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How To Make A Flexible Inventory System In Unreal Engine

  • Development
  • May 10, 2025
SynopsisHow To Make A Flexible Inventory System In Unreal Engine, ava...
How To Make A Flexible Inventory System In Unreal Engine  No.1

How To Make A Flexible Inventory System In Unreal Engine, available at $54.99, has an average rating of 4.83, with 72 lectures, based on 4 reviews, and has 107 subscribers.

You will learn about Master UI Design: Learn to design and organize your inventory UI with intuitive panels, buttons, slots, and icons that enhance user experience. Implement Dynamic Interactions: Develop a robust drag-and-drop system, enabling players to seamlessly move inventory items between slots or drop items Enhance Player Equipment Management: Customize the equipping system to allow players to equip weapons and armor directly from their inventory Create Informative Tooltips: Implement and tailor a tooltip system to deliver essential information about inventory items to players. Implement Item Stacking: Make items stackable to save inventory space and display the quantity of stacked items, improving inventory management Implement Item Weight System: Learn how to create a weight mechanic where every item in the inventory will weigh a certain amount. This course is ideal for individuals who are A beginner but not complete beginner or intermediate game developer who is interested in learning how to make a Modular RPG Inventory System In Unreal Engine It is particularly useful for A beginner but not complete beginner or intermediate game developer who is interested in learning how to make a Modular RPG Inventory System In Unreal Engine.

Enroll now: How To Make A Flexible Inventory System In Unreal Engine

Summary

Title: How To Make A Flexible Inventory System In Unreal Engine

Price: $54.99

Average Rating: 4.83

Number of Lectures: 72

Number of Published Lectures: 72

Number of Curriculum Items: 72

Number of Published Curriculum Objects: 72

Original Price: $49.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master UI Design: Learn to design and organize your inventory UI with intuitive panels, buttons, slots, and icons that enhance user experience.
  • Implement Dynamic Interactions: Develop a robust drag-and-drop system, enabling players to seamlessly move inventory items between slots or drop items
  • Enhance Player Equipment Management: Customize the equipping system to allow players to equip weapons and armor directly from their inventory
  • Create Informative Tooltips: Implement and tailor a tooltip system to deliver essential information about inventory items to players.
  • Implement Item Stacking: Make items stackable to save inventory space and display the quantity of stacked items, improving inventory management
  • Implement Item Weight System: Learn how to create a weight mechanic where every item in the inventory will weigh a certain amount.
  • Who Should Attend

  • A beginner but not complete beginner or intermediate game developer who is interested in learning how to make a Modular RPG Inventory System In Unreal Engine
  • Target Audiences

  • A beginner but not complete beginner or intermediate game developer who is interested in learning how to make a Modular RPG Inventory System In Unreal Engine
  • Learn how to craft a dynamic and modular inventory system for your RPG game. Whether you’re a beginner or intermediatedeveloper, this course will guide you through the process of creating an inventory system that’s both flexible and efficient.

    Course Overview

    From conceptualization to implementation, I will guide you through every step of creating a robust RPG inventory system that will elevate your game to new heights.

    Delve into the core concepts of UI design as you learn to craft visually stunning interfaces that enhance player immersion. Harness the power of Unreal Engine’s tools and components to seamlessly structure your inventory UI, making navigation a breeze for players.

    Explore advanced gameplay mechanics as you implement dynamic item interactions, enabling players to seamlessly manage their inventory through intuitive drag-and-drop functionality. Dive deep into the realm of scriptable objects to empower your inventory system with flexible data management capabilities.

    Discover the art of equipping and managing weapons, armor, and items with ease, thanks to our comprehensive equipping system.

    What’s Inside

    Course Modules :

  • Introduction

  • Item Interaction

  • Money System

  • Creating An Inventory

  • Adding Items To The Inventory

  • Creating a Drag and Drop System

  • Creating An Armour & Equipment System

  • Consuambles

  • Dropping Items

  • Tooltip

  • Creating A Chest System

  • Weight System

  • Sorting Item In The Inventory By Categories

  • Save System

  • What Will You Learn In this Course?

