Unity C# - Learn Game Development - Make Online Games From 0
- Development
- May 04, 2025

Unity C# | Learn Game Development | Make Online Games From 0, available at $19.99, has an average rating of 5, with 116 lectures, based on 2 reviews, and has 9 subscribers.
You will learn about Thanks to this course, he will be able to produce his own play. He will have a solid CV for the companies. He will be able to make his own online game. Will have knowledge about C# software language. He will have learned the Unity game engine. 3D Modeling Will Be Learned. Learn to Make Animation. This course is ideal for individuals who are Those with enthusiasm and desire for game development. or Those who want to own their own online game and earn an income from it. or Those Who Want to Learn Modeling It is particularly useful for Those with enthusiasm and desire for game development. or Those who want to own their own online game and earn an income from it. or Those Who Want to Learn Modeling.
Enroll now: Unity C# | Learn Game Development | Make Online Games From 0
Summary
Title: Unity C# | Learn Game Development | Make Online Games From 0
Price: $19.99
Average Rating: 5
Number of Lectures: 116
Number of Published Lectures: 116
Number of Curriculum Items: 116
Number of Published Curriculum Objects: 116
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Thanks to this course, you will now be a complete expert in the world of game development. In our course, we explain the logic of game development with everything from A to Z, and we ensure that there are no questions in your mind by giving examples on the narratives and applying them in practice. Even if there are questions, 24/7 communication with the trainer is provided. Not just in-course games! It is a course that will also help you on behalf of the games you have started to develop yourself.
In our course, we will train the most sought-after people of game development.
Our course includes
– C# Basics and many details to know
– Unity Library
– Modeling
– Making an online FPS game
– Online game logic
– Design Patterns (Content that provides us a lot of convenience in the software part)
– FPS Game Mechanics
– Car Game Mechanics
– HyperCasual Game Mechanics
– In short, you will find everything about game development in this course.
Not just game software and ready-made models! We also make our own models and create our game by adding animation in our own game.
In short, this course will teach both modeling and software. It will help you, my dear friends.
We use the Unity Game Engine in our course. For modeling, we use the AutoDesk Maya program.
So why these programs?
Unity is currently the best game engine that can already be considered the best. The majority of mobile games are developed on this Game Engine. Its content is an engine that facilitates 2D and 3D game development. With its own game development learning packages, it has made its name known to the whole game development world.
Maya is currently the best modeling program. Pixar company makes cartoon models and animations through this program. It is a very high quality and easy to use program.
Now it’s time to realize the game of your dreams! Come on then, join us.
Don’t you want to make your dream game? You are in the right place.
Everyone who takes the course is given course content and effects and models for the games they start to develop themselves.
Course Curriculum
Chapter 1: Introduction to Game Development – Setups
Lecture 1: What awaits us in the course
Lecture 2: How Can You Profit from the Game?
Lecture 3: Generating Revenue from Game Sales
Lecture 4: WhatsApp Group
Lecture 5: Lets Install Unity
Lecture 6: About ready-made project packages available in Unity
Lecture 7: Microsoft Visual Studio Additional Installation
Chapter 2: Getting to know Unity – Unity Panels
Lecture 1: Unity Interface – 1
Lecture 2: Unity Interface and Panels – 2
Lecture 3: Unity interface, panels and additional information – 3
Lecture 4: Unity Interface and Panels – 4
Lecture 5: Information about the Unity interface – 5
Chapter 3: Introduction to Unity Coding
Lecture 1: C# Coding basics – 1
Lecture 2: C# Coding basics – 2
Lecture 3: C# Coding basics – Mathematical Operations – 3
Lecture 4: C# Coding basics – Odd or Even (Optional) – 4
Lecture 5: C# Coding basics – Mathematical operations – 5
Lecture 6: C# Coding Basics – Time.deltaTime – Mathematical Operations – 6
Lecture 7: C# Coding Basics – About Time – Mathematical Operations – 7
Chapter 4: C# Basics and things to know.
Lecture 1: Unity Functions
Lecture 2: C# / if – else What is if – else? Conditions
Lecture 3: What is C# / Switch – Case – Default? Conditions
Lecture 4: What is C# For? – Loops
Lecture 5: What is C# Foreach? – Array logic – Loops
Lecture 6: C# While nedir? – D?ngüler
Lecture 7: C# / Do – While nedir? D?ngüler
Lecture 8: What is C# List?
