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C# Fundamentals for Game Development

  • Development
  • May 06, 2025
SynopsisC# Fundamentals for Game Development, available at $84.99, ha...
C# Fundamentals for Game Development  No.1

C# Fundamentals for Game Development, available at $84.99, has an average rating of 4.25, with 51 lectures, based on 45 reviews, and has 278 subscribers.

You will learn about C# Programming Language. Fundamentals of Programming. Grasp important programming concepts like Functional Programming & OOP Ready to Jump to Game Development with Unity. Able to Apply Effective Programming Patterns. Create General Purpose Applications. This course is ideal for individuals who are Beginner who want to jump into game development but have no experience in programming. or Beginner who wants to start learning programming in general. or Programmers from other languages who need a crash course of C#. or Unity Developers who what to consolidate their C# knowledge. It is particularly useful for Beginner who want to jump into game development but have no experience in programming. or Beginner who wants to start learning programming in general. or Programmers from other languages who need a crash course of C#. or Unity Developers who what to consolidate their C# knowledge.

Enroll now: C# Fundamentals for Game Development

Summary

Title: C# Fundamentals for Game Development

Price: $84.99

Average Rating: 4.25

Number of Lectures: 51

Number of Published Lectures: 51

Number of Curriculum Items: 51

Number of Published Curriculum Objects: 51

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • C# Programming Language.
  • Fundamentals of Programming.
  • Grasp important programming concepts like Functional Programming & OOP
  • Ready to Jump to Game Development with Unity.
  • Able to Apply Effective Programming Patterns.
  • Create General Purpose Applications.
  • Who Should Attend

  • Beginner who want to jump into game development but have no experience in programming.
  • Beginner who wants to start learning programming in general.
  • Programmers from other languages who need a crash course of C#.
  • Unity Developers who what to consolidate their C# knowledge.
  • Target Audiences

  • Beginner who want to jump into game development but have no experience in programming.
  • Beginner who wants to start learning programming in general.
  • Programmers from other languages who need a crash course of C#.
  • Unity Developers who what to consolidate their C# knowledge.
  • This course is the first installment of the Complete Game Development Series and is dedicated to helping beginners get up to speed with coding and game development. The course covers all fundamentals of C#, the essentials of programming, good coding practices, and many advanced language features.

    Basic programming concepts like variables, Operators, Containers, Flow Control, Inputs, and Functional Programming are thoroughly explained and practiced. Object-Oriented Programming concepts like Classes, Constructors, Destructors, Protection Levels, Inheritance, Polymorphism, and struct are demonstrated in depth. Advanced topics like Interfaces, Delegates, Generics, Enumerable, and Data Structures are also covered to ensure the student has deep knowledge of the inner working of the facilities of C# and are equipped to start jumping into game development with confidence.

    The course includes various challenges and text-based game projects to explain general programming patterns. Projects are often created first and refactored when new concepts are introduced, helping students see the application and significance of every language feature, and are encouraged to apply these concepts further. Good programming practices are also constantly being introduced and applied to consolidate the student’s coding skills.

    After taking the course, students walk away with a deep understanding of C# and programming, and solid coding skills.

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Introduction

    Lecture 2: Install Visual Studio

    Chapter 2: Basic of C#

    Lecture 1: 01 Our First C# Project

    Lecture 2: 02 Console Write Line and the String Variable

    Lecture 3: 03 Different Type of Variables

    Lecture 4: 04 Operators

    Lecture 5: 05 Array

    Lecture 6: 06 If Statement

    Lecture 7: 07 Swith and Enums

    Lecture 8: 08 While Loop

    Lecture 9: 09 For Loop

    Lecture 10: 10 Foreach Loop

    Lecture 11: 11 Get Input

    Chapter 3: Simple Text Based Games

    Lecture 1: 12 Rock Papper Scissors

    Lecture 2: 13 Use Loops to Restart the Game

    Lecture 3: 14 Rule of the Bulls and Cows Game

    Lecture 4: 15 Generate the Secrete Number

    Lecture 5: 16 Get and Validate the Player Input

    Lecture 6: 17 Compare the Player Guess with the Secrete Number

    Chapter 4: Functions

    Lecture 1: 18 Introduction to Functions

    Lecture 2: 19 Function Arguments and Return Value

    Lecture 3: 20 Use Functions to Simplify the Bulls and Cows Game

    Lecture 4: 21 Pass Function as Arguments

    Lecture 5: 22 Pass by Reference and the Out Keyword

    Lecture 6: 23 Create Functions to Generate Computer Move and Get Player Input

    Lecture 7: 24 Finish the Rock Paper Scissors Game

    Lecture 8: 25 Review the Fundamentals

    Chapter 5: Object Orient Programming

    Lecture 1: 26 Introduction to OOP and Classes

    Lecture 2: 27 Member Functions and Protection Level

    Lecture 3: 28 The Importance of Protection Levels

    Lecture 4: 29 Setters Getters and Properties

    Lecture 5: 30 Inheritance and Polymorphism

    Lecture 6: 31 Virtual Function and Overrides

    Lecture 7: 32 Abstract Classes

    Lecture 8: 33 Constructors

    Lecture 9: 34 Destructors

    Chapter 6: Text Adventure Game

    Lecture 1: 35 Base Class of the Adventure Game

    Lecture 2: 36 Implement the Run Function

    Lecture 3: 37 Make a Game Using our Classes

    Lecture 4: 38 Static Classes

    Lecture 5: 39 Delegates and Events

    Lecture 6: 40 Struct vs Class

    Chapter 7: Advanced Topics

    Lecture 1: 41 Interfaces

    Lecture 2: 42 Generics

    Lecture 3: 43 List

    Lecture 4: 44 Dictionary

    Lecture 5: 45 Replace Option with Dictionary

    Lecture 6: 46 The IEnumerable Interface

    Lecture 7: 47 Mimic the List Class

    Lecture 8: 48 Yield Return

    Lecture 9: 49 Congrats and Final Remarks

    Instructors

  • C# Fundamentals for Game Development  No.2
    Jingtian Li
    Game Wizard
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  • 2 stars: 2 votes
  • 3 stars: 6 votes
  • 4 stars: 11 votes
  • 5 stars: 26 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!