Unreal Engine 5 VR Blueprint Crash Course
- Development
- May 09, 2025

Unreal Engine 5 VR Blueprint Crash Course, available at $84.99, has an average rating of 3.52, with 19 lectures, 3 quizzes, based on 146 reviews, and has 1396 subscribers.
You will learn about Implement popular VR gameplay mechanics Unreal Engine VR with Blueprints and no coding Building & Deploying the game for Oculus Quest or Windows VR basic features. This course is ideal for individuals who are Literally anyone who wants to learn how to make popular VR mechanics with no coding. or Those who want to quickly dive into VR development specifically. It is particularly useful for Literally anyone who wants to learn how to make popular VR mechanics with no coding. or Those who want to quickly dive into VR development specifically.
Enroll now: Unreal Engine 5 VR Blueprint Crash Course
Summary
Title: Unreal Engine 5 VR Blueprint Crash Course
Price: $84.99
Average Rating: 3.52
Number of Lectures: 19
Number of Quizzes: 3
Number of Published Lectures: 19
Number of Published Quizzes: 3
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: 94.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
You will learn how to develop basic popular VR mechanics as well as some of the most popular VR gameplay prototypes and how to run everything with or directly on a VR headset device (Oculus Quest 2).
This course isintended for anyone interested in making something for VR with Unreal Engine. You don’t have to be a programmer as we won’t use C++, just Unreal Engine visual blueprint scripting. Also we won’t be using complex solutions.
We will start with setting up the required software, then the template project and will investigate it a bit.
Next we will implement basic VR features like two handed grab, throwing or remote object pulling.
After basic features we will implement a few popular VR gameplay prototypes such as Archery, Kayaking, Climbing. I will even show you how to implement Thor’s Hammer that can smash everything and everyone and return to you from anywhere!
In the end I will show you how to package and deploy the project for Windows or to Oculus Quest directly.
For this course I will use Oculus Quest 2, but you still can use the other headset if you can configure it’s usage for Unreal.
I’ve made this course for everyone even absolute beginners and though the videos we will do everything together step by step.
The course has all the required content so don’t worry if you don’t have a bow or similar items required – they will be provided.
For enthusiasts I can give the access to the course github with all lectures implemented, so you could compare your solution.
If you were interested in VR but didn’t know where to start – this course is for you!
Course Curriculum
Chapter 1: Setup & Template Project Overview
Lecture 1: Setup
Lecture 2: Project setup
Lecture 3: Overview I – VRPawn, Input, Movement
Lecture 4: Overview II – Menu
Lecture 5: Overview III – Grabbing, Shooting
Chapter 2: Implementing Basic Features
Lecture 1: Grip animation, socket attachment
Lecture 2: Two hand grab
Lecture 3: Remote pulling
Lecture 4: Grab outline
Lecture 5: Throwing
Lecture 6: Object placement (Inventory)
Lecture 7: Full Body Character with head/hands IK (Control Rig)
Chapter 3: Gameplay Prototypes
Lecture 1: Thors hammer
Lecture 2: Laser Sword Game
Lecture 3: Archery
Lecture 4: Kayaking
Lecture 5: Climbing
Chapter 4: Deploying
Lecture 1: Building & Packaging for Windows
Lecture 2: Building & Packaging for Oculus
Instructors

Artem Chaika
Senior Unreal Engine Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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