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VR Development Fundamentals With Meta Quest 2 And Unity

  • Development
  • May 06, 2025
SynopsisVR Development Fundamentals With Meta Quest 2 And Unity, avai...
VR Development Fundamentals With Meta Quest 2 And Unity  No.1

VR Development Fundamentals With Meta Quest 2 And Unity, available at $129.99, has an average rating of 4.63, with 62 lectures, based on 1653 reviews, and has 14430 subscribers.

You will learn about Virtual Reality Development Fundamentals Oculus Quest 2 Unity Development Side-Loading to Oculus Quest and Quest 2 Custom VR Avatar Models Oculus Controllers and Hands VR Shooting Grabbing and Distance Grabbing UI Interactions in VR Run-time Debugging Tool VR Scene Loading VR Slicing Controller Vibration OpenXR Setup Unitys XR Interaction Toolkit Fullbody VR System with FinalIK and Ready Player Me Avatars This course is ideal for individuals who are Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2 or Creators who want to use Oculus Quest for their creative purposes It is particularly useful for Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2 or Creators who want to use Oculus Quest for their creative purposes.

Enroll now: VR Development Fundamentals With Meta Quest 2 And Unity

Summary

Title: VR Development Fundamentals With Meta Quest 2 And Unity

Price: $129.99

Average Rating: 4.63

Number of Lectures: 62

Number of Published Lectures: 59

Number of Curriculum Items: 62

Number of Published Curriculum Objects: 59

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Virtual Reality Development Fundamentals
  • Oculus Quest 2 Unity Development
  • Side-Loading to Oculus Quest and Quest 2
  • Custom VR Avatar Models
  • Oculus Controllers and Hands
  • VR Shooting
  • Grabbing and Distance Grabbing
  • UI Interactions in VR
  • Run-time Debugging Tool
  • VR Scene Loading
  • VR Slicing
  • Controller Vibration
  • OpenXR Setup
  • Unitys XR Interaction Toolkit
  • Fullbody VR System with FinalIK and Ready Player Me Avatars
  • Who Should Attend

  • Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2
  • Creators who want to use Oculus Quest for their creative purposes
  • Target Audiences

  • Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2
  • Creators who want to use Oculus Quest for their creative purposes
  • 2023 UPDATE IS HERE

    In May 2019, Oculus Quest is released and humanity’s hope for Virtual Reality was raised again.  Finally, we can truly believe that the age of Virtual Reality has already come

    -WHY?

    Because Oculus Quest is not an ordinary VR headset. It is the first successful, standalone VR headset that works without an expensive PC and a boring cable.

    As developers, we are so lucky that a revolutionary product is released in our time.

    So, it is the best time to develop apps and games for Oculus Quest.

    If you agree with me, then this course is for you!  With this course, you can quickly get started with your Oculus Quest and Quest 2 Development.

    By enrolling in this course, you will learn the fundamentals of VR development with Oculus Quest such as:

  • Configuring a Unity project for Oculus Quest with the latest XR Plugin Management.

  • Learning how to build VR experiences with Unity’s XR Interaction Toolkit

  • Setting up Unity scenes for VR implementation

  • Installing apk files to Oculus Quest with side-loading

  • Teleportation

  • Oculus Local Avatar Implementation

  • Fullbody VR System with FinalIK and Ready Player Me Avatars

  • Implementing Custom Hands and Controllers

  • Implementing Grabbing and Distance Grabbing

  • UI Interactions in VR

  • Scene Loading in VR

  • VR Shooting

  • VR Slicing

  • Vibrating VR Controllers

  • In-Game Debug Methods for Oculus Quest

  • And while learning, you will have so much fun with the game assets featuring Quidditch sport from the Harry Potter universe along with the Sword And Pistol VR Game Assets.

    At the end of this course, you will be able to easily prototype your Oculus Quest and Quest 2 game/app.

    So, come and join me on this journey to become a part of the Oculus Quest legacy.

