Unreal 5 Materials Part 4 Post Process Materials
- Development
- May 02, 2025

Unreal 5 Materials – Part 4 Post Process Materials, available at $74.99, has an average rating of 4.8, with 26 lectures, based on 25 reviews, and has 431 subscribers.
You will learn about Learn industry standard best practices for Post Process Materials in Unreal 5 Understand the different components of the Scene Texture node and what buffers are available Build up a library of Realtime Blurs and Distortions to replicate real world photography effects Replicate multiple real world effects, such as Underwater and Night Vision shaders This course is ideal for individuals who are Any one looking to learn more about Realtime Post Process shaders It is particularly useful for Any one looking to learn more about Realtime Post Process shaders.
Enroll now: Unreal 5 Materials – Part 4 Post Process Materials
Summary
Title: Unreal 5 Materials – Part 4 Post Process Materials
Price: $74.99
Average Rating: 4.8
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Welcome to Part 4 of my complete Unreal Engine 5 Materials Course, here on Udemy. Following on from Part 1 – Environmental Materials and Part 2 – Animated Foliage Materials with World Position Offset and Part 3 – Visual Effects Materials, this course looks at Post Process Materials – using Scene Textures to create full screen effects for your scenes. Over the course of 4 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Post Process, Scene Textures, Depth based Effects and full example Materials for things like Underwater, Night Vision and Stylised Hand Drawn shaders.
Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why – so you’re learning both the techniques and building up a base of background knowledge of first principal concepts, allowing you to build up your own shaders in future.
With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Post Process Materials – Basics, Scene Depth, Blurs and Distortions, Material Effects, Underwater, Night Vision, Sobel Edge Detection, Fake Lighting and Stylised Hand Drawn effects.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Files
Lecture 2: Post Process Basics
Lecture 3: Post Process Material Domain
Lecture 4: Adjustments
Lecture 5: Pixelation
Lecture 6: Chomatic Aberation
Lecture 7: Scene Depth
Lecture 8: Depth Fog
Lecture 9: Depth Brightning
Chapter 2: Blurs and Distortions
Lecture 1: Linear Blur
Lecture 2: Box and Gaussian Blurs
Lecture 3: Radial Blurs
Lecture 4: Depth of Field
Lecture 5: Distortion and Sharpen
Chapter 3: Advanced Post Process Materials
Lecture 1: Sobel – Depth Buffer
Lecture 2: Sobel – World Normals
Lecture 3: Custom Depth
Lecture 4: Stencil Buffer
Chapter 4: Post Process Material Effects
Lecture 1: Night Vision
Lecture 2: Underwater
Lecture 3: Thermal Camera
Lecture 4: PBR
Lecture 5: Buffer Visualisation
Chapter 5: Stylised
Lecture 1: Fake Lighting
Lecture 2: Lighting LUT
Lecture 3: Stylised Textures
Instructors

Thomas Harle
Realtime VFX Artist
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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