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Unreal Engine 5- Dungeon Crawler(Multiplayer)

  • Development
  • May 09, 2025
SynopsisUnreal Engine 5: Dungeon Crawler(Multiplayer , available at $...
Unreal Engine 5- Dungeon Crawler(Multiplayer)  No.1

Unreal Engine 5: Dungeon Crawler(Multiplayer), available at $54.99, has an average rating of 4.73, with 137 lectures, based on 27 reviews, and has 491 subscribers.

You will learn about Use Unreal Blueprints visual scripting to create every aspect of your very own Third Person Game. Make your own complete game in Unreal Engine. Create your own playable levels, complete with enemies, pickups and interactables. How to package the project for friends and family to play. Create a game that can be played online using Steam This course is ideal for individuals who are Beginner/Intermediate Unreal Engine 5 Blueprint Scripting It is particularly useful for Beginner/Intermediate Unreal Engine 5 Blueprint Scripting.

Enroll now: Unreal Engine 5: Dungeon Crawler(Multiplayer)

Summary

Title: Unreal Engine 5: Dungeon Crawler(Multiplayer)

Price: $54.99

Average Rating: 4.73

Number of Lectures: 137

Number of Published Lectures: 137

Number of Curriculum Items: 137

Number of Published Curriculum Objects: 137

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Use Unreal Blueprints visual scripting to create every aspect of your very own Third Person Game.
  • Make your own complete game in Unreal Engine.
  • Create your own playable levels, complete with enemies, pickups and interactables.
  • How to package the project for friends and family to play.
  • Create a game that can be played online using Steam
  • Who Should Attend

  • Beginner/Intermediate Unreal Engine 5 Blueprint Scripting
  • Target Audiences

  • Beginner/Intermediate Unreal Engine 5 Blueprint Scripting
  • Greetings and welcome to the “Unreal Engine 5: Dungeon Crawler(Multiplayer)” course!

    Throughout this program, we’ll embark on an exhilarating journey crafting a third-person multiplayer game from the ground up, leveraging the formidable capabilities of Unreal Engine 5 and the integration of Steam for multiplayer functionality.

    In this course, we’ll explore the intricacies of game development, focusing on the creation of a thrilling dungeon crawler experience. Utilizing Unreal Engine’s Blueprint system, we’ll empower you to bring your vision to life with ease and efficiency. Whether you’re a seasoned developer or just starting out, visual scripting offers an intuitive pathway to realizing your game mechanics without the complexities of traditional coding.

    Our creative arsenal will be fortified with a wealth of free assets, generously provided by Epic Games, skilled artists, and various other sources. From breathtaking visual effects to immersive soundscapes, we’ll harness these resources to elevate the ambiance and immersion of our game world.

    As we progress through the course, you’ll gain invaluable insights into multiplayer game design principles, learning to architect robust networking systems and implement engaging gameplay mechanics tailored for cooperative or competitive experiences.

    By the end of this journey, you’ll have crafted the prototype for your very own third-person multiplayer adventure, replete with intricately designed levels, dynamic combat encounters, and a captivating progression system.

    So, without further delay, let’s dive into the dynamic realm of game development and forge unforgettable experiences together!

    Wishing you the best of luck and boundless creativity on your game development endeavors. Enjoy the journey!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: The Setup

    Lecture 1: Setting up our project

    Lecture 2: Installing Multiplayer Plugins(Advanced Sessions)

    Lecture 3: Build our project(5.3.X)

    Lecture 4: Build Our Project(5.4.2) [BONUS]

    Lecture 5: Setup Base Blueprint Classes

    Lecture 6: Configure Input Mappings

    Chapter 3: A Few Basics

    Lecture 1: Adding Mapping Context

    Lecture 2: Creating the Player Base Character

    Chapter 4: The first Character(Swordsman)

    Lecture 1: Create The Swordsman Blueprint

    Lecture 2: Swordsman Animation

    Lecture 3: Character Movement

    Lecture 4: Base Character(Input Actions)

    Lecture 5: Swordsman (Action 1)

    Lecture 6: Swordsman (Action 1) Animation

    Lecture 7: Allow Player to Move After Attack Completes

    Lecture 8: Swordsman (Action 1) Complete

    Lecture 9: Swordsman (Action 2) Blink

    Lecture 10: Swordsman (Action 2) Blink (Client/Server configuration)