    Let’s build together,

    -Tevfik

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Read Before Begin

    Chapter 2: VR DEVELOPMENT BASICS WITH XR INTERACTION TOOLKIT

    Lecture 1: Introduction to Section

    Lecture 2: Installing Unity and Creating the Project

    Lecture 3: Build Your First VR Project

    Lecture 4: Importing XR Interaction Toolkit

    Lecture 5: Importing Quidditch Game Assets

    Lecture 6: Creating VR Player: XR Origin Setup

    Lecture 7: Configuring / Optimizing the Project for Meta Quest Build

    Lecture 8: Meta Quest Link and OpenXR Setup

    Lecture 9: Intro to Grabbing Part 1

    Lecture 10: Intro to Grabbing Part 2

    Lecture 11: Locomotion in VR Part 1: Continuous Movement

    Lecture 12: Locomotion in VR Part 2: Teleportation

    Lecture 13: Basic UI Interactions in VR

    Lecture 14: Project Source Codes

    Chapter 3: FULLBODY VR INTEGRATION WITH READY PLAYER ME AND FINAL IK

    Lecture 1: Intro to Section and Downloading the Starter Project

    Lecture 2: Importing Ready Player Me Unity SDK

    Lecture 3: Implementing Final IK into Ready Player Me Avatar

    Lecture 4: Fullbody VR Adjustments

    Chapter 4: VR DEVELOPMENT BASICS WITH OCULUS INTEGRATION

    Lecture 1: Introduction to Section

    Lecture 2: Installing Unity and Creating The First Oculus Quest Project

    Lecture 3: Importing Oculus Integration And Game Assets

    Lecture 4: OVRCameraRig: Basic Unity Scene Setup For Oculus Quest

    Lecture 5: Building Your First Oculus Quest Unity Project

    Lecture 6: Read Me Before Continue

    Lecture 7: Installing apk Files To The Quest With ADB

    Lecture 8: Installing apk Files To The Quest With Side-Quest

    Lecture 9: Adding Local VR Player And Movement With Joystick

    Lecture 10: Oculus Local Avatar

    Lecture 11: Oculus Controllers And Custom Hands

    Lecture 12: Basic Teleportation

    Lecture 13: Grabbing Objects

    Lecture 14: Distance Grabbing (Summoning Objects in VR)

    Lecture 15: UI Interaction in VR

    Lecture 16: In-Game Debug Console For Oculus Quest

    Lecture 17: Custom Avatar Implementation Similar to RecRoom

    Chapter 5: HAND TRACKING BASICS WITH INTERACTION SDK

    Lecture 1: Introduction and Creating Project

    Lecture 2: Setting up Basic Grabbing

    Lecture 3: Direct Touch and UI Interaction

    Lecture 4: 3D Button Interaction

    Lecture 5: Hand Pose Tracking

    Lecture 6: Project Source Codes

    Chapter 6: SWORD AND PISTOL VR GAME

    Lecture 1: Introduction

    Lecture 2: Creating the Project

    Lecture 3: Importing Oculus Integration Package

    Lecture 4: Importing Game Assets

    Lecture 5: VR Pushable Button Basics

    Lecture 6: Configuring the Project for Oculus Quest Build

    Lecture 7: Scene Loading in VR And Compositor Layers

    Lecture 8: GUN or SWORD? Random Cube Spawning

    Lecture 9: VR Shooting With Pistol

    Lecture 10: VR Slice Part-1

    Lecture 11: VR Slice Part-2

    Lecture 12: VR Slice Part-3

    Lecture 13: Adding Controller Vibration

    Lecture 14: Score Manager

    Lecture 15: Implementing Sound Effects, Polishing And Your First Assignment

    Lecture 16: Source Codes

    Instructors

  • VR Development Fundamentals With Meta Quest 2 And Unity  No.2
    Tevfik Ufuk DEM?RBA?
    XR Developer & Entrepreneur
  • VR Development Fundamentals With Meta Quest 2 And Unity  No.3
    IRONHEAD Games
    XR Development made easy!
  • Rating Distribution

  • 1 stars: 23 votes
  • 2 stars: 43 votes
  • 3 stars: 152 votes
  • 4 stars: 545 votes
  • 5 stars: 890 votes
  • Frequently Asked Questions

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