Chapter 5: Unity Coding – Unity Library
Lecture 1: Unity Library – C# Coding – 1
Lecture 2: Unity Library – C# Coding Vectors – 2
Lecture 3: Unity Library – C# Coding Vectors – 3
Lecture 4: Unity Library – C# Coding Vectors – 4
Lecture 5: Unity Library – C# Coding Vectors – 5
Lecture 6: Unity Library – C# Coding Vectors – 6
Lecture 7: Unity Library – C# Coding Quaternion
Lecture 8: Unity Library – C# Coding Transform
Lecture 9: Unity Library – C# Coding GameObject – Tag – Layer
Lecture 10: Unity Library – C# Coding Mathf
Lecture 11: Unity Library – Create and Destroy Objects
Lecture 12: Unity Library – Object Access / Tag Access and More
Lecture 13: Unity Library – Which Object Makes Contact – CompareTag and More
Chapter 6: Unity Game Save System – Save Process
Lecture 1: PlayerPrefs / In-Game Money Save System
Lecture 2: PlayerPrefs / In Game Name Recording System and Other Examples
Lecture 3: PlayerPrefs / In Game Unregistrations and More
Chapter 7: Unity Times – Coroutine / Invoke / IEnumerator
Lecture 1: About Unity Coroutine – IEnumerator
Lecture 2: About Unity / Invoke – InvokeRepeating – CancelInvoke
Lecture 3: Unity / Real Time Time Setting 24/7 – Advanced Level (Optional)
Chapter 8: Ready Objects and Features in Unity
Lecture 1: UIs – 1 – Adding Images and About Texts
Lecture 2: UIs – 2 – UIs Using Settings in Game and More
Lecture 3: UIs – 3 Button, Dropdown, InputField / User Inputs
Lecture 4: 3D Objects – Components
Lecture 5: Effects in Unity and Asset Store
Lecture 6: Lights in Unity
Lecture 7: Flare in Lights – Unity Flare
Lecture 8: Unity Sounds Effects
Lecture 9: In Game Video – Intro Making and Anchors – Display Settings
Chapter 9: Player Movement and Control Operations – INPUT
Lecture 1: We give a property to the key pressed on the keyboard.
Lecture 2: We Feature the Key Pressed from the Mouse
Lecture 3: Player Movement and Rigidbody
Lecture 4: Strength and Rigidbody
Lecture 5: Finger Gestures and Car Driving System on the Phone
Chapter 10: Extra Things to Know and Conveniences for Game Development
Lecture 1: Raycast – Shooting, Target Object Selection, etc. / Sending Beams
Lecture 2: OnDrawGizmos – Virtual Lines for Game Development
Lecture 3: Physics – Collider Interaction
Lecture 4: Singleton – Sending Data Between Scripts
Lecture 5: Transition Between Scenes
Lecture 6: Object Pool – Cyclic Objects
Lecture 7: Tuple Pattern – Get Rid of Clutter
Lecture 8: Property Pattern – Get Rid of the Clutter
Lecture 9: Scoreboard – Ranking System – Advanced Level (Optional)
Lecture 10: NavMesh – Wayfinding with Artificial Intelligence
Lecture 11: Optimization in Games with Occlusion Culling and Tricks for Optimization
Chapter 11: 3D Modeling – AutoDesk Maya
Lecture 1: Introduction to Modeling – AutoDesk Maya Program Installation
Lecture 2: AutoDesk Maya Interface and Information
Lecture 3: Modeling – Modeling a Pistol and Working with a Blueprint
Lecture 4: Modeling – Gun Coloring and More
Lecture 5: Modeling – Mirroring and Save
Lecture 6: We Make Our Gun Suitable For Animation
Lecture 7: Modeling – Car Modeling – Sports Car
Lecture 8: Modeling – Detailing the Car Low Poly / Sports Car
Lecture 9: Modeling – Car Finishing Touches and Source File
Lecture 10: Car Finished
Lecture 11: All Models
Chapter 12: Hypher Casual Quiz Runner Game Example
Lecture 1: Game Development Adventure – Getting Started
Lecture 2: About Post-Processing
Lecture 3: Lets Organize Our Scene
Lecture 4: Lets Organize Our Scene – 2
Lecture 5: Animations and Adobe Mixamo
Lecture 6: Animator and Animations in Unity
Instructors

Mustafa ?a?layan
Oyun Geli?tirme Uzman?
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