Unreal Engine 5 for Beginners- Building a tiny Resource Game
- Development
- May 06, 2025

Unreal Engine 5 for Beginners: Building a tiny Resource Game, available at $84.99, has an average rating of 4.47, with 31 lectures, based on 184 reviews, and has 1207 subscribers.
You will learn about Basic understanding of Unreal Engine 5 Implement custom behavior for game object using Unreal Engine 5 blueprints Using object orientation concepts in Unreal Engine 5 blueprints Importing and using assets like meshes and animations in Unreal 5 Collision detection, handling of user Input in Unreal 5 using the new Enhanced Input System Building User Interfaces in Unreal 5 This course is ideal for individuals who are People that always wanted to get into Game Development with Unreal Engine but dont want to write a first-person shooter game 馃檪 It is particularly useful for People that always wanted to get into Game Development with Unreal Engine but dont want to write a first-person shooter game :).
Enroll now: Unreal Engine 5 for Beginners: Building a tiny Resource Game
Summary
Title: Unreal Engine 5 for Beginners: Building a tiny Resource Game
Price: $84.99
Average Rating: 4.47
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: 鈧?9.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course, we will develop a tiny resource gathering game inspired by famous series like “Anno” or “The Settlers” using Epic鈥檚 fantastic Unreal Engine in Version 5.1. No worries: All lessons have been tested on Version 5.2 as well!
We will create a simple building placement system and we will have workers like lumbers and masons looking for resources, gathering them and bringing them back home for processing. The resources will be available to build more stuff and so on.
At the end, we will have 3 resources: gold, wood and stone – gold will be collected in form of taxes paid by citizens living in houses, wood will be collected by lumbers and stone will be collected by masons. Resources like a tree will deplete after some harvesting and the lumber will look for the next tree nearby to continue harvesting.
We will be using some nice, colorful 3D models from the permanently free section of Epic鈥檚 market place as well as animations available for free on Mixamo.
All programming will be done using Unreal鈥檚 blueprint editor system. All coding will be done from scratch and we will use highly flexible approaches to have a cool and expandable base system that can easily be extended to other resources, more complex multi-step production chains, etc.
There鈥檚 no prior coding or Unreal experience needed to follow and understand the lessons, some basic knowledge of programming concepts like collections, loops, if-branches and some understanding of vector math will surely help though.
You should have access to a reasonable modern and fast computer (running either Windows or Mac OS) as Unreal Engine need some decent computing power to run smoothly.
Course Curriculum
Chapter 1: Einf眉hrung
Lecture 1: Einf眉hrung
Chapter 2: Installation
Lecture 1: Install Unreal Engine on Windows
Lecture 2: Install Unreal Engine on macOS
Chapter 3: Basic setup and defintions
Lecture 1: Create Project and first look at Editor
Lecture 2: Object orientation and inheritance
Lecture 3: Our first own Blueprint Class
Lecture 4: Define Goals, Game Design, Organization
Chapter 4: Camera Movement
Lecture 1: Camera Movement I
Lecture 2: Camera Movement II
Lecture 3: Camera Movement III
Chapter 5: Placing a Building
Lecture 1: Placing a Building I
Lecture 2: Placing a Building II
Lecture 3: Placing a Building III
Chapter 6: Create Lumber
Lecture 1: Create Lumber I
Lecture 2: Create Lumber II
Lecture 3: Create Lumber III
Lecture 4: Create Lumber IV
Lecture 5: Create Lumber V
Lecture 6: Create Lumber VI
Chapter 7: Create Mason
Lecture 1: Create Mason
Chapter 8: Create Game UI
Lecture 1: Create Build Menu
Lecture 2: Create Resource Bar I
Lecture 3: Create Resource Bar II
Chapter 9: Houses & Tax Payers
Lecture 1: Create House & Tax Payers
Chapter 10: Resource System
Lecture 1: Pay for Buildings
Lecture 2: Depleting I
Lecture 3: Depleting II
Chapter 11: Beautify & Summary
Lecture 1: Beautify I
Lecture 2: Beautify II
Lecture 3: Beautify III
Lecture 4: Sum it up
Instructors

Steffen Blass app affairs GmbH
Software-Entwickler & Teilzeit-Nerd
Rating Distribution
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