    Lecture 11: Swordsman (Action 2) Complete

    Lecture 12: Swordsman (Action 3) Block

    Lecture 13: Swordsman (Action 4) Ground Smash

    Chapter 5: The first Enemy(Grub)

    Lecture 1: Creating the Enemy Base

    Lecture 2: Create the GRUB and Animation

    Lecture 3: Apply the AI Controller to the Enemy

    Lecture 4: Enemy Chase

    Lecture 5: Enemy Attack

    Lecture 6: Enemy Attack(Do Damage)

    Lecture 7: Enemy Death

    Chapter 6: Player Necessities Mana/HUD/Death/Respawn

    Lecture 1: Adding Mana Costs

    Lecture 2: Create the HUD

    Lecture 3: Update HUD

    Lecture 4: Player Death

    Lecture 5: Respawn Player

    Chapter 7: Creating the Main Menu

    Lecture 1: Main Menu Level/HUD/Requirements

    Lecture 2: Main Menu Update

    Lecture 3: Create Multiplayer Session

    Lecture 4: Browse Game Widget

    Lecture 5: Browse and Join Game

    Chapter 8: Previous Work Cleanup and Beyond

    Lecture 1: Bug Fixes

    Lecture 2: Variable Cleanup

    Lecture 3: Character Select Widget

    Lecture 4: Spawn Selected Character

    Lecture 5: UI Fix and Game Mode Updates

    Chapter 9: The second Character(Healer)

    Lecture 1: Creating the Healer Blueprint

    Lecture 2: Select Character(Update)

    Lecture 3: Healer (Action 1) Mace Swing

    Lecture 4: Healer (Action 2) Heal Players

    Lecture 5: Healer (Action 3) Concentrate

    Lecture 6: Healer (Action 3) Concentrate Complete

    Lecture 7: Healer (Action 4) Attack Sphere

    Lecture 8: Healer (Action 4) Spawning The Sphere Correctly

    Lecture 9: Healer (Action 4) Hitting Multiple Enemies

    Lecture 10: Healer (Action 4) Healing

    Chapter 10: Bug Fixes and AI Spawner

    Lecture 1: Camera Collision Bug Fix

    Lecture 2: Player Mana Regeneration

    Lecture 3: AI Spawner – Part 1

    Lecture 4: AI Spawner – Part 2

    Chapter 11: Pickups, Extras and Player Stats

    Lecture 1: Create the Base Pickup

    Lecture 2: Finish the Health Pickup

    Lecture 3: Gold Pickup – Part 1

    Lecture 4: Gold Pickup – Part 2

    Lecture 5: Capturing Enemy Kill Count

    Lecture 6: Creating the Stats Widgets

    Lecture 7: Game Mode Interface for Stats

    Lecture 8: Getting Stats on Screen

    Lecture 9: Getting Display/Steam Names

    Chapter 12: Enemy Polishing

    Lecture 1: Cleanup Enemy Visuals

    Lecture 2: Enemy Drops

    Lecture 3: Enemy Death Sounds

    Chapter 13: Ability Upgrades

    Lecture 1: Setup the Upgrade Blueprint

    Lecture 2: Create Upgrade Widgets

    Lecture 3: Add Upgrade Widget to Screen

    Lecture 4: Adding Ability/Action Upgrade Widgets

    Lecture 5: Tidying Up

    Lecture 6: Swordsman Upgrades

    Lecture 7: Grey Out Unusable Buttons

    Lecture 8: Finishing Swordsman Upgrades

    Chapter 14: Procedural Dungeon

    Lecture 1: Creating the required Blueprints

    Lecture 2: Finishing the Start Area Storing Rooms/Exits

    Lecture 3: Spawn Next Room

    Lecture 4: Spawning More Rooms(In the correct Location)

    Lecture 5: Find Overlapping Rooms

    Lecture 6: Handling an Overlapped Room

    Lecture 7: Making a Required Room(Part 1)

    Lecture 8: Making a Required Room(Completed)

    Instructors

  • Unreal Engine 5- Dungeon Crawler(Multiplayer)  No.2
    John Ringel
    Systems Engineer and College Professor
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  • 4 stars: 7 votes
  • 5 stars: 20 votes
  • Frequently Asked Questions

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