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Unity C# - Learn Game Development - Make Online Games From 0

  • Development
  • May 04, 2025
SynopsisUnity C# | Learn Game Development | Make Online Games From 0,...
Unity C# - Learn Game Development Make Online Games From 0  No.1

Unity C# | Learn Game Development | Make Online Games From 0, available at $19.99, has an average rating of 5, with 116 lectures, based on 2 reviews, and has 9 subscribers.

You will learn about Thanks to this course, he will be able to produce his own play. He will have a solid CV for the companies. He will be able to make his own online game. Will have knowledge about C# software language. He will have learned the Unity game engine. 3D Modeling Will Be Learned. Learn to Make Animation. This course is ideal for individuals who are Those with enthusiasm and desire for game development. or Those who want to own their own online game and earn an income from it. or Those Who Want to Learn Modeling It is particularly useful for Those with enthusiasm and desire for game development. or Those who want to own their own online game and earn an income from it. or Those Who Want to Learn Modeling.

Enroll now: Unity C# | Learn Game Development | Make Online Games From 0

Summary

Title: Unity C# | Learn Game Development | Make Online Games From 0

Price: $19.99

Average Rating: 5

Number of Lectures: 116

Number of Published Lectures: 116

Number of Curriculum Items: 116

Number of Published Curriculum Objects: 116

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Thanks to this course, he will be able to produce his own play.
  • He will have a solid CV for the companies.
  • He will be able to make his own online game.
  • Will have knowledge about C# software language.
  • He will have learned the Unity game engine.
  • 3D Modeling Will Be Learned.
  • Learn to Make Animation.
  • Who Should Attend

  • Those with enthusiasm and desire for game development.
  • Those who want to own their own online game and earn an income from it.
  • Those Who Want to Learn Modeling
  • Target Audiences

  • Those with enthusiasm and desire for game development.
  • Those who want to own their own online game and earn an income from it.
  • Those Who Want to Learn Modeling
  • Thanks to this course, you will now be a complete expert in the world of game development. In our course, we explain the logic of game development with everything from A to Z, and we ensure that there are no questions in your mind by giving examples on the narratives and applying them in practice. Even if there are questions, 24/7 communication with the trainer is provided. Not just in-course games! It is a course that will also help you on behalf of the games you have started to develop yourself.

    In our course, we will train the most sought-after people of game development.

    Our course includes

    – C# Basics and many details to know

    – Unity Library

    – Modeling

    – Making an online FPS game

    – Online game logic

    – Design Patterns (Content that provides us a lot of convenience in the software part)

    – FPS Game Mechanics

    – Car Game Mechanics

    – HyperCasual Game Mechanics

    – In short, you will find everything about game development in this course.

    Not just game software and ready-made models! We also make our own models and create our game by adding animation in our own game.

    In short, this course will teach both modeling and software. It will help you, my dear friends.

    We use the Unity Game Engine in our course. For modeling, we use the AutoDesk Maya program.

    So why these programs?

    Unity is currently the best game engine that can already be considered the best. The majority of mobile games are developed on this Game Engine. Its content is an engine that facilitates 2D and 3D game development. With its own game development learning packages, it has made its name known to the whole game development world.

    Maya is currently the best modeling program. Pixar company makes cartoon models and animations through this program. It is a very high quality and easy to use program.

    Now it’s time to realize the game of your dreams! Come on then, join us.

    Don’t you want to make your dream game? You are in the right place.

    Everyone who takes the course is given course content and effects and models for the games they start to develop themselves.

    Course Curriculum

    Chapter 1: Introduction to Game Development – Setups

    Lecture 1: What awaits us in the course

    Lecture 2: How Can You Profit from the Game?

    Lecture 3: Generating Revenue from Game Sales

    Lecture 4: WhatsApp Group

    Lecture 5: Lets Install Unity

    Lecture 6: About ready-made project packages available in Unity

    Lecture 7: Microsoft Visual Studio Additional Installation

    Chapter 2: Getting to know Unity – Unity Panels

    Lecture 1: Unity Interface – 1

    Lecture 2: Unity Interface and Panels – 2

    Lecture 3: Unity interface, panels and additional information – 3

    Lecture 4: Unity Interface and Panels – 4

    Lecture 5: Information about the Unity interface – 5

    Chapter 3: Introduction to Unity Coding

    Lecture 1: C# Coding basics – 1

    Lecture 2: C# Coding basics – 2

    Lecture 3: C# Coding basics – Mathematical Operations – 3

    Lecture 4: C# Coding basics – Odd or Even (Optional) – 4

    Lecture 5: C# Coding basics – Mathematical operations – 5

    Lecture 6: C# Coding Basics – Time.deltaTime – Mathematical Operations – 6

    Lecture 7: C# Coding Basics – About Time – Mathematical Operations – 7

    Chapter 4: C# Basics and things to know.

