Concepts in Unity 3D Game Programming
- Development
- May 06, 2025

Concepts in Unity 3D Game Programming, available at $39.99, has an average rating of 3.7, with 35 lectures, based on 5 reviews, and has 78 subscribers.
You will learn about Understand core concepts of 3D game development Master professional game development techniques Learn concepts such as Ragdoll Terrain and Audio, Real Industry inspired content and examples This course is ideal for individuals who are Student who want to learn professional Unity 3D Programming It is particularly useful for Student who want to learn professional Unity 3D Programming.
Enroll now: Concepts in Unity 3D Game Programming
Summary
Title: Concepts in Unity 3D Game Programming
Price: $39.99
Average Rating: 3.7
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
The BEST Unity 3D Course is here! Do you want to become a game developer? Do you want to bring your imagination to life? Well, look no further than this course. Unity has become a big name in game development, with companies big and small across the industry relying on the software for designing and developing games. Unity is a boon for the gaming industry and simplifies the process of developing games for numerous platforms, including PC, consoles, even smart devices and websites.
Designed after a failed attempt at game development, Unity has standardized the process of game development, from character design to programming the gameplay. In addition to the platform, the company also offers built in tools and programs for game development including ragdoll, landscapes, sounds, animation, etc.
Do you want to master this amazing software?With our course on Concepts in Unity 3Dyou can now learn the important concepts which will make you a complete Game development professional.?This beginners’ course will get you started on becoming an expert in Unity, learning the ropes and the ins and outs of the software. From game development?fundamentals?to basics of 3D graphics?to programming the game play, this course has it all. The course begins with an in-depth introduction into Unity 3D and it’s user interface. It also includes programming principles of Unity 3D. You will also learn basic Math and Graphics concepts, while also learning how to work with the Unity console. The course also covers Unity’s built in programs for designing game development, including working with Ragdoll program for character animation, terrains for landscapes, sounds and even animation.
You will come in as a beginner and by the end of this EPIC course, you will have gained enough confidence and knowledge to start building your own games and designing your own characters. You will become proficient enough in the Unity 3D software to bring your own imaginations to life.
So, what are you waiting for? Click Enroll now and become a master game developer.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Intro
Lecture 2: Introduction
Chapter 2: Introduction to Unity
Lecture 1: Hierarchy scene Inspector and Menu bar
Lecture 2: Console Project and Game REDONE
Chapter 3: Concepts in Game Programming
Lecture 1: C var and some operations
Lecture 2: StartOfWayPointFollowing
Lecture 3: Finishing WaypointScript
Lecture 4: Adding movement and beginning of tool switching script
Lecture 5: Finishing Changing Script Part 1
Lecture 6: Finishing Changing Script Part 2
Lecture 7: Starting Tool Script
Lecture 8: Creating the tool script
Lecture 9: NameSpacing
Lecture 10: Tool Script Advance – Part 1
Lecture 11: Tool Script Advance – Part 2
Lecture 12: Static Variables
Chapter 4: Basic Math and Graphic concepts
Lecture 1: Basic Math and Graphic concepts
Chapter 5: 3D game development using Unity
Lecture 1: RagDoll
Lecture 2: Terrain
Lecture 3: Terrain textures trees grass Part1
Lecture 4: Terrain textures trees grass Part2
Lecture 5: 3D Text, Physics, Colliders and Materials
Lecture 6: Input and Forces Part 1
Lecture 7: Input and Forces Part 2
Lecture 8: Raycasting
Lecture 9: Character Controller
Lecture 10: Shaders and mats
Lecture 11: Lighting
Lecture 12: Particles
Lecture 13: Cameras
Lecture 14: Audio
Lecture 15: Mecanim System
Lecture 16: Saving And Loading
Lecture 17: Working with a team
Lecture 18: Bonus Lecture: More Interesting Stuff, Offers and Discounts
Instructors

Eduonix Learning Solutions
1+ Million Students Worldwide | 200+ Courses
Rating Distribution
Frequently Asked Questions
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