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Game Development using Corona SDK in 2016 with ASO Ads_1

  • Development
  • May 03, 2025
SynopsisGame Development using Corona SDK in 2016 with ASO & Ads,...
Game Development using Corona SDK in 2016 with ASO Ads_1  No.1

Game Development using Corona SDK in 2016 with ASO & Ads, available at $34.99, has an average rating of 4.45, with 53 lectures, based on 124 reviews, and has 846 subscribers.

You will learn about Create an Original Mobile Game that will Guarantee Downloads with Corona SDK If you want to start an app business, youll need to build games that arent just another Flappy Bird Clone. This course will teach you how to make a game that will make an impact on the app store. This course is ideal for individuals who are This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores. It is particularly useful for This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores.

Enroll now: Game Development using Corona SDK in 2016 with ASO & Ads

Summary

Title: Game Development using Corona SDK in 2016 with ASO & Ads

Price: $34.99

Average Rating: 4.45

Number of Lectures: 53

Number of Published Lectures: 53

Number of Curriculum Items: 53

Number of Published Curriculum Objects: 53

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create an Original Mobile Game that will Guarantee Downloads with Corona SDK
  • If you want to start an app business, youll need to build games that arent just another Flappy Bird Clone. This course will teach you how to make a game that will make an impact on the app store.
  • Who Should Attend

  • This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores.
  • Target Audiences

  • This course is geared towards students who have a little familiarity with Corona SDK and/or students who are looking to jump into building an original game that will make a splash in the app stores.
  • Overview

    Have you ever wanted to learn how to build a mobile game? Then this course is for you! Game Development with Corona SDK will skip past the boring Hello World examples and youll jump right into making a game that will be sure to make an impact in the app stores.

    Youll learn to make a game that pits Ninjas against Pirates in a time classic battle. This game features animated characters, an intuitive playing style, an upgrade system, and in-game currency.

    Once the game is built, youll turn your focus on monetization. Generating revenue from your games is something thats overlooked in other courses and this course will make sure monetization is a main focus point. Well look at paid options as well as in-app advertising options using Corona SDK.


    Youll learn how to:

  • Develop a fun and interactive mobile game
  • Learn the easy way to publish your game on multiple app stores – iTunes, Google Play, Amazon, and more!
  • Explore ways to generate revenue from your games
  • Learn where to find free game art
  • Discover sources for free music
  • Get briefed on ASO – app store optimization
  • If youve ever wanted to build your own mobile game and you dont want another boring course on variables or loops, then this course is for you. Imagine the possibilities of being able to create your own games for customers around the world!


    What Youll Need

    This course takes advantage of Corona SDK. Corona SDK is a great platform to quickly bring your ideas to life and youll need to have a basic understanding of Corona SDK along with the latest public build. This course will walk you through some of the basics and where to download Corona SDK, but your focus will be on topics that are beyond variables and your basic if-then statement.

    Course Curriculum

    Chapter 1: Course Overview

    Lecture 1: Introducing the Game – Pirates vs Ninjas

    Lecture 2: What Youll Need for this Course

    Lecture 3: Course Assets

    Lecture 4: A Quick Lua and Corona Refreshment

    Lecture 5: Taking a Peek at the Final Product

    Chapter 2: Setting Up Our Game

    Lecture 1: Build-time Properties – build.settings

    Lecture 2: Game Configuration Settings – Config.lua

    Lecture 3: Creating the Starting Point – main.lua

    Chapter 3: Creating the Main Menu

    Lecture 1: Setting Up the Menu and Composer – scene_menu.lua

    Lecture 2: Adding Graphics to the Menu

    Lecture 3: Adding Buttons to the Menu

    Lecture 4: Adding Functionality to Buttons

    Lecture 5: Adding Some Animation

    Chapter 4: Creating a Place For Player Upgrades

    Lecture 1: Setting up the scene – scene_upgrades.lua

    Lecture 2: Adding Graphics to the Upgrades Scene

    Lecture 3: Buttons! Adding the Upgrade Buttons

    Lecture 4: Adding Labels to our Buttons

    Lecture 5: Making Our Scene Work

    Chapter 5: Creating the Game

    Lecture 1: Setting Up the Scene – scene_game.lua

    Lecture 2: Adding Physics for Collision Detection

    Lecture 3: Setting Up Our Image Sheets

    Lecture 4: Setting Up the Game Variables

    Lecture 5: Adding Functions

    Lecture 6: Adding the User Interface

    Lecture 7: Adding Our Ninja

    Lecture 8: Allowing Our Ninja to Move

    Lecture 9: Release the Shuriken!

    Lecture 10: Arrgh! Send the Pirates!

    Lecture 11: Collision Detection – Part 1

    Lecture 12: Collision Detection – Part 2

    Lecture 13: Its Game Over!

    Lecture 14: Who Needs a Pause Button Anyways?

    Lecture 15: Modifying the Pause Button Function

    Lecture 16: Wrapping Up Our Scene

    Chapter 6: Adding Polish to Your App

    Lecture 1: Adding App Icons

    Lecture 2: Launch Images

    Lecture 3: Download the Final Version of Pirates vs Ninjas

    Chapter 7: Monetization

    Lecture 1: Your Monetization Options with Corona SDK

    Lecture 2: Free or Paid? The choice is yours.

    Lecture 3: Implement RevMob Ads

    Lecture 4: Vungle – Short but Sweet Video Ads

    Lecture 5: Using AdMob

    Chapter 8: Publishing Your App

    Lecture 1: Who Knew Publishing Could Be So Easy?

    Lecture 2: Conclusion

    Chapter 9: Bonus: Getting Graphics and Sounds for Your Games

    Lecture 1: Free Graphics

    Lecture 2: Sounds

    Chapter 10: Bonus: App Store Optimization

    Lecture 1: Intro

    Lecture 2: What is App Store Optimization?

    Lecture 3: The Tools of the Trade

    Lecture 4: Apple vs Google vs Amazon Optimization

    Lecture 5: App Icons

    Lecture 6: Screenshots

    Lecture 7: Generating Keywords

    Instructors

  • Game Development using Corona SDK in 2016 with ASO Ads_1  No.2
    Daniel Williams
    Game Developer
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 2 votes
  • 3 stars: 14 votes
  • 4 stars: 34 votes
  • 5 stars: 74 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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