How To Make A Flexible Inventory System In Unreal Engine
- Development
- May 10, 2025

How To Make A Flexible Inventory System In Unreal Engine, available at $54.99, has an average rating of 4.83, with 72 lectures, based on 4 reviews, and has 107 subscribers.
You will learn about Master UI Design: Learn to design and organize your inventory UI with intuitive panels, buttons, slots, and icons that enhance user experience. Implement Dynamic Interactions: Develop a robust drag-and-drop system, enabling players to seamlessly move inventory items between slots or drop items Enhance Player Equipment Management: Customize the equipping system to allow players to equip weapons and armor directly from their inventory Create Informative Tooltips: Implement and tailor a tooltip system to deliver essential information about inventory items to players. Implement Item Stacking: Make items stackable to save inventory space and display the quantity of stacked items, improving inventory management Implement Item Weight System: Learn how to create a weight mechanic where every item in the inventory will weigh a certain amount. This course is ideal for individuals who are A beginner but not complete beginner or intermediate game developer who is interested in learning how to make a Modular RPG Inventory System In Unreal Engine It is particularly useful for A beginner but not complete beginner or intermediate game developer who is interested in learning how to make a Modular RPG Inventory System In Unreal Engine.
Enroll now: How To Make A Flexible Inventory System In Unreal Engine
Summary
Title: How To Make A Flexible Inventory System In Unreal Engine
Price: $54.99
Average Rating: 4.83
Number of Lectures: 72
Number of Published Lectures: 72
Number of Curriculum Items: 72
Number of Published Curriculum Objects: 72
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to craft a dynamic and modular inventory system for your RPG game. Whether you’re a beginner or intermediatedeveloper, this course will guide you through the process of creating an inventory system that’s both flexible and efficient.
Course Overview
From conceptualization to implementation, I will guide you through every step of creating a robust RPG inventory system that will elevate your game to new heights.
Delve into the core concepts of UI design as you learn to craft visually stunning interfaces that enhance player immersion. Harness the power of Unreal Engine’s tools and components to seamlessly structure your inventory UI, making navigation a breeze for players.
Explore advanced gameplay mechanics as you implement dynamic item interactions, enabling players to seamlessly manage their inventory through intuitive drag-and-drop functionality. Dive deep into the realm of scriptable objects to empower your inventory system with flexible data management capabilities.
Discover the art of equipping and managing weapons, armor, and items with ease, thanks to our comprehensive equipping system.
What’s Inside
Course Modules :
Introduction
Item Interaction
Money System
Creating An Inventory
Adding Items To The Inventory
Creating a Drag and Drop System
Creating An Armour & Equipment System
Consuambles
Dropping Items
Tooltip
Creating A Chest System
Weight System
Sorting Item In The Inventory By Categories
Save System
What Will You Learn In this Course?
By the end of this course, you’ll have the skills and confidence to create a fully functional RPG inventory system in Unreal Engine, ready to integrate seamlessly into your game project. Whether you’re a beginner or an experienced developer
Have a look at the course free lessons below, and please enjoy the course!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Project Set Up
Lecture 2: Importing The Assets
Lecture 3: Community
Chapter 2: Item Interaction
Lecture 1: Creating An Outline Material
Lecture 2: Making The Outline Appear When We Are Close To An Object
Lecture 3: Creating A Press E To Interact Widget
Lecture 4: Creating An Inventory Component
Lecture 5: Creating An Interaction Interface
Chapter 3: Money System
Lecture 1: Creating A Money Pick Up
Lecture 2: Creating The Inventory Widget
Lecture 3: Creating The Money Widget
Lecture 4: Updating The Inventory When We Collect More Money
Chapter 4: Creating Items In Our Inventory
Lecture 1: Creating An Icon Generator
Lecture 2: Creating A Data Table For Our Items
Lecture 3: Creating Items Dynamically
Lecture 4: Creating Enums For Our Two Types Of Items
Lecture 5: Creating An Item Slot Widget
Lecture 6: Designing Our Inventory Widget
Lecture 7: Widget Switcher
Lecture 8: Highlighting Items In Our Inventory
Lecture 9: Creating Dynamic Inventory Slots
Chapter 5: Adding Items To The Inventory
Lecture 1: Adding Armor & Equipment To Our Inventory
Lecture 2: Displaying The Quantity Of Item In Our Inventory
Lecture 3: Adding Consumable Items To Our Inventory
Lecture 4: Letting The Player Know When The Inventory Is Full
Chapter 6: Creating A Drag and Drop System
Lecture 1: Creating A Drag System In Our Inventory
Lecture 2: Removing An Item Once We Drop It
Lecture 3: Dropping Items In Our Inventory
Lecture 4: Dragging And Dropping Consumable Items
Chapter 7: Armour & Equipment System
Lecture 1: Creating Armour Items
Lecture 2: Attaching Armour & Equipment To The Player Character
Lecture 3: Switching The Armour & Equipment
Lecture 4: Creating The Equipment Slot
Lecture 5: Equpping Items From The Inventory
Lecture 6: Moving An Item From The Inventory To The Equipment Slot
Lecture 7: Swapping Items From The Inventory To The Equipment Slots
Lecture 8: Dragging And Dropping Items From The Inventory To The Equipment Slot
Lecture 9: Dragging And Dropping Items From The Equipment Slot To The Inventory
Lecture 10: Functions
Lecture 11: Creating The Shield Equipment Slot
Lecture 12: Creating The Helment Equipment Slot
Lecture 13: Fixing A Switching Equipment Slot Issue
Lecture 14: Adding Conditions For The Equipment Slot
Lecture 15: Updating The Player When The Equipment Slot Has Armour & Equipment
Lecture 16: Updating Equipment Slot Hover Color
Lecture 17: Displaying A 3D Mesh Of The Player Character In Our Widget
Chapter 8: Consuambles
Lecture 1: Creating A Consuamble Slot
Lecture 2: Dragging And Dropping The Consuamble Slot
Lecture 3: Automatically Switching To The Correct Inventory Tab
Chapter 9: Dropping Items
Lecture 1: Creating The Drop Widget
Lecture 2: Dropping Items From The Inventory
Lecture 3: Dropping Items From The Equipment Slot
Chapter 10: Tooltip
Lecture 1: Creating A ToolTip System
Chapter 11: Creating A Chest System
Lecture 1: Importing The Chest Model
Lecture 2: Creating An Animation For The Chest
Lecture 3: Designing The Chest Widgets
Lecture 4: Adding Items To The Chest
Lecture 5: Collecting Items From The Chest
Chapter 12: Weight System
Lecture 1: Creating A Weight System
Lecture 2: Updating The Inventory When We Collect Or Drop Items
Lecture 3: Encumberment
Chapter 13: Sorting Items In The Inventory By Categories
Lecture 1: Sorting Items In Our Inventory By Weights
Lecture 2: Sorting Empty Slots In The Inventory
Lecture 3: Sorting Consumables In The Inventory By Weight
Lecture 4: Sorting Items In The Inventory By Value
Chapter 14: Save System
Lecture 1: Saving The Items In Our Inventory To A Save File
Lecture 2: Loading The Save Game File
Lecture 3: Deleting The Save Game
Chapter 15: Polishing
Lecture 1: Making The Inventory Infinitely Long
Lecture 2: Updating The Tool Tip
Chapter 16: Bonus Lecture + Whats Next
Lecture 1: Whats Next And Well Done!
Lecture 2: Project Files
Instructors

Unreal University
Game Developer
Rating Distribution
Frequently Asked Questions
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