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Make an Assassins GO Board Game in Unity

  • Development
  • May 03, 2025
SynopsisMake an Assassins GO Board Game in Unity, available at $109.9...
Make an Assassins GO Board Game in Unity  No.1

Make an Assassins GO Board Game in Unity, available at $109.99, has an average rating of 4.8, with 75 lectures, based on 465 reviews, and has 3148 subscribers.

You will learn about Build a stunning turn-based game level Learn proven game architecture to script logically and cleanly This course is ideal for individuals who are Unity developers who want to build a turn-based puzzle game or Intermediate C# developers It is particularly useful for Unity developers who want to build a turn-based puzzle game or Intermediate C# developers.

Enroll now: Make an Assassins GO Board Game in Unity

Summary

Title: Make an Assassins GO Board Game in Unity

Price: $109.99

Average Rating: 4.8

Number of Lectures: 75

Number of Published Lectures: 74

Number of Curriculum Items: 75

Number of Published Curriculum Objects: 74

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build a stunning turn-based game level
  • Learn proven game architecture to script logically and cleanly
  • Who Should Attend

  • Unity developers who want to build a turn-based puzzle game
  • Intermediate C# developers
  • Target Audiences

  • Unity developers who want to build a turn-based puzzle game
  • Intermediate C# developers
  • Are you ready to level up your game dev skills?  There’s no better way than immersing yourself in a capstone project!

    In this course, we will:

  • start with a blank Unity project and flesh out a fully working game level

  • learn fundamental techniques for creating your own turn-based game with 3d assets

  • create C# scripts line-by-line and learn how to architect game components cleanly and logically

  • Level up your Unity skills!

    1. Design game board components in C# 

    2. Use the iTween plugin to script animation

    3. Setup a player character to respond to keyboard input

    4. Script enemy behavior to challenge your players

    5. Design user interface components 

    6. Use UnityEvents to manage complex gameplay behavior

    7. Explore Unity’s Lighting system to render a game level

    When you complete the class, you should have a full set of source code and a prototype for your own turn-based indie game!

    Learn from 60+ videos broken into small 10-15 minute lessons.  Power through 11 hours of lectures and save weeks of coding to jumpstart your own Unity project!

    Join the ever growing ranks of our class and see what you can build today!

    Note: the course project files have been updated and you should be able to complete the course using Unity 2019.

    Though the UI in the recordings is may show a slightly older version of the Editor, the completed game project runs on Unity 2019.

    We recommend that you use Unity 2019.2 or higher.

    Course Curriculum

    Chapter 1: Introduction and Welcome

    Lecture 1: Welcome

    Lecture 2: Prerequisites

    Lecture 3: Course How-To

    Lecture 4: Naming Conventions

    Lecture 5: IMPORTANT: Unity 2019 Update

    Chapter 2: Setup

    Lecture 1: Project Setup and iTween

    Lecture 2: More iTween

    Lecture 3: Scene Setup

    Chapter 3: Player Mechanics

    Lecture 1: PlayerMover

    Lecture 2: Move Methods

    Lecture 3: PlayerInput

    Lecture 4: PlayerInput Properties

    Lecture 5: PlayerManager

    Chapter 4: The Game Board

    Lecture 1: The Game Board

    Lecture 2: Nodes Part 1 (Unity 2019)

    Lecture 3: Nodes Part 2 (Unity 2019)

    Lecture 4: Update: PostProcessing (Unity 2019)

    Lecture 5: Neighbor Nodes Part 1

    Lecture 6: Neighbor Nodes Part 2

    Lecture 7: Node Initialization

    Lecture 8: Links

    Lecture 9: Linking Nodes

    Lecture 10: Board Movement

    Lecture 11: Obstacles

    Lecture 12: PlayerNode

    Chapter 5: Game Management

    Lecture 1: The GameManager Part 1

    Lecture 2: The GameManager Part 2

    Lecture 3: ScreenFader

    Lecture 4: GameManager Events

    Lecture 5: Goal Node

    Lecture 6: InitBoard

    Lecture 7: Level Win

    Lecture 8: End Screen Blur (Unity 2017 LTS – deprecated)

    Lecture 9: End Screen Blur (Unity 2019 Update)

    Lecture 10: End Screen UI Part 1

    Lecture 11: End Screen UI Part 2

    Lecture 12: Graphic Mover

    Lecture 13: EndScreen GraphicMovers

    Chapter 6: Level Art

    Lecture 1: StartScreen

    Lecture 2: PlayerCompass Part 1

    Lecture 3: PlayerCompass Part 2

    Lecture 4: MazeLayout

    Lecture 5: Primitive Objects

    Lecture 6: Level Blocking Part 1

    Lecture 7: Level Blocking Part 2

    Lecture 8: Basic Lighting Part 1

    Lecture 9: Basic Lighting Part 2

    Lecture 10: Obj Export

    Lecture 11: Model Detail

    Lecture 12: Level Layout

    Lecture 13: Materials and Lightmaps

    Lecture 14: Finishing Touches

    Lecture 15: Level Label

    Chapter 7: Enemy Mechanics

    Lecture 1: Mover Part 1

    Lecture 2: Mover Part 2

    Lecture 3: UpdateCurrentNode

    Lecture 4: EnemyMover

    Lecture 5: EnemySensor

    Lecture 6: TurnManager

    Lecture 7: Player and Enemy Turns Part 1

    Lecture 8: Player and Enemy Turns Part 2

    Lecture 9: Patrol Enemy

    Lecture 10: Enemy Sentry

    Lecture 11: LoseLevel

    Lecture 12: PlayerDeath Animation

    Lecture 13: PlayerBase Animator Controller

    Lecture 14: Enemy Attack and PlayerDeath

    Lecture 15: EnemyDeath Part 1

    Lecture 16: EnemyDeath Part 2

    Lecture 17: CaptureEnemies

    Lecture 18: Capture Enemy Update

    Lecture 19: Enemy Sensor Update

    Chapter 8: Updates and Q&A

    Lecture 1: Q&A: Mobile Input

    Chapter 9: Bonus

    Lecture 1: Bonus Lecture

    Instructors

  • Make an Assassins GO Board Game in Unity  No.2
    Wilmer Lin
    Technical Artist and Game Developer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 4 votes
  • 3 stars: 13 votes
  • 4 stars: 116 votes
  • 5 stars: 331 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!