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Unreal 5 Materials Part 4 Post Process Materials

  • Development
  • May 02, 2025
SynopsisUnreal 5 Materials – Part 4 Post Process Materials, ava...
Unreal 5 Materials Part 4 Post Process  No.1

Unreal 5 Materials – Part 4 Post Process Materials, available at $74.99, has an average rating of 4.8, with 26 lectures, based on 25 reviews, and has 431 subscribers.

You will learn about Learn industry standard best practices for Post Process Materials in Unreal 5 Understand the different components of the Scene Texture node and what buffers are available Build up a library of Realtime Blurs and Distortions to replicate real world photography effects Replicate multiple real world effects, such as Underwater and Night Vision shaders This course is ideal for individuals who are Any one looking to learn more about Realtime Post Process shaders It is particularly useful for Any one looking to learn more about Realtime Post Process shaders.

Enroll now: Unreal 5 Materials – Part 4 Post Process Materials

Summary

Title: Unreal 5 Materials – Part 4 Post Process Materials

Price: $74.99

Average Rating: 4.8

Number of Lectures: 26

Number of Published Lectures: 26

Number of Curriculum Items: 26

Number of Published Curriculum Objects: 26

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn industry standard best practices for Post Process Materials in Unreal 5
  • Understand the different components of the Scene Texture node and what buffers are available
  • Build up a library of Realtime Blurs and Distortions to replicate real world photography effects
  • Replicate multiple real world effects, such as Underwater and Night Vision shaders
  • Who Should Attend

  • Any one looking to learn more about Realtime Post Process shaders
  • Target Audiences

  • Any one looking to learn more about Realtime Post Process shaders
  • Welcome to Part 4 of my complete Unreal Engine 5 Materials Course, here on Udemy.  Following on from Part 1 – Environmental Materials and Part 2 – Animated Foliage Materials with World Position Offset and Part 3 – Visual Effects Materials, this course looks at Post Process Materials – using Scene Textures to create full screen effects for your scenes.  Over the course of 4 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Post Process, Scene Textures, Depth based Effects and full example Materials for things like Underwater, Night Vision and Stylised Hand Drawn shaders. 

    Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why – so you’re learning both the techniques and building up a base of  background knowledge of first principal concepts, allowing you to build up your own shaders in future.

    With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Post Process Materials – Basics, Scene Depth, Blurs and Distortions, Material Effects, Underwater, Night Vision, Sobel Edge Detection, Fake Lighting and Stylised Hand Drawn effects.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Files

    Lecture 2: Post Process Basics

    Lecture 3: Post Process Material Domain

    Lecture 4: Adjustments

    Lecture 5: Pixelation

    Lecture 6: Chomatic Aberation

    Lecture 7: Scene Depth

    Lecture 8: Depth Fog

    Lecture 9: Depth Brightning

    Chapter 2: Blurs and Distortions

    Lecture 1: Linear Blur

    Lecture 2: Box and Gaussian Blurs

    Lecture 3: Radial Blurs

    Lecture 4: Depth of Field

    Lecture 5: Distortion and Sharpen

    Chapter 3: Advanced Post Process Materials

    Lecture 1: Sobel – Depth Buffer

    Lecture 2: Sobel – World Normals

    Lecture 3: Custom Depth

    Lecture 4: Stencil Buffer

    Chapter 4: Post Process Material Effects

    Lecture 1: Night Vision

    Lecture 2: Underwater

    Lecture 3: Thermal Camera

    Lecture 4: PBR

    Lecture 5: Buffer Visualisation

    Chapter 5: Stylised

    Lecture 1: Fake Lighting

    Lecture 2: Lighting LUT

    Lecture 3: Stylised Textures

    Instructors

  • Unreal 5 Materials Part 4 Post Process  No.2
    Thomas Harle
    Realtime VFX Artist
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  • 4 stars: 6 votes
  • 5 stars: 16 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!