Twine 2 Basics
- Development
- May 07, 2025

Twine 2 Basics, available at $49.99, has an average rating of 4.3, with 50 lectures, 8 quizzes, based on 78 reviews, and has 231 subscribers.
You will learn about Create art, games, and other projects using Twine. This course is ideal for individuals who are Those wanting to learn the basic of interactive fiction and to use Twine to create HTML games. It is particularly useful for Those wanting to learn the basic of interactive fiction and to use Twine to create HTML games.
Enroll now: Twine 2 Basics
Summary
Title: Twine 2 Basics
Price: $49.99
Average Rating: 4.3
Number of Lectures: 50
Number of Quizzes: 8
Number of Published Lectures: 50
Number of Published Quizzes: 8
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Interested in creating a narrative game but don’t know how to write code? No problem! Learn to basics of the hypertext authoring tool Twine to create online narrative games, engaging digital projects, or an interactive personal essay!
Review how to create passages, use coding to build nonlinear projects, and learn how to debug common issues with using Twine 2.
Course Curriculum
Chapter 1: Understanding the Twine Editor
Lecture 1: The Twinery Website
Lecture 2: Desktop or online?
Lecture 3: Some Terms
Lecture 4: The Online Editor
Chapter 2: Working with Stories
Lecture 1: Whats in a name?
Lecture 2: What are passages?
Lecture 3: How do I connect passages?
Lecture 4: Unconnected Passages and Misspellings
Lecture 5: Playing a Story
Lecture 6: Bar-ing Passages
Lecture 7: Redirecting Passage Connections
Chapter 3: Example 1: Quest to the Black Temple
Lecture 1: Designing the Story
Lecture 2: Splitting up Parts and Connecting Them
Lecture 3: Making Endings Count
Lecture 4: Download Quest for the Black Temple Example
Chapter 4: Story Menu
Lecture 1: Publishing a Story
Lecture 2: Proofing Copy
Lecture 3: Story Statistics
Lecture 4: Renaming a Story
Chapter 5: Story Formats
Lecture 1: What are story formats?
Lecture 2: Changing Story Formats
Lecture 3: Defaulting to Harlowe
Chapter 6: Styling Text in Harlowe
Lecture 1: Headings
Lecture 2: Strong and Bold
Lecture 3: Emphasis and Italics
Lecture 4: Unordered List
Lecture 5: Ordered List
Chapter 7: Example 2: Sparkling Conversationalist
Lecture 1: Styles for Scientists
Lecture 2: Reacting to Conversations
Lecture 3: Download Sparking Conversationalist Example
Chapter 8: Variables in Harlowe
Lecture 1: What are macros?
Lecture 2: What are variables?
Lecture 3: Set and Put Macros in Harlowe
Lecture 4: Showing the Value of a Variable
Lecture 5: Story and Temporary Variables in Harlowe
Lecture 6: Different Types of Variable Values
Lecture 7: Conditional Paths
Lecture 8: Advanced Conditional Testing
Chapter 9: Hooks in Harlowe
Lecture 1: Getting Hooked to Harlowe
Lecture 2: Named Hooks
Chapter 10: Example 3: Socially Awkward Parrot
Lecture 1: Measuring Likability
Lecture 2: Reacting to Likability
Lecture 3: Download Socially Awkward Parrot Example
Chapter 11: Debugging
Lecture 1: Debugging a Passage
Lecture 2: Debugging a Story
Chapter 12: Learning More and Getting Help
Lecture 1: Story Format Documentation
Lecture 2: Let the Colors Guide You
Lecture 3: Visiting the Wiki
Lecture 4: Consulting the Cookbook
Lecture 5: Discussing on Discord
Instructors

Dan Cox
Narrative Games Educator
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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