instructors

  • Build your first mobile game for iPhone SwiftiOS having fun  No.2
    Icaro Lavrador
    React, JavaScript, Node, Swift Expert | 25+ years Experience
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  • 2 stars: 1 votes
  • 3 stars: 0 votes
  • 4 stars: 3 votes
  • 5 stars: 9 votes
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