Lets Learn C++ and Make a 2D Dungeon Game!
- Development
- May 03, 2025

Lets Learn C++ and Make a 2D Dungeon Game!, available at $54.99, has an average rating of 4.35, with 67 lectures, based on 81 reviews, and has 10648 subscribers.
You will learn about Fundamental C++ into Advanced Basic 2D Game Development This course is ideal for individuals who are Beginner coders/programmers interested in C++ or Uni students looking for more C++ learning resources or C++ developers wanting to brush up on some skills and make a game It is particularly useful for Beginner coders/programmers interested in C++ or Uni students looking for more C++ learning resources or C++ developers wanting to brush up on some skills and make a game.
Enroll now: Lets Learn C++ and Make a 2D Dungeon Game!
Summary
Title: Lets Learn C++ and Make a 2D Dungeon Game!
Price: $54.99
Average Rating: 4.35
Number of Lectures: 67
Number of Published Lectures: 67
Number of Curriculum Items: 67
Number of Published Curriculum Objects: 67
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course I’ll start out your C++ journey from the beginning and move you through advanced whilst moving towards making a little dungeon game.
Everything is in here from the very starting points, so the course is good for beginners or those returning to C++ who want to brush up on their skills. At the college I used to teach at, this content would cover subjects C++ 1, C++ 2 and Basic Game Dev with C++ (each of those subjects cost like $1.5k AUD). If you are studying at a Uni or College, this course makes a good companion resource for those you with C++ subjects.
Through out the course I provide project check points and reference projects if you get lost along the way. This course runs a bit over 16hrs, so take your time on it. Here is a list of some of the things we run through on this course:
variables and math
input and output
if statement, while and for loops
arrays, 1d and 2d
classes, inheritance and polymorphism
pointers and dynamic memory
rendering and animation
basic 2d game logic
and a bunch more!
C++ is still very relevant in many software engineering jobs but also to lots of game engines such as Unreal. Its a good starting language for many looking to get into software development of some kind.
Let’s make a sweet dungeon game!
Course Curriculum
Chapter 1: Intro, Input/Ouput and Variables
Lecture 1: Input and Output
Lecture 2: Variables
Chapter 2: Math and If
Lecture 1: Intro Math and IF
Lecture 2: Math
Lecture 3: IF Statements
Lecture 4: IF NOT
Chapter 3: While Loops
Lecture 1: Intro to While Loops
Lecture 2: While Loops
Chapter 4: For Loops
Lecture 1: Intro to For Loops
Lecture 2: For Loops
Chapter 5: Functions
Lecture 1: Intro to Functions
Lecture 2: Function Theory
Lecture 3: Functions
Chapter 6: Function Files
Lecture 1: Function Files
Chapter 7: HOMEWORK!!!
Lecture 1: HOMEWORK!!!
Chapter 8: Classes
Lecture 1: Intro to Classes
Lecture 2: Pangolin Class
Lecture 3: Public Vs Private
Chapter 9: Classes and Inheritance
Lecture 1: Character Class Continued
Lecture 2: Inheritance
Lecture 3: Hero Sub Class
Lecture 4: Glob and Mimic Sub Classes
Chapter 10: Pointers and Dynamic Memory
Lecture 1: Pointers
Lecture 2: Dynamic Memory
Lecture 3: Object Pointers
Chapter 11: Polymorphism
Lecture 1: Polymorphism Intro
Lecture 2: Polymorphism Theory
Lecture 3: Polymorphism Prac
Chapter 12: SDL2 and Rendering
Lecture 1: SDL2 and Rendering
Lecture 2: SDL2 and Subsystem Setup
Chapter 13: Texture Rendering
Lecture 1: Texture Rendering
Chapter 14: Arrays and Items
Lecture 1: Arrays and Items
Chapter 15: Dungeon Map
Lecture 1: Map and 2D Array Theory
Lecture 2: Map Rendering
Lecture 3: Read Map File
Lecture 4: Map Objects
Lecture 5: Render Map Objects
Chapter 16: User Input and Movement
Lecture 1: User Input
Lecture 2: Hero Movement
Chapter 17: InfoBox
Lecture 1: InfoBox Theory and Header
Lecture 2: InfoBox Implementation
Lecture 3: InfoBox Use
Chapter 18: Get Items from Chests
Lecture 1: Get Item
Lecture 2: Chest
Chapter 19: Escape
Lecture 1: Escape
Chapter 20: BattleScreen Start
Lecture 1: BattleScreen Start
Lecture 2: BattleScreen Render Name
Chapter 21: Animation Class
Lecture 1: Animation Header
Lecture 2: Animation Implementation
Chapter 22: DeltaTime
Lecture 1: DeltaTime
Chapter 23: Animation Manager
Lecture 1: AnimationManager Header
Lecture 2: AnimationManager Implementation
Chapter 24: Character Animation Set
Lecture 1: CharacterAnimationSet Header
Lecture 2: CharacterAnimationSet Implementation
Lecture 3: Render Enemy Character
Chapter 25: HPBar
Lecture 1: HPBar
Lecture 2: Render HPBar
Chapter 26: Battle Button
Lecture 1: BattleButton
Lecture 2: Render BattleButton
Chapter 27: Punch Face
Lecture 1: Punch Face
Chapter 28: Battle Effects
Lecture 1: Battle Effects
Lecture 2: Render BattleEffects
Chapter 29: Item Menu
Lecture 1: ItemMenu Header
Lecture 2: ItemMenu Implementation
Lecture 3: Render ItemMenu
Chapter 30: Use Item
Lecture 1: Use Item
Chapter 31: Thanks for Playing!
Lecture 1: Thanks for Playing!
Instructors

Matthew Carr
2HitMatt
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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