WebVR Virtual Reality with A-Frame from Scratch
- Development
- May 02, 2025

WebVR – Virtual Reality with A-Frame from Scratch, available at $34.99, has an average rating of 3.7, with 32 lectures, based on 18 reviews, and has 227 subscribers.
You will learn about Create webs with 3D elements The necessary elements and components to 3D What are 360o degree images and how to add them to your web Create interactive scenes in 3D This course is ideal for individuals who are Those who are interested in learning or Those interested in Virtual Reality or People interested in creating web content and virtual reality It is particularly useful for Those who are interested in learning or Those interested in Virtual Reality or People interested in creating web content and virtual reality.
Enroll now: WebVR – Virtual Reality with A-Frame from Scratch
Summary
Title: WebVR – Virtual Reality with A-Frame from Scratch
Price: $34.99
Average Rating: 3.7
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: 109.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course you will learn the basic notions of A-Frame, with which you will be able to create web pages which are totally or partially in Virtual Reality (VR).
What will we cover in this course?
The most important primitive components of A-Frame
Create entities
Insert 360o images in our Web
Create scenes
Add texture to objects
Import 3D objects in formats .obj and .glTF
Animate objects
Open and use the Visual Inspector
Using this WebVR framework, creating projects in virtual reality for a web will be really easy. Who knows if you end up in love with A-Frame and become a WebVR Developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: What are WebVR and A-Frame
Lecture 2: Text Editor: Brackets
Lecture 3: How to use A-Frame
Chapter 2: Basic concepts about A-Frame
Lecture 1: Position | Position an object
Lecture 2: Rotation | Rotate an object
Lecture 3: Scale | Scale an object
Lecture 4: Primitives vs Entities
Lecture 5: Camera
Lecture 6: Apply textures and normal maps to an object
Lecture 7: Plane | Create the ground
Lecture 8: Sky | Sky and 360o images
Lecture 9: Open the Visual Inspector
Chapter 3: Import 3D Models to A-Frame
Lecture 1: Import glTF Objects
Lecture 2: Import OBJ Objects
Chapter 4: Animations
Lecture 1: Introduction to animations
Lecture 2: Attribute
Lecture 3: Begin and Delay
Lecture 4: Fill
Lecture 5: Direction
Lecture 6: Easing
Chapter 5: Illumination
Lecture 1: Spot Light
Lecture 2: Ambient Light
Lecture 3: Directional Light
Lecture 4: Hemisphere Light
Lecture 5: Point Light
Lecture 6: Shadows
Chapter 6: Interacting with objects
Lecture 1: Primitive Cursor
Lecture 2: Add Click event
Lecture 3: Using Fuse event
Lecture 4: MouseEnter and MouseLeave events
Lecture 5: Getting additional information about events
Chapter 7: Movement
Lecture 1: Movement and alternatives to default camera
Instructors

David Navarro López
Web and Videogames Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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