Unreal Ultimate Vehicle, Drivable Racing Chasing Mechanics
- Development
- May 08, 2025

Unreal Ultimate Vehicle, Drivable Racing & Chasing Mechanics, available at $19.99, has an average rating of 4.4, with 47 lectures, based on 12 reviews, and has 234 subscribers.
You will learn about Setup Chaos Vehicle System Make a drivable car Know about all important parameters in Chaos Know how to switch action cameras Learn to use projectile system Create an awesome Racing AI mechanics Learn collision avoidance and AI car mechanics Learn to use Unreals Navigation System Make Police AI car which can group together and chase Player Boost your programming skills with Blueprint Dont expect to make a full packaged game out of this, this course is only focused on game mechanics only This course is ideal for individuals who are Unreal Beginners who want to boost their skills with blueprint or Unreal Intermediates who want to know about vehicle mechanics and AI or Hobbyist Learners or Programmers seeking to learn about Unreal Engine and Vehicle Mechanics It is particularly useful for Unreal Beginners who want to boost their skills with blueprint or Unreal Intermediates who want to know about vehicle mechanics and AI or Hobbyist Learners or Programmers seeking to learn about Unreal Engine and Vehicle Mechanics.
Enroll now: Unreal Ultimate Vehicle, Drivable Racing & Chasing Mechanics
Summary
Title: Unreal Ultimate Vehicle, Drivable Racing & Chasing Mechanics
Price: $19.99
Average Rating: 4.4
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This is a course of advanced vehicle mechanics using Unreal Engine and Blueprint. The course begins with drivable vehicle mechanics. And we will also implement engine sound system and action camera mechanics in this section.
In the next section we will implement racing functionality. We will make a AI racing car which will be potent enough to beat the player car. In this section we will also make use of line trace and build collision avoidance system. In this section our focus will be to make a racing car which will maximize the speed taking care of safety.
Next we will use unreal’s navigation system and will implement some Chasing Mechanics. Where we will develop a police car which will chase the player. Also when the player car is out of their sight they will roam around at some random location in search of the player car.
This course requires some experience with Unreal Engine. If you have previously created any project using unreal then you are good to follow along with this course.
This course can boost your ability to program with blueprint. You will learn a lots of techniques here. Starting from Input key mapping up to advanced racing and chasing mechanics. There is no such course available on the internet with this topic till now. And I am really glad to share these knowledges with you.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Setup Introduction
Lecture 3: Setting up building Materials
Lecture 4: Set up Road Blueprint
Lecture 5: Blueprint Nodes
Lecture 6: Add buildings and Trees
Lecture 7: Importing Vehicles- Part 1
Lecture 8: Importing Vehicles- Part 2
Chapter 2: Drivable Vehicle- Level 1
Lecture 1: Physics Asset Setup for Vehicles
Lecture 2: Creating Blueprint for Vehicles
Lecture 3: Input Mapping and Driving on Level
Lecture 4: Adjusting Center of Mass
Lecture 5: Creating a Simple Widget Component
Lecture 6: Create a Game Mode
Lecture 7: Car Engine Sound System
Lecture 8: Skidding and Slipping sounds
Lecture 9: Hitting Sound
Chapter 3: Drivable Vehicle- Level 2
Lecture 1: Creating New Vehicle and Understanding Chaos Parameters Part-1
Lecture 2: Using Physics Materials
Lecture 3: Understanding Chaos Parameters Part 2
Lecture 4: Action Camera- Part 1
Lecture 5: Adding Visual Interests
Lecture 6: Action Camera- Part 2
Chapter 4: Racing Mechanics
Lecture 1: Racing Car Setup
Lecture 2: Spline Actor Setup
Lecture 3: Race Track Variable
Lecture 4: Follow Spline- Basic Mechanics
Lecture 5: Advanced Mechanics- Part 1 (Spline Offset)
Lecture 6: Advanced Mechanics- Part 2 (Steering Control)
Lecture 7: Advanced Mechanics- Part 3 (Throttle Control)
Lecture 8: Advanced Mechanics- Part 4 (Throttle Control cont.)
Lecture 9: Creating a New Racing Car
Lecture 10: Advanced Mechanics Part 5- Auto Reset & Reversing Racing Car: Part 1
Lecture 11: Advanced Mechanics Part 6- Auto Reset & Reversing- Part 2
Lecture 12: Advanced Mechanics- Part 7 (Collision Avoidance)
Chapter 5: Patrolling & Chasing Mechanics
Lecture 1: Navigation Setup
Lecture 2: Police Car & Street Blueprint Setup
Lecture 3: Custom Collision Setup
Lecture 4: Navigation Path to Spline
Lecture 5: Patrolling or Roam Around
Lecture 6: Chasing Part 1
Lecture 7: Improving Mechanics
Lecture 8: Player Car Back Camera Setup
Lecture 9: New Police Car
Lecture 10: Chasing Part 2
Lecture 11: Chasing in Team
Chapter 6: Conclusion
Lecture 1: Final Talks and Thank You
Instructors

Arnab Maiti
Instructor at Udemy, Developer
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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