    Lecture 1: Unity Functions

    Lecture 2: C# / if – else What is if – else? Conditions

    Lecture 3: What is C# / Switch – Case – Default? Conditions

    Lecture 4: What is C# For? – Loops

    Lecture 5: What is C# Foreach? – Array logic – Loops

    Lecture 6: C# While nedir? – D?ngüler

    Lecture 7: C# / Do – While nedir? D?ngüler

    Lecture 8: What is C# List?

    Chapter 5: Unity Coding – Unity Library

    Lecture 1: Unity Library – C# Coding – 1

    Lecture 2: Unity Library – C# Coding Vectors – 2

    Lecture 3: Unity Library – C# Coding Vectors – 3

    Lecture 4: Unity Library – C# Coding Vectors – 4

    Lecture 5: Unity Library – C# Coding Vectors – 5

    Lecture 6: Unity Library – C# Coding Vectors – 6

    Lecture 7: Unity Library – C# Coding Quaternion

    Lecture 8: Unity Library – C# Coding Transform

    Lecture 9: Unity Library – C# Coding GameObject – Tag – Layer

    Lecture 10: Unity Library – C# Coding Mathf

    Lecture 11: Unity Library – Create and Destroy Objects

    Lecture 12: Unity Library – Object Access / Tag Access and More

    Lecture 13: Unity Library – Which Object Makes Contact – CompareTag and More

    Chapter 6: Unity Game Save System – Save Process

    Lecture 1: PlayerPrefs / In-Game Money Save System

    Lecture 2: PlayerPrefs / In Game Name Recording System and Other Examples

    Lecture 3: PlayerPrefs / In Game Unregistrations and More

    Chapter 7: Unity Times – Coroutine / Invoke / IEnumerator

    Lecture 1: About Unity Coroutine – IEnumerator

    Lecture 2: About Unity / Invoke – InvokeRepeating – CancelInvoke

    Lecture 3: Unity / Real Time Time Setting 24/7 – Advanced Level (Optional)

    Chapter 8: Ready Objects and Features in Unity

    Lecture 1: UIs – 1 – Adding Images and About Texts

    Lecture 2: UIs – 2 – UIs Using Settings in Game and More

    Lecture 3: UIs – 3 Button, Dropdown, InputField / User Inputs

    Lecture 4: 3D Objects – Components

    Lecture 5: Effects in Unity and Asset Store

    Lecture 6: Lights in Unity

    Lecture 7: Flare in Lights – Unity Flare

    Lecture 8: Unity Sounds Effects

    Lecture 9: In Game Video – Intro Making and Anchors – Display Settings

    Chapter 9: Player Movement and Control Operations – INPUT

    Lecture 1: We give a property to the key pressed on the keyboard.

    Lecture 2: We Feature the Key Pressed from the Mouse

    Lecture 3: Player Movement and Rigidbody

    Lecture 4: Strength and Rigidbody

    Lecture 5: Finger Gestures and Car Driving System on the Phone

    Chapter 10: Extra Things to Know and Conveniences for Game Development

    Lecture 1: Raycast – Shooting, Target Object Selection, etc. / Sending Beams

    Lecture 2: OnDrawGizmos – Virtual Lines for Game Development

    Lecture 3: Physics – Collider Interaction

    Lecture 4: Singleton – Sending Data Between Scripts

    Lecture 5: Transition Between Scenes

    Lecture 6: Object Pool – Cyclic Objects

    Lecture 7: Tuple Pattern – Get Rid of Clutter

    Lecture 8: Property Pattern – Get Rid of the Clutter

    Lecture 9: Scoreboard – Ranking System – Advanced Level (Optional)

    Lecture 10: NavMesh – Wayfinding with Artificial Intelligence

    Lecture 11: Optimization in Games with Occlusion Culling and Tricks for Optimization

    Chapter 11: 3D Modeling – AutoDesk Maya

    Lecture 1: Introduction to Modeling – AutoDesk Maya Program Installation

    Lecture 2: AutoDesk Maya Interface and Information

    Lecture 3: Modeling – Modeling a Pistol and Working with a Blueprint

    Lecture 4: Modeling – Gun Coloring and More

    Lecture 5: Modeling – Mirroring and Save

    Lecture 6: We Make Our Gun Suitable For Animation

    Lecture 7: Modeling – Car Modeling – Sports Car

    Lecture 8: Modeling – Detailing the Car Low Poly / Sports Car

    Lecture 9: Modeling – Car Finishing Touches and Source File

    Lecture 10: Car Finished

    Lecture 11: All Models

    Chapter 12: Hypher Casual Quiz Runner Game Example

    Lecture 1: Game Development Adventure – Getting Started

    Lecture 2: About Post-Processing

    Lecture 3: Lets Organize Our Scene

    Lecture 4: Lets Organize Our Scene – 2

    Lecture 5: Animations and Adobe Mixamo

    Lecture 6: Animator and Animations in Unity

    Instructors

  • Unity C# - Learn Game Development Make Online Games From 0  No.2
    Mustafa ?a?layan
    Oyun Geli?tirme Uzman?
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  • Frequently Asked Questions

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