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Ultimate guide to Vector3 and Quaternion in Unity

  • Development
  • May 05, 2025
SynopsisUltimate guide to Vector3 and Quaternion in Unity, available...
Ultimate guide to Vector3 and Quaternion in Unity  No.1

Ultimate guide to Vector3 and Quaternion in Unity, available at $19.99, has an average rating of 3.5, with 52 lectures, based on 2 reviews, and has 47 subscribers.

You will learn about Understanding elementary logic of Vector3 in unity Understanding advanced logic of Vector3 in unity Challenging tasks and overcoming them to test your skills in Vector3 Understanding Quaternion API in unity Learning vital Quaternion API in unity Challenging tasks and overcoming them to test your skills in Quaternions This course is ideal for individuals who are Beginner/Intermediate unity developer who wants to have in-depth understanding about Vector3 and Quaternions for performing unity math It is particularly useful for Beginner/Intermediate unity developer who wants to have in-depth understanding about Vector3 and Quaternions for performing unity math.

Enroll now: Ultimate guide to Vector3 and Quaternion in Unity

Summary

Title: Ultimate guide to Vector3 and Quaternion in Unity

Price: $19.99

Average Rating: 3.5

Number of Lectures: 52

Number of Published Lectures: 52

Number of Curriculum Items: 52

Number of Published Curriculum Objects: 52

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understanding elementary logic of Vector3 in unity
  • Understanding advanced logic of Vector3 in unity
  • Challenging tasks and overcoming them to test your skills in Vector3
  • Understanding Quaternion API in unity
  • Learning vital Quaternion API in unity
  • Challenging tasks and overcoming them to test your skills in Quaternions
  • Who Should Attend

  • Beginner/Intermediate unity developer who wants to have in-depth understanding about Vector3 and Quaternions for performing unity math
  • Target Audiences

  • Beginner/Intermediate unity developer who wants to have in-depth understanding about Vector3 and Quaternions for performing unity math
  • Vector3 and Quaternions are hard to grasp .But without understanding these we cannot build a solid understanding to create a game with it. Everyone faces difficulties to understand these two vital concepts in unity. That is why necessity of this course emerged, we have all learned unity, but no existing sources of information teaches us step by step across this tough journey.  We needed a tutor who will handhold us and tech us bit by bit from the scratch to help us understand the working logic of these two vital topics. This is why I am making this course. This course is aimed to teach you only Vector3 and Quaternions in depth in Unity. We will start from scratch and start learning step by step, understand the deeper concepts of the working, and will apply in real world and see the result. We will perform lots of experiments with them. We will learn in a fun way. We will use C# scripting to code,. As we get progress in this course , we will become more confident gradually and will learn more complex things, finally we will understand a good chunk of deep concepts of vector3 and Quaternions in unity. That is the aim of this course.

    Course Curriculum

    Chapter 1: Vector3

    Lecture 1: 1.Vector3 Intro 1

    Lecture 2: 2.Vectors Intro 2

    Lecture 3: 3.Vectors intro 3

    Lecture 4: 4.Vectors intro4

    Lecture 5: 5.Vectors Intro5

    Lecture 6: 6.Vectors Intro6

    Lecture 7: 7.Local and global Positions

    Lecture 8: 8.Addition of vectors

    Lecture 9: 9.Subtraction Of Vectors

    Lecture 10: 10.Subtraction of vectors2

    Lecture 11: 11. Magnitude Of Vector 1

    Lecture 12: 12.Aligning vector

    Lecture 13: 13.Looking at target

    Lecture 14: 14.Reversal of vector

    Lecture 15: 15.Magnitude of vector 2

    Lecture 16: 16.Normalized Vector

    Lecture 17: 17.Find Angle – 1

    Lecture 18: 18.Find Angle-2

    Lecture 19: 19.Find Angle-3

    Lecture 20: 20.Find Angle-4

    Lecture 21: 21.Clamping magnitude

    Lecture 22: 22.Lerp

    Lecture 23: 23.LerpUnclamped

    Lecture 24: 24.Lerp oscillate Challange

    Lecture 25: 25.Max_min

    Lecture 26: 26.MoveTowards

    Lecture 27: 27.Vector projection

    Lecture 28: 28.Reflection

    Lecture 29: 29.Rotating a vector

    Lecture 30: 30.Scaling Vectors

    Lecture 31: 31.Slerp_1

    Lecture 32: 32.Slerp 2

    Lecture 33: 33.Slerp 3 using positions

    Lecture 34: 34.SlerpUnclamped

    Lecture 35: 35.SmoothDamp

    Lecture 36: 36.ObjectMovement_1

    Lecture 37: 37.ObjectMovement_2

    Lecture 38: 38.Object_Movement_LookAt

    Lecture 39: 39.Object_Movement_Rotation

    Lecture 40: 40.LookAt Differently

    Chapter 2: Quaternions

    Lecture 1: 1.Quaternion_Intro

    Lecture 2: 2.Euler

    Lecture 3: 3.Lerp

    Lecture 4: 4.From to rotation

    Lecture 5: 5.LookRotation

    Lecture 6: 6.Rotatetowards

    Lecture 7: 7.Slerp

    Lecture 8: 8.LerpSlerpUnclamped

    Lecture 9: 9.AngleAxis

    Lecture 10: 10.Quaternion Challange 1

    Lecture 11: 11.Quaternion Challange 1 Solution

    Lecture 12: 12.Quaternion Challange 2 and solution

    Instructors

  • Ultimate guide to Vector3 and Quaternion in Unity  No.2
    Soham Mukherjee
    Professional Unity Game developer.
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