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Unity 3D Car Racing Game Masterclass

  • Development
  • May 02, 2025
SynopsisUnity 3D Car Racing Game Masterclass, available at $74.99, ha...
Unity 3D Car Racing Game Masterclass  No.1

Unity 3D Car Racing Game Masterclass, available at $74.99, has an average rating of 4.15, with 146 lectures, 9 quizzes, based on 14 reviews, and has 155 subscribers.

You will learn about Develop SELF-DRIVING AI CARS that race the player Build a HOT PURSUIT MODE where AI police cars chase the player car Implement CAR CUSTOMIZATION logic with a garage feature Create SAVE + LOAD game slots using SCRIPTABLE OBJECTS Toggle between the EXTERIOR and INTERIOR car views during a race Design a fully functioning racing UI including a LEADERBOARD, SPEEDOMETER, and MINIMAP Bolster your knowledge of DESIGN PATTERNS and ALGORITHMS and implement them hands-on Master creating 3D ANIMATIONS, CINEMATOGRAPHY, SPECIAL EFFECTS, and more Implement a BREAKABLE OBJECTS system in the game world to create engaging and immersive game levels Includes advanced material and lighting design This course is ideal for individuals who are Anyone that wants to learn to build car racing games in Unity or Game development students and aspiring game developers or Anyone with basic to mid-level Unity knowledge that wants to level up It is particularly useful for Anyone that wants to learn to build car racing games in Unity or Game development students and aspiring game developers or Anyone with basic to mid-level Unity knowledge that wants to level up.

Enroll now: Unity 3D Car Racing Game Masterclass

Summary

Title: Unity 3D Car Racing Game Masterclass

Price: $74.99

Average Rating: 4.15

Number of Lectures: 146

Number of Quizzes: 9

Number of Published Lectures: 146

Number of Published Quizzes: 9

Number of Curriculum Items: 155

Number of Published Curriculum Objects: 155

Original Price: $69.99

Quality Status: approved

Status: Live

What You Will Learn

  • Develop SELF-DRIVING AI CARS that race the player
  • Build a HOT PURSUIT MODE where AI police cars chase the player car
  • Implement CAR CUSTOMIZATION logic with a garage feature
  • Create SAVE + LOAD game slots using SCRIPTABLE OBJECTS
  • Toggle between the EXTERIOR and INTERIOR car views during a race
  • Design a fully functioning racing UI including a LEADERBOARD, SPEEDOMETER, and MINIMAP
  • Bolster your knowledge of DESIGN PATTERNS and ALGORITHMS and implement them hands-on
  • Master creating 3D ANIMATIONS, CINEMATOGRAPHY, SPECIAL EFFECTS, and more
  • Implement a BREAKABLE OBJECTS system in the game world to create engaging and immersive game levels
  • Includes advanced material and lighting design
  • Who Should Attend

  • Anyone that wants to learn to build car racing games in Unity
  • Game development students and aspiring game developers
  • Anyone with basic to mid-level Unity knowledge that wants to level up
  • Target Audiences

  • Anyone that wants to learn to build car racing games in Unity
  • Game development students and aspiring game developers
  • Anyone with basic to mid-level Unity knowledge that wants to level up
  • This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.

    Did you grow up playing car racing games like Need For Speed and Gran Turismo? Do you want to learn how to build car racing games in Unity using C# code? Growing up, racing games always fascinated me. I was intrigued by how the in-game physics was so realistic and how they simulated driving in the game so accurately. This course will teach you how to build a full racing game in Unity, even if you are a beginner. By the end of this course, you will have a full car racing game that you built in Unity from the ground up.

    As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:

  • Using C# logic to create SELF-DRIVING AI CARS driving around the track and competing against the player in races.

  • Implementing a HOT PURSUIT MODE where police cars chase the player.

  • Working with Unity’s Physics system and understanding how to use components like WHEEL COLLIDERS and Rigidbodies to simulate vehicle movement and interaction with the environment.

  • Utilizing Unity’s UI system to build a MINI-MAP and other racing heads up displays like a speedometer.

  • Writing reusable code that can be applied to several different sections of the game. Object-oriented C# scripting techniques for writing CLEAN, REUSABLE CODE.

  • Learn about the different UI components and how they can be used together to build IN-GAME MENUS and selection screens that efficiently and intuitively respond to user input.

  • Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other CAR RACING GAMES and showcase them in your portfolio.

  • By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal.