    By the end of this course, you’ll have the skills and confidence to create a fully functional RPG inventory system in Unreal Engine, ready to integrate seamlessly into your game project. Whether you’re a beginner or an experienced developer

    Have a look at the course free lessons below, and please enjoy the course!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Project Set Up

    Lecture 2: Importing The Assets

    Lecture 3: Community

    Chapter 2: Item Interaction

    Lecture 1: Creating An Outline Material

    Lecture 2: Making The Outline Appear When We Are Close To An Object

    Lecture 3: Creating A Press E To Interact Widget

    Lecture 4: Creating An Inventory Component

    Lecture 5: Creating An Interaction Interface

    Chapter 3: Money System

    Lecture 1: Creating A Money Pick Up

    Lecture 2: Creating The Inventory Widget

    Lecture 3: Creating The Money Widget

    Lecture 4: Updating The Inventory When We Collect More Money

    Chapter 4: Creating Items In Our Inventory

    Lecture 1: Creating An Icon Generator

    Lecture 2: Creating A Data Table For Our Items

    Lecture 3: Creating Items Dynamically

    Lecture 4: Creating Enums For Our Two Types Of Items

    Lecture 5: Creating An Item Slot Widget

    Lecture 6: Designing Our Inventory Widget

    Lecture 7: Widget Switcher

    Lecture 8: Highlighting Items In Our Inventory

    Lecture 9: Creating Dynamic Inventory Slots

    Chapter 5: Adding Items To The Inventory

    Lecture 1: Adding Armor & Equipment To Our Inventory

    Lecture 2: Displaying The Quantity Of Item In Our Inventory

    Lecture 3: Adding Consumable Items To Our Inventory

    Lecture 4: Letting The Player Know When The Inventory Is Full

    Chapter 6: Creating A Drag and Drop System

    Lecture 1: Creating A Drag System In Our Inventory

    Lecture 2: Removing An Item Once We Drop It

    Lecture 3: Dropping Items In Our Inventory

    Lecture 4: Dragging And Dropping Consumable Items

    Chapter 7: Armour & Equipment System

    Lecture 1: Creating Armour Items

    Lecture 2: Attaching Armour & Equipment To The Player Character

    Lecture 3: Switching The Armour & Equipment

    Lecture 4: Creating The Equipment Slot

    Lecture 5: Equpping Items From The Inventory

    Lecture 6: Moving An Item From The Inventory To The Equipment Slot

    Lecture 7: Swapping Items From The Inventory To The Equipment Slots

    Lecture 8: Dragging And Dropping Items From The Inventory To The Equipment Slot

    Lecture 9: Dragging And Dropping Items From The Equipment Slot To The Inventory

    Lecture 10: Functions

    Lecture 11: Creating The Shield Equipment Slot

    Lecture 12: Creating The Helment Equipment Slot

    Lecture 13: Fixing A Switching Equipment Slot Issue

    Lecture 14: Adding Conditions For The Equipment Slot

    Lecture 15: Updating The Player When The Equipment Slot Has Armour & Equipment

    Lecture 16: Updating Equipment Slot Hover Color

    Lecture 17: Displaying A 3D Mesh Of The Player Character In Our Widget

    Chapter 8: Consuambles

    Lecture 1: Creating A Consuamble Slot

    Lecture 2: Dragging And Dropping The Consuamble Slot

    Lecture 3: Automatically Switching To The Correct Inventory Tab

    Chapter 9: Dropping Items

    Lecture 1: Creating The Drop Widget

    Lecture 2: Dropping Items From The Inventory

    Lecture 3: Dropping Items From The Equipment Slot

    Chapter 10: Tooltip

    Lecture 1: Creating A ToolTip System

    Chapter 11: Creating A Chest System

    Lecture 1: Importing The Chest Model

    Lecture 2: Creating An Animation For The Chest

    Lecture 3: Designing The Chest Widgets

    Lecture 4: Adding Items To The Chest

    Lecture 5: Collecting Items From The Chest

    Chapter 12: Weight System

    Lecture 1: Creating A Weight System

    Lecture 2: Updating The Inventory When We Collect Or Drop Items

    Lecture 3: Encumberment

    Chapter 13: Sorting Items In The Inventory By Categories

    Lecture 1: Sorting Items In Our Inventory By Weights

    Lecture 2: Sorting Empty Slots In The Inventory

    Lecture 3: Sorting Consumables In The Inventory By Weight

    Lecture 4: Sorting Items In The Inventory By Value

    Chapter 14: Save System

    Lecture 1: Saving The Items In Our Inventory To A Save File

    Lecture 2: Loading The Save Game File

    Lecture 3: Deleting The Save Game

    Chapter 15: Polishing

    Lecture 1: Making The Inventory Infinitely Long

    Lecture 2: Updating The Tool Tip

    Chapter 16: Bonus Lecture + Whats Next

    Lecture 1: Whats Next And Well Done!

    Lecture 2: Project Files

    Instructors

  • How To Make A Flexible Inventory System In Unreal Engine  No.2
    Unreal University
    Game Developer
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