HOME > Development > Make Online Games Using Unity NEW Multiplayer Framework

Make Online Games Using Unity NEW Multiplayer Framework

  • Development
  • May 08, 2025
SynopsisMake Online Games Using Unitys NEW Multiplayer Framework, ava...
Make Online Games Using Unity NEW Multiplayer Framework  No.1

Make Online Games Using Unitys NEW Multiplayer Framework, available at $84.99, has an average rating of 4.79, with 78 lectures, based on 373 reviews, and has 3886 subscribers.

You will learn about Create an online multiplayer game using Unity’s NEW Netcode for GameObjects (NGO) framework Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s Create a multiplayer top-down shooter that you can modify and turn into your own fun creation Build the skills to make your own competitive or cooperative multiplayer game in any genre Add core gameplay (making your tanks move, shoot, collect coins etc) as well as more advanced features like leaderboards, mini maps and and bounties Deploy to UGS to allow for dedicated Game Server Hosting Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server Play with 20 or more people online simultaneously This course is ideal for individuals who are This course is for if you want to make a game that can be played online with others It is particularly useful for This course is for if you want to make a game that can be played online with others.

Enroll now: Make Online Games Using Unitys NEW Multiplayer Framework

Summary

Title: Make Online Games Using Unitys NEW Multiplayer Framework

Price: $84.99

Average Rating: 4.79

Number of Lectures: 78

Number of Published Lectures: 78

Number of Curriculum Items: 78

Number of Published Curriculum Objects: 78

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create an online multiplayer game using Unity’s NEW Netcode for GameObjects (NGO) framework
  • Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s
  • Create a multiplayer top-down shooter that you can modify and turn into your own fun creation
  • Build the skills to make your own competitive or cooperative multiplayer game in any genre
  • Add core gameplay (making your tanks move, shoot, collect coins etc) as well as more advanced features like leaderboards, mini maps and and bounties
  • Deploy to UGS to allow for dedicated Game Server Hosting
  • Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server
  • Play with 20 or more people online simultaneously
  • Who Should Attend

  • This course is for if you want to make a game that can be played online with others
  • Target Audiences

  • This course is for if you want to make a game that can be played online with others
  • Ever wanted to make your very own multiplayer games? The free Unity Game Engine is making the process easier than it has been with its new Netcode For GameObjects (NGO) framework.

    In this course we’ll create a multiplayer top-down shooter that you can modify and turn into your own fun creation and play against 20 or more people simultaneously online. In the process you’ll learn how to create and deploy a dedicated server with matchmaking.

    We’ll be making a .io style game (like slither .io and agar .io), that can accommodate dozens of players. Through that process you’ll build the skills to make your own competitive or cooperative multiplayer game in any genre that interests you.

    You’ll learn about networking and how to make the game a multiplayer. You’ll start building the core gameplay, making your tanks move, shoot, collect coins etc. Later you’ll add polish and more advanced features like leaderboards, mini maps and bounties.

    You’ll take your game online using UGS (Unity Gaming Services) so players can connect over the internet without the need to port forward.

    Finally you’ll learn how to make your game deployable as a dedicated server, so none of the players have to host the game. And you’ll learn to integrate matchmaking, so players can queue up, be matched together and a server spun up for them to play on.

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    All students have access to the Q&Awhere our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

    Jump in and start creating your own multiplayer game now. You’ll be playing it with your friends in no time!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Set Up Unity & VS Code

    Lecture 3: Networking Basics

    Lecture 4: Installation & Setup

    Lecture 5: Community & Support

    Lecture 6: Accessing Our Projects

    Chapter 2: Core Gameplay

    Lecture 1: Section Intro – Core Gameplay

    Lecture 2: Importing Assets

    Lecture 3: Reading Input

    Lecture 4: Network Authority

    Lecture 5: Player Movement

    Lecture 6: Player Aiming

    Lecture 7: Networked Projectiles

    Lecture 8: Firing Projectiles

    Lecture 9: Firing Improvements

    Lecture 10: Health Component

    Lecture 11: Health Display

    Lecture 12: Dealing Damage

    Lecture 13: Coins

    Lecture 14: Coin Wallet

    Lecture 15: Coin Spawner

    Lecture 16: Map Design

    Lecture 17: Combat Polish

    Chapter 3: Connecting Online

    Lecture 1: Section Intro – Connecting Online

    Lecture 2: Main Menu

    Lecture 3: Application Controller

    Lecture 4: Authentication

    Lecture 5: Auth Improvements

    Lecture 6: Relay Service Setup

    Lecture 7: Allocating A Relay

    Lecture 8: Joining A Relay

    Lecture 9: Lobbies UI

    Lecture 10: Creating Lobbies

    Lecture 11: Joining Lobbies

    Lecture 12: Player Name Selection

    Lecture 13: Connection Approval

    Lecture 14: Handling Connections

    Lecture 15: Networking Improvements

    Lecture 16: Shutting Down Cleanly

    Chapter 4: Gameplay Additions

    Lecture 1: Section Intro – Gameplay Additions

    Lecture 2: Player Camera

    Lecture 3: Overhead Names

    Lecture 4: Spawn Points

    Lecture 5: Respawning

    Lecture 6: Leaderboard Setup

    Lecture 7: Custom Data Types

    Lecture 8: Leaderboard Spawning

    Lecture 9: Leaderboard Names

    Lecture 10: Leaderboard Updating

    Lecture 11: Leaderboard Sorting

    Lecture 12: Losing Coins

    Lecture 13: Bounty Coins

    Lecture 14: Healing Zone Setup

    Lecture 15: Restoring Health

    Lecture 16: Mini Map

    Lecture 17: Gameplay Polish

    Chapter 5: Online Matchmaking

    Lecture 1: Section Intro – Online Matchmaking

    Lecture 2: Dedicated Servers

    Lecture 3: UGS Wrapper

    Lecture 4: Server Build Prep

    Lecture 5: Build Deployment

    Lecture 6: Matchmaking UI

    Lecture 7: Queuing Up

    Lecture 8: Matchmaking Ticket

    Lecture 9: Backfilling

    Lecture 10: Matchmaker Testing

    Lecture 11: Matchmaking Polish

    Lecture 12: Making Trails

    Lecture 13: Crashes & Bug Fixes

    Lecture 14: Section Cleanup

    Chapter 6: Multiplayer Teams

    Lecture 1: Section Intro – Multiplayer Teams

    Lecture 2: Team Queue

    Lecture 3: Team Assignment

    Lecture 4: Team Colours

    Lecture 5: Friendly Fire

    Lecture 6: Team Leaderboard

    Lecture 7: Course Wrap-Up

    Chapter 7: Continuing Your GameDev Journey

    Lecture 1: BONUS Lecture

    Instructors

  • Make Online Games Using Unity NEW Multiplayer Framework  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Make Online Games Using Unity NEW Multiplayer Framework  No.3
    Nathan Farrer (aka Dapper Dino)
    Content Creator & Software Developer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 4 votes
  • 3 stars: 12 votes
  • 4 stars: 90 votes
  • 5 stars: 268 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!