HOME > Development > The Ultimate 2D 3D Shader Graph VFX Unity Course

The Ultimate 2D 3D Shader Graph VFX Unity Course

  • Development
  • May 03, 2025
SynopsisThe Ultimate 2D & 3D Shader Graph VFX Unity Course, avail...
The Ultimate 2D 3D Shader Graph VFX Unity Course  No.1

The Ultimate 2D & 3D Shader Graph VFX Unity Course, available at $69.99, has an average rating of 4.45, with 51 lectures, based on 181 reviews, and has 3752 subscribers.

You will learn about Understanding Built-in, URP and HDRP render pipelines Understanding Shaders and Shader Graph Create 2D Shader Graphs in Unity Create 3D Shader Graphs in Unity Learn Real-Time VFX This course is ideal for individuals who are Game Developers or Unity Users or VFX Creators or 3D Generalists or Programmers It is particularly useful for Game Developers or Unity Users or VFX Creators or 3D Generalists or Programmers.

Enroll now: The Ultimate 2D & 3D Shader Graph VFX Unity Course

Summary

Title: The Ultimate 2D & 3D Shader Graph VFX Unity Course

Price: $69.99

Average Rating: 4.45

Number of Lectures: 51

Number of Published Lectures: 51

Number of Curriculum Items: 51

Number of Published Curriculum Objects: 51

Original Price: $69.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understanding Built-in, URP and HDRP render pipelines
  • Understanding Shaders and Shader Graph
  • Create 2D Shader Graphs in Unity
  • Create 3D Shader Graphs in Unity
  • Learn Real-Time VFX
  • Who Should Attend

  • Game Developers
  • Unity Users
  • VFX Creators
  • 3D Generalists
  • Programmers
  • Target Audiences

  • Game Developers
  • Unity Users
  • VFX Creators
  • 3D Generalists
  • Programmers
  • Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.

    Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.

    Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graph through the following topics where they increase in complexity as we proceed with the course:

    1. 2D fireball projectile shader graph

    2. 2D Wind Vegetation Shader Graph

    3. 2D Dissolve Shader Graph

    4. 2D Pixel Art Shader Graphs

    5. Standard 3D Lit Shader Graph

    6. 3D Stylized Water Shader

    7. 3D Halftone Shader Graph

    8. Sub-Surface Scattering (SSS) Shader Graph

    9. Triplanar Shader Graph

    10. Zelda Toon Shader Graph

    11. Stylized Fire Projectile VFX

    12. Fire Storm Axe Portal Punch VFX 1

    13. Colors Theory

    Always remember nothing is impossible with a strong will and consistency; your dreams are only limited by your imagination, so unleash your creativity and release your true protentional by understanding how Shader Graph works, then expanding your knowledge into endless possibilities.

     

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction: Course Overview

    Lecture 2: What is Shader and what is Shader Graph?

    Lecture 3: What is a render pipeline?

    Lecture 4: Creating your first URP Unity project

    Lecture 5: Converting existing project from Built-in render pipeline to URP

    Lecture 6: Creating your first 2D Shader Graph

    Chapter 2: 2D Fire Projectile Shader Graph

    Lecture 1: Drawing Flames Texture in Photoshop

    Lecture 2: Creating texture scrolling nodes

    Lecture 3: Creating colorizing nodes

    Lecture 4: Creating Movement Dissolve Nodes

    Lecture 5: Creating Mask Nodes & Final 2D Fire VFX

    Chapter 3: 2D Wind Vegetation Shader Graph (Vertex Movement Tutorial)

    Lecture 1: Using Vertex Position Movement Nodes

    Lecture 2: Masking the Vertex Movement

    Chapter 4: 2D Dissolve Shader Graph

    Lecture 1: Creating the Dissolve Nodes

    Lecture 2: Creating the Outline Nodes + Adding Glow Post-Processing Effect

    Lecture 3: Creating a Script that Controls the Dissolve In and Dissolve Out

    Chapter 5: 2D Distortion Shader Graph

    Lecture 1: Creating the Distortion Nodes

    Lecture 2: Adding New Render Feature to Allow 2D Distortion

    Lecture 3: Adding Soft Mask + Distortion Examples

    Chapter 6: 2D Pixel Art Shader Graphs

    Lecture 1: Creating Pixelation Shader

    Lecture 2: Creating Pixilation Effect Control Codes

    Lecture 3: Creating 2D Pixel Art Wind Shader Graph

    Chapter 7: Standard 3D Lit Shader Graph – Physics-Based Rendering (PBR) Material

    Lecture 1: Understanding and Creating the Base Map Nodes

    Lecture 2: Understanding and Creating the Metallic and Smoothness Maps Nodes.

    Lecture 3: Understanding and Creating the Normal and Depth Maps Nodes

    Lecture 4: Understanding and Creating Ambient Occlusion Map Nodes

    Lecture 5: Understanding and Creating the Emission Map Nodes

    Chapter 8: 3D Magical Portal

    Lecture 1: Creating circle with feathered edges

    Lecture 2: Creating seamless texture in Photoshop + Vortex effect nodes

    Lecture 3: Assembling differnt layers of the vortex to create the magical portal VFX

    Lecture 4: Controling the portal to open and close by code

    Chapter 9: 3D Stylized Water Shader

    Lecture 1: Setting Up the Scene & Creating Water Depth Sub-Shader Graph

    Lecture 2: Creating Water Refraction and Normal Nodes

    Lecture 3: Creating Water Foam Nodes

    Lecture 4: Adding Water Waves Nodes and Smoothness

    Chapter 10: 3D Halftone Shader Graph

    Lecture 1: Creating your first custom lighting.

    Lecture 2: Creating the Halftone effect Using the Voronoi Node.

    Lecture 3: Creating the Outline.

    Chapter 11: Sub-Surface Scattering (SSS) Shader Graph

    Lecture 1: Understanding SSS and Creating Custom Lighting to Simulate it.

    Lecture 2: Adding Light Scattering Nodes

    Lecture 3: Creating Thickness Map

    Chapter 12: Triplanar Shader Graph

    Lecture 1: What is Triplanar and How to Create the Simplest Triplanar Shader Graph

    Lecture 2: Creating Advanced Triplanar that Blends Between 2 Textures

    Lecture 3: Adding Normal Direction Nodes to Render Textures Only Facing Certain Direction

    Chapter 13: Zelda Toon Shader

    Lecture 1: Creating Custom Toon Lighting

    Lecture 2: Adding Specular and Rim Light Nodes

    Lecture 3: Adding Multiple Lights Support

    Chapter 14: Extra content

    Lecture 1: Stylized Fire Projectile VFX

    Lecture 2: Fire Storm Axe Portal Punch VFX 1

    Lecture 3: Fire Storm Axe Portal Punch VFX 2

    Lecture 4: Colors Theory (Choose the most pleasing color combinations of color)

    Instructors

  • The Ultimate 2D 3D Shader Graph VFX Unity Course  No.2
    Binary Lunar
    Unity Developer
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 2 votes
  • 3 stars: 14 votes
  • 4 stars: 34 votes
  • 5 stars: 126 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!