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Unity C# Editor Scripting Masterclass

  • Development
  • May 08, 2025
SynopsisUnity C# Editor Scripting Masterclass, available at $39.99, h...
Unity C# Editor Scripting Masterclass  No.1

Unity C# Editor Scripting Masterclass, available at $39.99, has an average rating of 4.05, with 34 lectures, 3 quizzes, based on 112 reviews, and has 789 subscribers.

You will learn about To create internal development tools To create a localisation package for unity games To style and distribute unity packages This course is ideal for individuals who are Individuals or teams that want to develop internal tools to streamline their development process or Individuals or teams who have created code based assets they wish to style and package for the Unity Asset Store It is particularly useful for Individuals or teams that want to develop internal tools to streamline their development process or Individuals or teams who have created code based assets they wish to style and package for the Unity Asset Store.

Enroll now: Unity C# Editor Scripting Masterclass

Summary

Title: Unity C# Editor Scripting Masterclass

Price: $39.99

Average Rating: 4.05

Number of Lectures: 34

Number of Quizzes: 3

Number of Published Lectures: 34

Number of Published Quizzes: 3

Number of Curriculum Items: 37

Number of Published Curriculum Objects: 37

Original Price: A$159.99

Quality Status: approved

Status: Live

What You Will Learn

  • To create internal development tools
  • To create a localisation package for unity games
  • To style and distribute unity packages
  • Who Should Attend

  • Individuals or teams that want to develop internal tools to streamline their development process
  • Individuals or teams who have created code based assets they wish to style and package for the Unity Asset Store
  • Target Audiences

  • Individuals or teams that want to develop internal tools to streamline their development process
  • Individuals or teams who have created code based assets they wish to style and package for the Unity Asset Store
  • By default the Unity interface is quite powerful and versatile but that is nothing compared to what you can accomplish by scripting the interface, here are some examples of what you can do:

  • Automate testing and development
  • Create visual aids (Gizmos)to help you see parameters as you develop
  • Create Unity Asset Store products
  • Make components more user friendly and adaptive
  • Streamline development procedures and testing
  • Much more!
  • This course takes you through everything you need to know to get started on implementing unity scriptingin to your workflow and create amazing Unity Store products:

  • Create a tool for testing and automated development
  • Create a 2D?platformerparallax cloud world?using Gizmos
  • Create a fully featured localisation enginecompletely optimised and styled for the asset store
  • Video content and full source codeavailable
  • Ongoing supportand access to future sectionsadded to this course
  • Get ready to enjoy the most comprehensive Unity Editor Scripting course at an affordable price and become a professional editor scripter.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: What This Course Is

    Lecture 2: Installing and Setting Up Unity (If Needed)

    Chapter 2: Build Your Own Internal Tools

    Lecture 1: What You Will Be Making

    Lecture 2: Unity Layouts and Preferences

    Lecture 3: Starting the Project

    Lecture 4: Displaying the Custom Editor Window

    Lecture 5: Basic Layout for Editor

    Lecture 6: Interacting with Game Objects

    Lecture 7: Programming Buttons and Spawners

    Chapter 3: Data Types, Gizmos and Visual Aids

    Lecture 1: What You Will Be Making

    Lecture 2: Field and Data Types

    Lecture 3: Setting up the 2D Platformer Prototype

    Lecture 4: Enhancing the Inspector

    Lecture 5: Using Gizmos for Visual Debugging

    Chapter 4: Building Beautiful and Powerful Unity Store Products

    Lecture 1: What You Will Be Making

    Lecture 2: Unity Store Research

    Lecture 3: Designing the Product

    Lecture 4: Starting the Project

    Lecture 5: Singletons and Loading Localised Dictionaries

    Lecture 6: PlayerPrefs and Reading Strings

    Lecture 7: Setting Text to Objects

    Lecture 8: Creating a Useful Key Value Editor

    Lecture 9: Custom Property Drawers

    Lecture 10: Case Study: Popular Unity Store Components

    Lecture 11: Making a Custom Image Header and Styling the Editor Window

    Lecture 12: Reusable Styles

    Lecture 13: Reorderable Lists

    Lecture 14: Drag and Drop Handling

    Lecture 15: Create an Example Scene and Documentation

    Lecture 16: Creating a Unity Package

    Lecture 17: Selling on Unity Store

    Lecture 18: Ongoing Customer Support

    Chapter 5: Conclusion

    Lecture 1: Where to Next?

    Lecture 2: BONUS: Should you attend a local Unite Conference?

    Instructors

  • Unity C# Editor Scripting Masterclass  No.2
    Neil North
    Professional Software Engineer
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 7 votes
  • 3 stars: 27 votes
  • 4 stars: 30 votes
  • 5 stars: 45 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!