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Exploring Game Mechanics with Python by Example_1

  • Development
  • May 05, 2025
SynopsisExploring Game Mechanics with Python by Example, available at...
Exploring Game Mechanics with Python by Example_1  No.1

Exploring Game Mechanics with Python by Example, available at $84.99, has an average rating of 4.76, with 63 lectures, based on 255 reviews, and has 2928 subscribers.

You will learn about Discuss the game mechanics best suited to human cognitive abilities. Demonstrate the programming of game mechanics. Use Python and Pygame to create a 2D game. Setup a Python and Pycharm Integrated Development Environment and import packages. This course is ideal for individuals who are Beginner Python developers curious about create games. or Game programmers keen to learn how to use Python to create games. It is particularly useful for Beginner Python developers curious about create games. or Game programmers keen to learn how to use Python to create games.

Enroll now: Exploring Game Mechanics with Python by Example

Summary

Title: Exploring Game Mechanics with Python by Example

Price: $84.99

Average Rating: 4.76

Number of Lectures: 63

Number of Published Lectures: 63

Number of Curriculum Items: 63

Number of Published Curriculum Objects: 63

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Discuss the game mechanics best suited to human cognitive abilities.
  • Demonstrate the programming of game mechanics.
  • Use Python and Pygame to create a 2D game.
  • Setup a Python and Pycharm Integrated Development Environment and import packages.
  • Who Should Attend

  • Beginner Python developers curious about create games.
  • Game programmers keen to learn how to use Python to create games.
  • Target Audiences

  • Beginner Python developers curious about create games.
  • Game programmers keen to learn how to use Python to create games.
  • What makes games fun? Game mechanics! What makes learning a new programming language fun? Creating games with it! This course allows you to do both.  If you’ve ever wanted to take your programming skills further and get into Python, then this is your opportunity.  If you already know Python but want to know how to use it to create games, then this course is also for you.

    Designed for INTERMEDIATE level students with a working knowledge of programming, the content in this course will take you step-by-step through the setup of a Python/Pygame development environment on your own computer and take you through a series of workshops designed to help you learn Python and Pygame while recreating some fun retro computer games including Breakout, Tetris, Asteroids, and Space Invaders.

    You will learn about:

  • The Pycharm Development Environment.

  • The Pygame API, which is an interface for OpenGL and DirectX.

  • The use of screen coordinates to place, size, move, animate, and restrict game characters.

  • Constructing a main game loop.

  • Working with Static and Animated Sprites.

  • Sprite Collision Detection.

  • What people are saying about Penny’s courses:

  • Dr. Penny is a wonderful person and a true expert. All of her courses I’ve taken have been top notch and in my opinion there is no better teacher out there.

  • Allow me to say how hugely important this is for a person who is interested in certain types of game design. Creating games where you can create AI behaviors that support emergent situations.

  • I honestly love Holistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!

  • This course focuses on providing students with hands-on experience coding game mechanics, while also providing an easy introduction to Python for the intermediate programmer.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome

    Lecture 2: Join the H3D Student Community

    Lecture 3: Contacting H3D

    Lecture 4: FAQs

    Lecture 5: Game Mechanics 101

    Chapter 2: Getting Started

    Lecture 1: Installing Python and Pycharm

    Lecture 2: Hello Pygame

    Lecture 3: The Main Game Loop

    Lecture 4: Displaying a Sprite

    Lecture 5: Resizing a Sprite

    Lecture 6: Moving A Sprite with the Keyboard

    Lecture 7: Frames

    Lecture 8: Restricting Movement

    Lecture 9: Monitoring Mouse Motion

    Lecture 10: Lets Make a Button Part 1

    Lecture 11: Lets Make a Button Part 2

    Lecture 12: Lets Make a Button Part 3

    Chapter 3: Breakin Bricks

    Lecture 1: Loading Resources

    Lecture 2: Placing Bricks

    Lecture 3: Moving the Bat

    Lecture 4: Adding the Ball

    Lecture 5: Batting the Ball

    Lecture 6: Breaking Bricks

    Chapter 4: Tetris

    Lecture 1: Project Setup and Base Grid

    Lecture 2: Defining the Block Shapes

    Lecture 3: Displaying a Block Shape

    Lecture 4: Dropping Blocks

    Lecture 5: Moving Blocks Sideways

    Lecture 6: Creating a Game Board

    Lecture 7: Spawning New Blocks

    Lecture 8: Rotating Blocks

    Lecture 9: Testing for Block Collision

    Lecture 10: Changing Block Colours

    Lecture 11: Eliminating Whole Lines

    Lecture 12: Displaying a Score

    Lecture 13: Game Over

    Chapter 5: Asteroids

    Lecture 1: Window, Background and Ship

    Lecture 2: Moving the Ship

    Lecture 3: Moving Asteroids

    Lecture 4: Shooting Bullets

    Lecture 5: Shoot Clamping

    Lecture 6: Ship Drift

    Lecture 7: Screen Wrapping

    Lecture 8: Asteroid and Bullet Collisions

    Lecture 9: Asteroid and Ship Collisions

    Lecture 10: Sound Effects

    Lecture 11: Game Over

    Lecture 12: Splitting Asteroids

    Chapter 6: Space Invaders

    Lecture 1: Project Setup and Class Structure

    Lecture 2: Switching Between Scenes

    Lecture 3: The GamePlay Scene

    Lecture 4: The Player Character

    Lecture 5: The Alien Characters

    Lecture 6: A Grid of Aliens

    Lecture 7: Moving the Grid of Aliens

    Lecture 8: Animating Sprites

    Lecture 9: Shooting At Aliens

    Lecture 10: Destroying Aliens

    Lecture 11: Sprite Explosions

    Lecture 12: Aliens Attack

    Lecture 13: Game Over

    Chapter 7: Final Words

    Lecture 1: Some Final Words from Penny

    Lecture 2: Where to now?

    Instructors

  • Exploring Game Mechanics with Python by Example_1  No.2
    Penny de Byl
    International Award Winning Professor & Best Selling Author
  • Exploring Game Mechanics with Python by Example_1  No.3
    Penny Holistic3D
    Academic, Author & Game Development Enthusiast
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 2 votes
  • 3 stars: 12 votes
  • 4 stars: 71 votes
  • 5 stars: 169 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!