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Learn To Create a Card Combat Game With Unity C#

  • Development
  • Dec 01, 2024
SynopsisLearn To Create a Card Combat Game With Unity & C#, avail...
Learn To Create a Card Combat Game With Unity C#  No.1

Learn To Create a Card Combat Game With Unity & C#, available at $84.99, has an average rating of 4.74, with 79 lectures, based on 288 reviews, and has 3096 subscribers.

You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own card battling games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer It is particularly useful for Anyone who wants to make their own card battling games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer.

Enroll now: Learn To Create a Card Combat Game With Unity & C#

Summary

Title: Learn To Create a Card Combat Game With Unity & C#

Price: $84.99

Average Rating: 4.74

Number of Lectures: 79

Number of Published Lectures: 79

Number of Curriculum Items: 79

Number of Published Curriculum Objects: 79

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language
  • Understand the capabilities of 3D development in Unity
  • Develop strong and transferrable problem solving skills
  • Gain an understanding of the game development process
  • Learn how object oriented programming works in practice
  • Who Should Attend

  • Anyone who wants to make their own card battling games
  • People who want to create and publish their own games
  • Complete beginners with an interest in learning game development
  • Developers who want to re-skill across to game development
  • People interested in working in the game design industry
  • Competent and confident with using a computer
  • Target Audiences

  • Anyone who wants to make their own card battling games
  • People who want to create and publish their own games
  • Complete beginners with an interest in learning game development
  • Developers who want to re-skill across to game development
  • People interested in working in the game design industry
  • Competent and confident with using a computer
  • Learn how to create and program your very own card combat game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to understand such game elements as:

  • A Turn-Based Card Battling System

  • Placing Cards on a 3D Board

  • Holding & Highlighting a hand of Cards

  • Mana Point System For Cards

  • Damaging Player & Enemies

  • Audio systems

  • Enemy AI with variable playstyles

  • Battle Select System

  • and much more

  • The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!

    Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Getting Started

    Lecture 1: Introduction

    Lecture 2: Project Assets

    Lecture 3: Setting Up A New URP Project

    Lecture 4: Unity Editor Layout

    Chapter 2: Layouts

    Lecture 1: Laying Out Our Scene

    Lecture 2: Making A Card

    Lecture 3: Finishing The Card Layout

    Chapter 3: Cards

    Lecture 1: Creating Our First Script

    Lecture 2: Making The Card Script Work

    Lecture 3: Creating A Scriptable Object

    Lecture 4: Loading Data From The Scriptable Object

    Chapter 4: Holding Hands

    Lecture 1: Setting Up Our Hand

    Lecture 2: Setting Card Positions In Hand

    Lecture 3: Preventing Overlapping Cards

    Lecture 4: Moving Cards Smoothly

    Lecture 5: Raising Cards While Hovering

    Chapter 5: Pick & Place

    Lecture 1: Selecting Cards

    Lecture 2: Returning A Card To Hand

    Lecture 3: Creating Card Placement Areas

    Lecture 4: Placing A Card On The Board

    Lecture 5: Removing Card From Hand

    Chapter 6: Mana System

    Lecture 1: Spending Mana

    Lecture 2: Showing Mana On UI

    Lecture 3: Displaying A Low Mana Warning

    Chapter 7: Decks

    Lecture 1: Creating A Deck

    Lecture 2: Drawing A Card

    Lecture 3: Moving Card To Hand

    Lecture 4: Showing A Physical Deck

    Lecture 5: Click To Draw Cards

    Lecture 6: Drawing Cards At Start

    Chapter 8: Turns System

    Lecture 1: Setting Up The Turn Order

    Lecture 2: Limiting Actions To The Players Turn

    Lecture 3: Ending The Players Turn

    Lecture 4: Refilling The Mana Pool

    Lecture 5: Mana Pool Growth

    Lecture 6: Drawing Cards Each Turn

    Chapter 9: Doing Damage

    Lecture 1: Creating Enemy Cards

    Lecture 2: Setting Up Player Card Attacking

    Lecture 3: Damaging Cards

    Lecture 4: Handling Defeated Cards

    Lecture 5: Animating Card Actions

    Lecture 6: Making The Animations Work

    Lecture 7: Making Enemies Attack

    Lecture 8: Damaging Player Overall Health

    Lecture 9: CHALLENGE – Damaging Enemy Health

    Chapter 10: Damage Display

    Lecture 1: Showing Health on UI

    Lecture 2: Creating A Damage Indicator

    Lecture 3: Showing Damage Indicator

    Chapter 11: Creating AI

    Lecture 1: Setting Up Enemy Actions

    Lecture 2: Simple Enemy Card Placement

    Lecture 3: Setting Up Multiple AI

    Lecture 4: Creating A Virtual Hand (Of Cards)

    Lecture 5: CHALLENGE – Handling Enemy Mana

    Lecture 6: Playing Cards From the Hand

    Lecture 7: Playing Multiple Cards & Adding To Hand

    Lecture 8: Creating A Defensive AI

    Lecture 9: Creating An Attacking AI

    Chapter 12: Completing Battles

    Lecture 1: Ending The Battle

    Lecture 2: Emptying The Players Hand

    Lecture 3: Setting Up The Battle End Screen

    Lecture 4: Showing The Result Screen

    Lecture 5: Displaying Win Or Lose

    Chapter 13: Menus, Menus, Menus!

    Lecture 1: Creating A Main Menu

    Lecture 2: Making The Main Menu Work

    Lecture 3: Setting Up Different Battles

    Lecture 4: Creating The Battle Select Menu

    Lecture 5: Making The Battle End Screen Work

    Lecture 6: Creating A Pause Screen

    Lecture 7: Making The Pause Screen Work

    Lecture 8: Deciding Who Goes First

    Chapter 14: Audio

    Lecture 1: Creating An Audio System

    Lecture 2: Keeping Audio Active Between Scenes

    Lecture 3: Spawning The Audio System

    Lecture 4: Switching Background Tracks

    Lecture 5: Adding Sound Effects System

    Lecture 6: Playing Sound Effects

    Chapter 15: Completing The Course

    Lecture 1: Building The Game

    Lecture 2: Next Steps

    Chapter 16: Complete Project Files

    Lecture 1: Complete Project Files

    Instructors

  • Learn To Create a Card Combat Game With Unity C#  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 2 votes
  • 3 stars: 22 votes
  • 4 stars: 82 votes
  • 5 stars: 179 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!