    If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Reviewing the Game Design Document (GDD)

    Lecture 3: A look at the finished game

    Chapter 2: Program Installation and Setup

    Lecture 1: Section Introduction

    Lecture 2: Setup & Install Unity on Mac

    Lecture 3: Setup & Install Unity on Windows

    Lecture 4: Downloading & Importing the Game Assets

    Lecture 5: Staying Organized – Project Setup

    Lecture 6: Section Summary

    Chapter 3: Car Driving, Physics, and MVC Logic

    Lecture 1: Section Introduction

    Lecture 2: Model View Controller (MVC) Design Pattern

    Lecture 3: Coding the Car Model Script (the M)

    Lecture 4: Coding the Car View Script (the V)

    Lecture 5: Coding the Car Controller Script (the C)

    Lecture 6: Unity Car Physics Components

    Lecture 7: Assembling the Muscle Car

    Lecture 8: Assembling the Sports Car

    Lecture 9: Assembling the Luxury Car

    Lecture 10: Car Driving & Physics

    Lecture 11: Answers and Explanations

    Lecture 12: Section Summary

    Chapter 4: Scene Navigation System

    Lecture 1: Section Introduction

    Lecture 2: Singleton Design Pattern

    Lecture 3: Stack Data Structure

    Lecture 4: Navigation Manager

    Lecture 5: Using the Scene Managers sceneLoaded Event

    Lecture 6: Implementing Back Button Logic

    Lecture 7: Dictionary Data Structure

    Lecture 8: Passing Data Between Scenes

    Lecture 9: Answers and Explanations

    Lecture 10: Section Summary

    Chapter 5: Welcome Screen

    Lecture 1: Section Introduction

    Lecture 2: Creating a Reusable Menu Header Prefab

    Lecture 3: Creating a Reusable User Data Panel Prefab

    Lecture 4: Creating a Reusable Menu Button Prefab

    Lecture 5: High Tech Background Animation

    Lecture 6: Car Model, Lighting, and Headlight Flare Effect

    Lecture 7: Coding the Start Menu Controller Script

    Lecture 8: Answers and Explanations

    Lecture 9: Section Summary

    Chapter 6: Save & Load Game Functionality

    Lecture 1: Section Introduction

    Lecture 2: Ways to Save Game Data

    Lecture 3: Creating the Modal Base Class

    Lecture 4: Creating a Save Slot Modal

    Lecture 5: Editor Scripting – Creating a Game Data Editor

    Lecture 6: Game Data Scriptable Object

    Lecture 7: Save, Load & Reset Game Data

    Lecture 8: Answers and Explanations

    Lecture 9: Section Summary

    Chapter 7: Formatted Text – Generic, Stylizable Text Classes

    Lecture 1: Section Introduction

    Lecture 2: Abstract Classes in C#

    Lecture 3: Formatted Text – our Generic Abstract Class

    Lecture 4: Date Text – to Display Dates

    Lecture 5: Time Text – to Display Times

    Lecture 6: Money Text – to Display In-Game Currency

    Lecture 7: Lap Text – to Display Laps Completed in the Race

    Lecture 8: Place Text – to Display What Place a Car is in

    Lecture 9: Percent Text – to Display a Percentage

    Lecture 10: Answers and Explanations

    Lecture 11: Section Summary

    Chapter 8: In-Game Modals and Pop-Ups

    Lecture 1: Section Introduction

    Lecture 2: What is a Modal?

    Lecture 3: One Button Modal

    Lecture 4: Enter Username Modal

    Lecture 5: Finished Race Modal

    Lecture 6: Two Button Modal

    Lecture 7: Answers and Explanations

    Lecture 8: Section Summary

    Chapter 9: Choose a Car Screen

    Lecture 1: Section Introduction

    Lecture 2: ICarousel Interface

    Lecture 3: Car Carousel Script

    Lecture 4: Rotate 360 Script

    Lecture 5: Choose a Car Script

    Lecture 6: Assembling the Choose A Car Screen

    Lecture 7: Answers and Explanations

    Lecture 8: Section Summary

    Chapter 10: Main Menu

    Lecture 1: Section Introduction

    Lecture 2: Coding the Main Menu Controller Script

    Lecture 3: Assembling the Main Menu

    Lecture 4: Answers and Explanations

    Lecture 5: Section Summary

    Chapter 11: Car Customization & Garage

    Instructors

  • Unity 3D Car Racing Game Masterclass  No.2
    Robert Gioia
    Senior Solutions Architect | Android | iOS | Game Dev | C#
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  • 4 stars: 5 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

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